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  • Whoa it looks more realistic than many other from new generation! "Talking about renders"

  • not only the game itself looks pretty pixelated, even the camera makes it appear more warping, lolz

  • I remember seeing a screen shot for this in Nintendo Power, right beside FX Fighter. Both games got canned (sad face). This is the first time I've seen this in motion, & color me impressed! The snes really was remarkable.

  • back when 3D didn't ruin gaming. 2-D for FTMFW!

  • check out that mullet at 0:13

  • 0:10 If you look closely, you can see Star Fox 2 in the background! :D

  • This is E3 as a toddler  XD

  • Looks like someone ate a bunch of pixels and threw in up in 8 bits...

  • better than on my 386 that i had in that time

  • holy shit......

  • This was probably canceled because Nintendo was lobbying the Nintendo 64.

  • @h8s2 so true

  • Jesus, that looks like a PSX game! Well, at a much lower resolution, but still, that's impressive!

  • That looks like it would hurt your eyes after a while. Way too pixelated and blurry.

  • @melvoin i cant play super Mario kart because i will get headaches.

  • Whoa. THAT's the SNES? I knew it was capable of some fantastic graphics, but THAT? Where, blew me out of the water...

  • @taxbluesman:

    Sony no se apropio del diseño,nintendo despues de haber hecho acuerdo con sony para una unidad de CD nintendo hacia conversaciones con philips por lo cual nintendo desecho el diseño y sony se quedo con el trabajo hecho,reciclandolo y naciendo la psx.

    Revisa wiki,sony nunca le robo a nintendo.

  • supernintendo a pesar de la desventaja de no usar cd porque sony se apropio del diseño ... seguia sacando innovaciones.

  • i don,t understand why nintendo cancled things we want,like the snes cd, starwing2,commanch etcc,,, but wisely releasing things we don,t want it,like the virtual boy,64dd,dsi xl etc,,,what do the thinking?

  • @johneymute they want to sell you new shit every time. so they cancel good games and hope you buy the virtual boy and 64dd instead

  • I was gonna get this if it was released. I like games that show off what a system is capable of.

  • amazing ...nr1. nice video!

  • If I'd seen these graphics at the time I wouldn't have believed it was a SNES game

  • theres actually a rom of a tech demo of a voxel based game engine for the super nintendo on the web; emulators run it perfectly, its very impressive i must say; games with voxel terrains in the snes would have been kick ass

  • Where? I'd really like a link...

  • i think the rom is called Voxel (PD).smc ... use google to find it

  • @Nouseeker Whats the name of the rom ?

  • @AllanSanches uuuh, its called " Voxel (PD).smc " :-/

  • looks pretty blocky, but runs smooth

  • just awesome this game looked and speeded very good with no slowdonw ,m very impressed about it,despites it,s cancled, atleast it reached a beta version.

    i wonder if a beta version of supermario fx does also exist, i hope so.

  • I remember seeing screen shots for this one in an old issue of Game Fan magazine back in the mid 90's..

    I was disappointed when I found out that it was canceled. It looked really impressive for a Super FX2 chip game.

  • I was bummed out when they stopped development on this game in 1995/1996.

  • what month was this I was born in 1995

  • In all honesty, I think SEGA should have just used a 68030 with a 68882 in the 32X. It would have been 10x easier to program than the SH-2, and probably have cost less in 93/94(maybe even 68040?).

    68030 would have sucked for FLOPS even with 68882 compared to the SH-2, but it would have been cheaper, easier to program for, same arc as the 68000 in the genesis, and probably produced better graphics when compared to how poorly the SH-2 32X games were programmed :P

  • OMG that game looks insane even for the SFX2 chip!

  • the problem with the Super FX was that is was like having a 32X built into a cartridge. When Sega came out with VR racing for $99, they claimed Nintendo was hemorrhaging money from each cartridge sold, and they were probably right. It would've been cool from a gamer perspective, but also would've been a tremendous loss for Nintendo. The funny thing is that the textures actually look better than the blurry ass N64, lol.

  • Pretty much. All these people saying how much better the SNES was than the Genesis and they bragged about Starfox, yoshi's island, or DOOM didn't realize that they were using an extra co-processor to produce those graphics. Sega did the same thing with the 32X, but they did it smarter. Upgrade the console, not each game cart. It's too bad it was late to market and too hard to program for :(

    But yeah, with out the superFX/2 chip, this is not possible on the SNES.

  • The 32X cost as much as the system itself. The SuperFX chip only added a few dollars to the cost of a game.

  • That's because nintendo absorbed the extra cost of the superFX chip. In reality Nintendo lost money or made hardly any on carts with these add-on chips.

    Sega used a special chip in the VR racing cart, only they didn't absorb the cost for it, thats why it cost almost $100.00 for just the game.

  • too few games for the 32x; the whole point about the superfx for snes was not having to upgrade the hardware; you could rent the games and play them like any other game; i know i did back in the day

  • That actually looks pretty good.

  • wow i didnt know they were gonna release this for the snes,i remember this for the pc though

  • i did not know that there was a playable demo of this, thanks a lot for the video :)

  • nice herman 5 stars

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