Added: 2 months ago
From: BrettH123
Views: 929
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  • to be honest brett i seen one magneto player today he moved the fastest out of them all i had no choice but to take the asswhooping i had coming lol maybe if i knew how to use magneto like the part that gets me is how do u move from a low kick slide to jumping to back to the floor like that if u know how that works can u explain it to me in the xbox version

  • @DizzyHempstead516 - The fastest Magneto players are not the BEST Magneto players. The best Magneto players play with patience, they find the perfect opportunities to attack and they seize those moments like a lion rips through a gazelle in the Serengeti Desert. All out aggressive Magneto players die a lot more often than patient wise Magneto players. Are you asking about the Magneto slide Infinite? You must whiff an attack (lk, lp, hk, or hp) to land before the other char.

  • still brett u gotta be careful look at how much the game changes like for example aint no one use magneto so cheesy until one day someone knew how to do it now everyone well almost everyone uses magneto like that same with infinites i actually wanna face some people who use regular characters and know how to fight and not be a cablepussy or a sentinel gaylord in the air using captain commando and using the sentinels feet like a russian dance when they cross they arms and kick they feet out

  • DizzyHempstead516 - I have observed and taken part in many of the ways that MvC2 has changed and evolved. It is not about being careful, it is more about the awareness. Magneto isn't cheesy. It takes a great deal of skill to beast with him. Some Magneto players play the same way, but I do many different variations of his Rom Infinite all the time. Sentinel russian dance haha that's funny as hell.

  • those assist with colossus and juggernaut will end anybody in less than a second u see how quick his health went down damn man you creating recipes for people to steal lol these ideas should be copywritted dammit brett lol

  • DizzyHempstead516 - Colossus and Juggernaut are two of the game's heavy hitters. Thank you for watching these combos. No need to copyright these combos, since I can prove when I uploaded them onto Youtube. Anyone who uploads copies of these combos will be shutdown by the upload date on Youtube of this video.

  • hey i figure out collosus does he stacking buffs, if you use his super armour first, then use ruby heart enhance assist, he still is shiny while having the powerup bar. only character to run 2 buffs at once?

  • neofantomu - I have not tested that out, though I suspect that the game engine will not display two separate status bars at once. There are other characters that have a enhance status bar: Spiral (Power, Speed), Rogue (Power, Defense, Speed), Wolverine (Speed). The super armor boost wouldn't make a difference once the combo starts because t doesn't augment his attack power.

  • @BrettH123 yeah your right. hey there is no speed up, assist right? cuz that would be awesome..

  • neofantomu - No, there is no speed up assist. That would open up a wealth of new combo possibilities.

  • @bretth123 you know who i really really really want a piece of....Authur Catigsby, Flapp and jpay2002 i never played jpay but everyone keeps sayin he's a runner i want a blended smoothie of all 3 of them bitches lol

  • Damn

  • Colossus can do an absurd amount of damage if he hits you, too bad he relies so heavily on assists to get in...

    @vidfreak727 read the description

  • Hey Brett, here's another one (with Doom Assist Rocks)

    HK (call Doom assist with the launcher) - LP - LK - MK - N.HP - Any command grab. The rocks will bounce the character back up and leave them in a hit stun state to where the grab will always connect. Also you can use his shoulder charge instead and link to hyper, or bounce them in for a reset. Loved doing this online to unsuspecting players.

  • flipkev - That is devious. I like it a lot. Thanks. 

  • @BrettH123 will we have a rematch one final time?

  • FightersMixHD - Yes we will rematch again.

  • are they unrollable "just because"?

  • vidfreak727 - Before I recorded these combos, I set the dummy to 'safe fall' (aka auto roll) to test the properties of Colossus's command throw. It makes it so the character is in a type of hitstun where they cannot roll. Beyond that description, I have no other way to explain it.

  • @BrettH123

    ok so the move just happens to have that property cuz capcom just felt like doing it like that. 

  • dang that's gotta hurt, anyway nice combos dude :)

  • too sick lol. going to upload any matches soon?

  • O_O wow that hurts alot!

  • those where some pretty sweet colossus combos but those where home horrible custom colors.

  • Good Fucking Shit.

  • 7 hit KO is crazy.

  • Colossus is pretty damn scary in the right hands.

  • i swear, theres a endless amount new things to find out and learn in marvel 2. was just watching the crosscounter umvc3 matches and honestly, i found this 30 sec video way more exiting.

  • That last one was pretty sick. Keep uploading the good stuff Brett!

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