Added: 3 years ago
From: dudaw12
Views: 7,404
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  • aww... well, your the good code maker, here. and btw, i dont own the super mario 64 on the computer. if it was free, then id buy it. or, get it. you cant buy something thats free. btw, what is the behavior alone? and will you ever put it on your site? cause im bored with sm64 and this code is awesome! ya dont have to, just wondering.

  • @luigi64master lol retard It's not a code, it's a hack he used on toad's tool 64.

  • @sskorpiana i know that, but there is such thing as creating customized behaviors.

  • i have the code for the behavior on your site. the new one. but i like this better. please give me and us all for that mater the code! its truly better than the other one because you can pick them up. please, dudaw12... please...

  • @luigi64master

    If you've played the Wacky Worlds demo, this behavior is in the garden level. It's not a very good idea for me to keep it in there because it's completely dysfunctional. Beside that, it wouldn't be a good code either.

  • where can i get it i really want it

  • @sheilamichael

    There's a preview of the demo version of rom hack on my channel (SM64 Wacky Worlds). This version contains the behavior, but it's a little glitchy and won't be kept in the final release.

  • this is stupid and a waste of time...

  • atleast their harmless

  • Now Way! I'm Not Gonna Be Blocked Cuz of that Freaking ilovcalvin Blocked Me and Tricked Me She Better Unblock or I'm Not Subscribe her. Mawk My Words Were Gonna Eat ilovcalvin Eggs and Bacon for Breakfast dudaw12

  • I'm not sure I know what you're talking about...?

  • Invasion of the wimp!

  • if u put a aspace between th and wimps and put an e after th it says the wimps

  • LOL Thwimps sound like teens!

  • That wasn't a part of the hack.

  • when u do this can u modify the thwimps location in tt64?

  • What kind of location? The level that they show up in?

  • no i know how to put things in diff levels i mean like can you put the thwimp on the top of the whomps fortress

  • Yes. You can move these just like any other object.

  • but these thwimps replace the thwomps correct? if so y not create a custom behave for the thwimps so you can also keep the thwomps

  • Hey,

    Do you know how to make Thwimps?

  • dudaw has a tutorial on his website

  • Really? I looked earlier today buit couldn't find it! Do you remember what page it is under?

  • if you type in sound hacking in his address bar it comes up

  • Is that where it says how to change the size?

  • yes i think so it has like random stuff besides sound and i seen it in there

  • Ok. Thanks!!! I need someone to make a tutorial though...

  • i myself have never tried it but i know u need a hex editor

  • Can you make a play as a thwimp code or anything???

  • Sure. I just won't work on it yet.

  • Ok. Thanks!

  • so... thwimps, or should we say wimps?

    lol...

  • I should try that on my Thwomp's Fortress hack. If only I were good at hex editing...

  • Mhhh. This is one of my secret hacks, since it is more on the mid-difficult end. Sound hacking, colors, textures, etc. are the easiest.

  • WTF!!!!!!!!!!!!!!!!!!

  • Aww, Thwimp is cute. (Never thought I'd say that!!!)

  • question ... how do you speed up sounds and make them squeeky? ... id like to know so i can do it to my mod

  • Do you have experience with hex?

  • umm not really all i got is toads tool....

  • You might want to look at the "Game hacking basics" page on my site then.

  • kk ... man if only it was as easy as a code huh?

  • OH NO!

    Nothing comes that easy this days, are you kidding me?

    This was a more hard hack than my usual ones.

  • ya i know ~sighs~ man i sure like codes

  • Lol funny

  • Thats cool. That's some pretty pro stuff. Must of taken you ages.

  • Actually took a few minutes. Although it was very tedious and troubling!

  • NOOOOOOOOOO Thwiiiiiimps!!!! I love them, don't kill them!!!!

  • Wudda code? Gimme hack rom now!

  • Very funny. ^.^

  • Great hacking!

  • So you mixed two bahaviors together to get one certain behavior? If so, did you mix the wooden block and Thwomp behavior?

  • I did the breakable box behavior with Thwomp behavior. But thing is, you can't just squish them together or the game can freeze. So I had to take out some of those useless display values and include the 0x0C values.

  • Oh I see, so due to the fact that the game can't read both of them like that, so you have to take out some of the parts of the code that is not needed to function much. Or is it because with them jumbled up like that, they are made unreadable? Ugh, I need to learn this -_-

    So, do you know who I am? It's quite obvious.

  • that's gotta be one heck of a hack to make.

  • Nice behavior combination!

  • Thanks! For being my first one, it was actually kind of easy. I'm going to try something a little harder with mini chain-chomps. I was working on moving his geo layout around a little bit, since he comes out stuck in the ground. All I have to do now is find out what I can use to make him destroyable!

  • try throwing a bom-omb at him.

  • Well actually that won't work. I only modified him to be destroyable at the part where you pick him up and throw him like a box. Nothing else can kill him. You can, though give him a part of something like a Bowser behavior so that if you throw him at a bomb he explodes.

  • No, I mean with the chain chomplets, lol.

  • Oh right! Sorry. Yea. That one's a lot easier.

  • Yeah. It makes a bit of sense to do that too, because chain chomps react to bomb-ombs in the first place. So why not make bomb-ombs kill the chomplets? There is not other way to kill it anyway, besides perhaps....Being invisible. I don't know, whatever. Lol

  • What behaviors did you use? Did you use the moving Thowmp behavior from SSL Pyramid?

  • Uhm no. I actually MADE this behavior.

  • Nice; Maybe in the future, you could make them jump around, instead of up and down... That IS what they do, right? >.>

  • Yes, I could actually have done that. I might have done that by putting a fixed Grindel behavior on those mini Thwomps then finding a way to make them destroyable. Or I could have just made them take away some damage instead of being destroyable.

  • Cool, cant wait to see it. ^^. I might wanna be a hacker like you some day. then take it to the next step and probably make my own games.

  • That's some weird grunts they make...

  • haha awesome

  • Very impressive! The Thwimps were enemies from Super Mario World, right? They sound cute & funny. ^_^

  • Yep. He was a little smaller I think. And he could hurt you too. I tried to do this as best I could!

  • Lol they make funny grunts XD.

    So you can blend behaviors? COOL!

  • Yep. I also had to remove his display values and give him the right properties when he exploded.

  • Cool so that way....You can make custom enemies awesomely! OMG THATS SO FUCKING COOL! OMG WHEN I GET A NEW COMPUTER, I'M SO GONNA DO THAT!

    Can you do that with bosses?

    Oh I see what you are saying. You had to give him the behavior to explode, that way he's defeatable. OH I GET IT!

  • Mmm like I said it's not like a few clicks and your done, it's a bit harder. You can do it with any object in the game actually. Like maybe if I wanted Wiggler to explode when I jumped on his head, I could probably do that by finding out what values are the explode generators.

  • I know it's not easy. I don't think anything involving Super Mario 64 hacking is easy. Cool, so if I wanted to change, um I don't know....Klepto the Condor, I could change him to an enemy? Woah. And is it possible to give a thwomp speech by giving him sign behavior?

  • Well yea. I have to say that's probably the easiest thing you can do.

  • YAY!

    It's still not going to be easy though.....Shit I'm so pathetic, I don't even know how to extend a rom.....

  • That's really cool!!

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