Added: 1 year ago
From: miloszmaki
Views: 17,897
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  • wow nice work! The box collisions looked perfect

  • its pretty realistic and good

  • @Dalisto1 HLSL

  • @gumballvideo yes, it is

  • @miloszmaki nice, i was thinking about getting it.

  • Still wondering, how come you only have 8-20 fps, if it's supposed to be fast?

  • @Xcrypt1991 That's because of Fraps, it slows everything down. I also don't have a powerful pc. The graphics was slow because I hadn't optimised it, there was no LOD nor instancing, and there was also ssao effect and shadows which are computationally expensive. The physics is fast itself. I have improved the engine since this video and I hope I'll upload a new one soon.

  • But how did you have installed it ? i mean if its not avalible than you can too install the gme not so

    thats really weard :P

  • @GoodGamingC LOL I didn't install the engine. I've created it myself. I just wanted to say that you can't download it because I haven't made it available for everyone. Read the description btw.

  • @miloszmaki Key^^

  • where can i download it ? Can you give a download link please ?

  • @GoodGamingC Sorry, it's not available to download yet.

  • @miloszmaki What program did you use for this ?

  • @GoodGamingC Visual Studio C++ :P

  • You should make a game about a HUGE cobra snake slithering through the city stealing cars and beating hookers with long dildos that sounds like a unique game to me. ^^

  • @miloszmaki Looks like sooo much math. I confused on how collision response works. How do you do meshes and vertex management? What math(s) did you learn to make this or did you use direct x's math library for this? I you did all this by yourself then you must be a genius.

  • @DamarSweetness I'm using constraints for collision response. Mesh management is already built in DirectX. When it comes to math, D3DX is very useful but I have also my own math classes (vector, matrix, quaternion etc.).

  • @miloszmaki could you give me a couple of links to nice sites where I can start learning it too then? :)

    I know about the basics like gravity, friction, force, accel, velocity, etc but I want to know more! And it's sometimes hard to find good sites.

  • Where did you learn how to do the physics yourself?

  • @Xcrypt1991 from the Internet, of course. I also have a book 'Physics for Game Developers'.

  • You did the physics yourself or used nvidia physx or something similar? If you did it yourself this is really nice!

  • Very impressive, how long did it take you?

  • mam nadzieje ze robisz silnik zgodnie z prawami fizyki, takich silnikow poptrzeba do gier RPG, oby tak dalej

  • oh thats good

  • I like.

  • as always.... VERY VERY SLOW physics...

  • Very nice

  • Wyrazy szacunku, zrobić coś takiego samemu to masa roboty.

  • @ADMgmpro: Domino się dobrze przewróciło, tylko Fraps uciął, bo mogę tylko 30s nagrać za jednym razem.

  • @miloszmaki support Physx?

  • @MrAlexchu92 No, I use my own physics engine. Read the description.

  • @miloszmaki i KNOW!!!but....can you destroy anything using this engine?

  • @MrAlexchu92 What do you mean? shattering?

  • @miloszmaki like in stranglehold(watch?v=JPF5cMaYB­fY) you can destroy all the stuff in sight....can this engine do that?

  • @MrAlexchu92 wrong link...watch?v=Kx2RGNpwbM8&fea­ture=related

  • @MrAlexchu92 No, not yet.

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