@Xcrypt1991 That's because of Fraps, it slows everything down. I also don't have a powerful pc. The graphics was slow because I hadn't optimised it, there was no LOD nor instancing, and there was also ssao effect and shadows which are computationally expensive. The physics is fast itself. I have improved the engine since this video and I hope I'll upload a new one soon.
@GoodGamingC LOL I didn't install the engine. I've created it myself. I just wanted to say that you can't download it because I haven't made it available for everyone. Read the description btw.
You should make a game about a HUGE cobra snake slithering through the city stealing cars and beating hookers with long dildos that sounds like a unique game to me. ^^
@miloszmaki Looks like sooo much math. I confused on how collision response works. How do you do meshes and vertex management? What math(s) did you learn to make this or did you use direct x's math library for this? I you did all this by yourself then you must be a genius.
@DamarSweetness I'm using constraints for collision response. Mesh management is already built in DirectX. When it comes to math, D3DX is very useful but I have also my own math classes (vector, matrix, quaternion etc.).
wow nice work! The box collisions looked perfect
iforce2d 1 month ago
its pretty realistic and good
oaoflife42 1 month ago
@Dalisto1 HLSL
miloszmaki 2 months ago
@gumballvideo yes, it is
miloszmaki 2 months ago
@miloszmaki nice, i was thinking about getting it.
gumballvideo 2 months ago
Still wondering, how come you only have 8-20 fps, if it's supposed to be fast?
Xcrypt1991 2 months ago
@Xcrypt1991 That's because of Fraps, it slows everything down. I also don't have a powerful pc. The graphics was slow because I hadn't optimised it, there was no LOD nor instancing, and there was also ssao effect and shadows which are computationally expensive. The physics is fast itself. I have improved the engine since this video and I hope I'll upload a new one soon.
miloszmaki 2 months ago
But how did you have installed it ? i mean if its not avalible than you can too install the gme not so
thats really weard :P
GoodGamingC 2 months ago
@GoodGamingC LOL I didn't install the engine. I've created it myself. I just wanted to say that you can't download it because I haven't made it available for everyone. Read the description btw.
miloszmaki 2 months ago
@miloszmaki Key^^
GoodGamingC 2 months ago
where can i download it ? Can you give a download link please ?
GoodGamingC 2 months ago
@GoodGamingC Sorry, it's not available to download yet.
miloszmaki 2 months ago
@miloszmaki What program did you use for this ?
GoodGamingC 2 months ago
@GoodGamingC Visual Studio C++ :P
miloszmaki 2 months ago
You should make a game about a HUGE cobra snake slithering through the city stealing cars and beating hookers with long dildos that sounds like a unique game to me. ^^
DynastyPercussion 2 months ago 7
@miloszmaki Looks like sooo much math. I confused on how collision response works. How do you do meshes and vertex management? What math(s) did you learn to make this or did you use direct x's math library for this? I you did all this by yourself then you must be a genius.
DamarSweetness 3 months ago
@DamarSweetness I'm using constraints for collision response. Mesh management is already built in DirectX. When it comes to math, D3DX is very useful but I have also my own math classes (vector, matrix, quaternion etc.).
miloszmaki 3 months ago
@miloszmaki could you give me a couple of links to nice sites where I can start learning it too then? :)
I know about the basics like gravity, friction, force, accel, velocity, etc but I want to know more! And it's sometimes hard to find good sites.
Xcrypt1991 3 months ago
Where did you learn how to do the physics yourself?
Xcrypt1991 3 months ago
@Xcrypt1991 from the Internet, of course. I also have a book 'Physics for Game Developers'.
miloszmaki 3 months ago 4
You did the physics yourself or used nvidia physx or something similar? If you did it yourself this is really nice!
Xcrypt1991 3 months ago
Very impressive, how long did it take you?
legendp2011 3 months ago
mam nadzieje ze robisz silnik zgodnie z prawami fizyki, takich silnikow poptrzeba do gier RPG, oby tak dalej
Arvydas1987 3 months ago
oh thats good
Xedus661 4 months ago
I like.
mikeyrt16 4 months ago
as always.... VERY VERY SLOW physics...
Giromij 6 months ago
Very nice
ief014 1 year ago
Wyrazy szacunku, zrobić coś takiego samemu to masa roboty.
PiotrBlogVideos 1 year ago
@ADMgmpro: Domino się dobrze przewróciło, tylko Fraps uciął, bo mogę tylko 30s nagrać za jednym razem.
miloszmaki 1 year ago
@miloszmaki support Physx?
MrAlexchu92 3 months ago
@MrAlexchu92 No, I use my own physics engine. Read the description.
miloszmaki 3 months ago
@miloszmaki i KNOW!!!but....can you destroy anything using this engine?
MrAlexchu92 3 months ago
@MrAlexchu92 What do you mean? shattering?
miloszmaki 3 months ago
@miloszmaki like in stranglehold(watch?v=JPF5cMaYBfY) you can destroy all the stuff in sight....can this engine do that?
MrAlexchu92 3 months ago
@MrAlexchu92 wrong link...watch?v=Kx2RGNpwbM8&feature=related
MrAlexchu92 3 months ago
@MrAlexchu92 No, not yet.
miloszmaki 3 months ago