@ndee85 Thanks for the answer! I was asking because the armature looks a little bit strange to me. I have only ever used the random bones for some smallanimations. (:
ndee you need to fix the shadow where the lizards left front paw (3:19) was instead of baking it to the texture why not create a shadow textured object that follows the foot along the ground
@Nicro327 press 'n' in 3d view to open the properties bar, go to the 'Display' option and underneath where it says 'Shading' select GLSL. note: not all computers can handle GLSL
@georgbernier There are two bones that control the lids one for the top and another for the bottom. These bones have copy rotation constraints on them, that are linked to the eye bone. So when the eye bone move the lids follow.
Really impressed by the work you've done here, would love to see a "making of" on the rig you made for this, could help a lot with other bipedal animals. (sorry about the double post)
What kind of rigging system is that? That looks quite interesting to me... (:
LukasVideosify 1 week ago in playlist Uploaded videos
@LukasVideosify
This is no special Rigging System. Its a rig I created myself with blenders default Rig System.
ndee85 1 week ago
@ndee85 Thanks for the answer! I was asking because the armature looks a little bit strange to me. I have only ever used the random bones for some smallanimations. (:
LukasVideosify 1 week ago
Oh my god. I didnt even know that it was possible to rig a character so well like this in blender.
ilhadosmacacos 6 months ago
whoa... O_o
xPiperpawx 6 months ago
especially the eyes, and how the tail curls up when you move it forward! Awesome!
3DMtrainor 7 months ago
nice rig!!! awesome job!
3DMtrainor 7 months ago
hey, great work, specialy for your setup.
can you tell me how did you do your "self collision bones" that we can see on its lips and its eyes ?
thanks
albin3010 7 months ago
where did you learn your rigging?
BlenderBug 8 months ago
SO CUUUTEEEEE!!!!!!!!!
244jovan 8 months ago
VERY NICE WORK. :D Where'd you learn to rig?
benjamindbailey 9 months ago
awesome job! : ) Im using the wallpaper now.
elspione 9 months ago
awesome job
gammabun 9 months ago
Your skill is remarkable. I aught to start painting in blender!
Galforg 9 months ago
Cute ^^
Aiedail14 9 months ago
Amazing...painting in blender
Pr3DaToR15 9 months ago
@GamingRichard
I used the automated weightpaint and fixed some smaller issues by myself.
realtime shadows are done in glsl mode with spotlights.
ndee85 9 months ago
Texturing,done in blender...?
Pr3DaToR15 9 months ago
@Pr3DaToR15
yep. completely painted in blender.
ndee85 9 months ago
@ndee85 brilliant i have to try texturing in blender as well
c2ktheotherartist 8 months ago
absolute epic rigging!
testingte 9 months ago
can you make a bone tutorial ?
trex1547 9 months ago
niceee
stashhh 9 months ago
ndee you need to fix the shadow where the lizards left front paw (3:19) was instead of baking it to the texture why not create a shadow textured object that follows the foot along the ground
raiskul 9 months ago
@raiskul
yeah.. If I would use the lizard interactivly I won't use the baked ao map. But for a static image it worked. :D
ndee85 9 months ago
How come it looks already rendered?
Nicro327 9 months ago
@Nicro327 he's using GLSL shading in the 3d view port while in textured mode
raiskul 9 months ago
@raiskul How do you turn it on or w/e?
Nicro327 9 months ago
@Nicro327 press 'n' in 3d view to open the properties bar, go to the 'Display' option and underneath where it says 'Shading' select GLSL. note: not all computers can handle GLSL
raiskul 9 months ago
@Nicro327
this is the glsl mode. with spotlight shadows and a few baked ambient occlusion textures
ndee85 9 months ago
how do you do that when you rotate the eye, the lids move too?
georgbernier 9 months ago
@georgbernier There are two bones that control the lids one for the top and another for the bottom. These bones have copy rotation constraints on them, that are linked to the eye bone. So when the eye bone move the lids follow.
raiskul 9 months ago
@georgbernier
I have extra bones that only copy the up/down movement of the eye. and they are weighted to the lids
ndee85 9 months ago
Very cool
GengoNoTabi 9 months ago
this looks amazing!
AlienAnimations 9 months ago
Really impressed by the work you've done here, would love to see a "making of" on the rig you made for this, could help a lot with other bipedal animals. (sorry about the double post)
thordwolf 9 months ago
Comment removed
thordwolf 9 months ago
Good Job, he looks very nice.
BrianHanson2nd 9 months ago
very nice
superbossgame 9 months ago
awesome :O
ARTeFAKD 9 months ago
@GamingRichard blender has a game engine build into it thats how he got them
lok687 9 months ago
tutorial plz
matijatu 9 months ago
wow thats some incredible work!
Great job with this!
DerangedGames 9 months ago
Krasses shading, aber die augen hätte ich anders gelöst
zuggamasta 9 months ago
Göttlich :)
CeryProductions 9 months ago
extrem gute textur!
kannst sie vllt. im nächsten video zeigen.
L1993H 9 months ago
Kindheitserinnerungen :D
erinnert an spielzeug, Richtig schöne Textur :)
JimmyonGER 9 months ago