If you don't mind helping out a blender noob, I've been searching all over for how to add physics to an armature in the game engine. How did you figure it out?
@TehBucket0 Well you make a basic hit box rig like u see in the video, then add a second armature (NOT the one that is for the main model), and then parent the bones to the respective boxes. You then go to your armature for the main model and add a copy location / copy rotation (or child of) constraint to the bones that are following the hit boxes.
If you don't mind helping out a blender noob, I've been searching all over for how to add physics to an armature in the game engine. How did you figure it out?
TehBucket0 1 week ago
@TehBucket0 Well you make a basic hit box rig like u see in the video, then add a second armature (NOT the one that is for the main model), and then parent the bones to the respective boxes. You then go to your armature for the main model and add a copy location / copy rotation (or child of) constraint to the bones that are following the hit boxes.
X3SB 3 days ago