way too many racing games (particularly racing sims) lose part of their realism because they dont use the motion blur effect on wheels an tires well or at all. tis a shame
there is a constant (assuming youtube kept the original video intact) 30 frames per second framerate in this video.
The wheel is merely starting from a stop, at the beginning of the video, and over a course of 30 seconds, the wheel accelerates to a rate of roughly 87.583mph. (actual speed may be off very slightly, as I only took the change in rotation from frame 899 to frame 900 to figure out the speed.)
@GTModified I couldn't agree more! This is why I'm working on some motion blur experiments in OpenGL. See goo . gl / 0dnI7
shurcooL 1 month ago
I knew how they worked because you can see it happen on some cars on the freeway sometimes...... It just seems weird that it does that......
MrRagingFury 1 year ago
looks like a wheel from LFS
logitekg25 1 year ago
0:21 i thought i stopped xD
PaperEngine 1 year ago
can you make a tutorial?
Stionse8 2 years ago
a tutorial for what exactly? this is simply an object that slowly increases rotation speed using key framing.
multimediaman256 2 years ago 4
way too many racing games (particularly racing sims) lose part of their realism because they dont use the motion blur effect on wheels an tires well or at all. tis a shame
GTModified 3 years ago
there is a constant (assuming youtube kept the original video intact) 30 frames per second framerate in this video.
The wheel is merely starting from a stop, at the beginning of the video, and over a course of 30 seconds, the wheel accelerates to a rate of roughly 87.583mph. (actual speed may be off very slightly, as I only took the change in rotation from frame 899 to frame 900 to figure out the speed.)
multimediaman256 4 years ago
How many frames for each tire rotation may I ask?
jweinrub 4 years ago