Added: 9 months ago
From: ndee85
Views: 3,153
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  • What kind of rigging system is that? That looks quite interesting to me... (:

  • @LukasVideosify

    This is no special Rigging System. Its a rig I created myself with blenders default Rig System.

  • @ndee85 Thanks for the answer! I was asking because the armature looks a little bit strange to me. I have only ever used the random bones for some smallanimations. (:

  • Oh my god. I didnt even know that it was possible to rig a character so well like this in blender.

  • whoa... O_o

  • especially the eyes, and how the tail curls up when you move it forward! Awesome!

  • nice rig!!! awesome job!

  • hey, great work, specialy for your setup.

    can you tell me how did you do your "self collision bones" that we can see on its lips and its eyes ?

    thanks

  • where did you learn your rigging?

  • SO CUUUTEEEEE!!!!!!!!!

  • VERY NICE WORK. :D  Where'd you learn to rig?

  • awesome job! : ) Im using the wallpaper now.

  • awesome job

  • Your skill is remarkable. I aught to start painting in blender!

  • Cute ^^

  • Amazing...painting in blender

  • @GamingRichard

    I used the automated weightpaint and fixed some smaller issues by myself.

    realtime shadows are done in glsl mode with spotlights.

  • Texturing,done in blender...?

  • @Pr3DaToR15

    yep. completely painted in blender.

  • @ndee85 brilliant i have to try texturing in blender as well

  • absolute epic rigging!

  • can you make a bone tutorial ?

  • niceee

  • ndee you need to fix the shadow where the lizards left front paw (3:19) was instead of baking it to the texture why not create a shadow textured object that follows the foot along the ground

  • @raiskul

    yeah.. If I would use the lizard interactivly I won't use the baked ao map. But for a static image it worked. :D

  • How come it looks already rendered?

  • @Nicro327 he's using GLSL shading in the 3d view port while in textured mode

  • @raiskul How do you turn it on or w/e?

  • @Nicro327 press 'n' in 3d view to open the properties bar, go to the 'Display' option and underneath where it says 'Shading' select GLSL. note: not all computers can handle GLSL

  • @Nicro327

    this is the glsl mode. with spotlight shadows and a few baked ambient occlusion textures

  • how do you do that when you rotate the eye, the lids move too?

  • @georgbernier There are two bones that control the lids one for the top and another for the bottom. These bones have copy rotation constraints on them, that are linked to the eye bone. So when the eye bone move the lids follow.

  • @georgbernier

    I have extra bones that only copy the up/down movement of the eye. and they are weighted to the lids

  • Very cool

  • this looks amazing!

  • Really impressed by the work you've done here, would love to see a "making of" on the rig you made for this, could help a lot with other bipedal animals. (sorry about the double post)

  • Comment removed

  • Good Job, he looks very nice.

  • very nice

  • awesome :O

  • @GamingRichard blender has a game engine build into it thats how he got them

  • tutorial plz

  • wow thats some incredible work!

    Great job with this!

  • Krasses shading, aber die augen hätte ich anders gelöst

  • Göttlich :)

  • extrem gute textur!

    kannst sie vllt. im nächsten video zeigen.

  • Kindheitserinnerungen :D

    erinnert an spielzeug, Richtig schöne Textur :)

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