@WORLDATNERF101 for example , make a wall , than make a hole to the wall of the size and shape you want to be destroyable , in my case it was just a square . than make filling for this hole witch will fit exactly ( i usually did this by making a smaller object into bigger object and simply a cut a hole into bigger object by using smaller object ). Ctrl+T this filling and choose func_breakable . you can than select some options like material , hp and so .
had a problem for a while askin round if anyone knows how to fix, so wen i have my map up, any type of selection, painting or anything i click, it always selects the thing thats at the very back, So in camera mode ill go to click on a entity i placed and ittl end up selecting that sky box out the back, also changes where i place entities, places them on the furthest surface, know why this is ?
@MrTatoo57 i would like to help you , but i dont really know what can cause this block skipping , never had this kind of a problem , so i have no solution : / so maybe if you have official steam , try to type to them on forums , they have to know
so barells -- it is object like every other so u can find it by searching word barrel in prop_model , than water -- it is simply just a texture , just apply water texture on some brick or so and it will be water , try it , and bomb zones -- its func_bomb_target after pressing ctrl+t on the brick u make , hope you understood
thx man :) so first the windows , make just the thickest solid in window shape you can do , than ctrl+T and make it func_breakable_surf , than apply texture NODRAW on whole solid , than apply on only ONE side of the window texture ( for example ) glass/offwndwb ...that should make it right ...and i may disappoint you but that dead npc is just and ordinary object from map de_train ...there is and dead security guard...now for the fire...click ont the entitiy creation tool...it will spawn T ..
than rename it fto env_fire and click apply ...thats all ...there u can set size , dmg and smoke or so ...and the sound ...again click entity creation tool and rename info_player_terrorist to ambient_generic ...there u can choose the sound and i chose the fire_medium ....also u can there set the area of sound and many another things :) have fun
walls are crlt+t ---> func_breakable , windows func_breakable_surf and people/objects , just click on entity creation tool ( 4th button ) than dobleclick that terrorist it has spawned and rewrite ' info_player_terrorist ' to ' prop ' than click on the ' world model ' and choose what u want by filter :) dont forget to check if the item can be static/physics/dynamic because when you are done with choosing item you have to revrite 'prop' to prop_dynamic/prop_static/prop_physics
firts make any solid u want , i picked classic shape , than click on it and ( i think it is ) CRTL+T ..pick func_button there ...and set some options for every light ( better is to name them different like light1,light2 and so ...) you have in room --- turn on / turn off
it is an usual effect when you have no lights , than it must be dark :) but in my case i did light switchers so i can turn on off whenever i want , i think i will upload this maps and if anyone is interested he can dl them and see how is everything done :)
how did you do thoose nice glass breaking effect???? is that func_breakable_surf??? cuz if it is, i cant get it to work :( each time i use it, the glass just wont spawn
yea.function is right , I know this problem , you have to use texture trigger (i think) on whole solid and than use window texture ONLY on ONE side of the trigger solid
thanks :D you were right :D but it was the nodraw texture ^^ what i was doing wrong was using window texture in the whole window not just in one side :P
well ...I didnt think about that ...mine biggest problem is getting this maps to playmaps cause i cannot make servers and i dont know any source admins so ...:)
i know some freind who are admins i can ask them :D but anyway i was admin 7 servers it was to expesive :P otherwise i would help you out you make freaking sick maps ;D
man ..suprisingly i was that time doing that only first month :) ... it is pretty easy to do when u have some imagination and u get it how to do with this program..thx for such a nice comment :)))
Doing a bomb site + hostage will confuse some servers. Its not good to mix objectives. Also, you cannot call them secret places. Secrets are places that are hard to get to, go to odd places, and are hard to fine. Hence the name.
I dont have public ip and so it is just for fun map this bomb+hostage style , probably it will be never played on servers ... ok sorry for expression 'secret ' i may have used another word...but i think everyone will get it ...not that big mistake :)
the dead body isnt hostage it is dead guard from map de_train :) and the skeleton is just downloaded model from one of zombie servers on css :P have fun
i want that map where can i get it?
THLyneborg 6 months ago
@THLyneborg which one ? i will search for it and can send you on email
NoVeLSK 6 months ago
This has been flagged as spam show
@NoVeLSK the first one in the video ( 0:22 - 3:19 ) and my email is thl664@hotmail.com
THLyneborg 6 months ago
aow its me XP
theagemon5 9 months ago
@theagemon5 I dont get it ? what's you ?
NoVeLSK 9 months ago
@NoVeLSK he sad aow its me when played with bots and shot him hehe XP
theagemon5 9 months ago
@theagemon5 haha , yea pretty funny :-D
NoVeLSK 9 months ago
@NoVeLSK and anyway nice map
theagemon5 9 months ago
how do you make the secret places?
WORLDATNERF101 10 months ago
@WORLDATNERF101 for example , make a wall , than make a hole to the wall of the size and shape you want to be destroyable , in my case it was just a square . than make filling for this hole witch will fit exactly ( i usually did this by making a smaller object into bigger object and simply a cut a hole into bigger object by using smaller object ). Ctrl+T this filling and choose func_breakable . you can than select some options like material , hp and so .
NoVeLSK 10 months ago
ah ty nyways ; )
MrTatoo57 1 year ago
had a problem for a while askin round if anyone knows how to fix, so wen i have my map up, any type of selection, painting or anything i click, it always selects the thing thats at the very back, So in camera mode ill go to click on a entity i placed and ittl end up selecting that sky box out the back, also changes where i place entities, places them on the furthest surface, know why this is ?
thanks
MrTatoo57 1 year ago
@MrTatoo57 i would like to help you , but i dont really know what can cause this block skipping , never had this kind of a problem , so i have no solution : / so maybe if you have official steam , try to type to them on forums , they have to know
NoVeLSK 1 year ago
How to you make objects like barrels and so on?...
Also how to make water?
And also bomb zones?
myboombox2 1 year ago
so barells -- it is object like every other so u can find it by searching word barrel in prop_model , than water -- it is simply just a texture , just apply water texture on some brick or so and it will be water , try it , and bomb zones -- its func_bomb_target after pressing ctrl+t on the brick u make , hope you understood
NoVeLSK 1 year ago
@myboombox2 Prop_static if you want it to stand still, it cant move. Prop_physics if you want it to move when you shoot it and such!
danieleliasson19 1 year ago
How do you make objects?...
Like barrels and so on
myboombox2 1 year ago
nice maps :P
Moller094 2 years ago
amazing!!! windows in 1:50?¿?¿?
how make this windows
and??¿?¿
how you can create a NPC dead, fire and sound fire in 3:53???
:O
asowme!
5 stars!
sumasss 2 years ago
thx man :) so first the windows , make just the thickest solid in window shape you can do , than ctrl+T and make it func_breakable_surf , than apply texture NODRAW on whole solid , than apply on only ONE side of the window texture ( for example ) glass/offwndwb ...that should make it right ...and i may disappoint you but that dead npc is just and ordinary object from map de_train ...there is and dead security guard...now for the fire...click ont the entitiy creation tool...it will spawn T ..
NoVeLSK 2 years ago
than rename it fto env_fire and click apply ...thats all ...there u can set size , dmg and smoke or so ...and the sound ...again click entity creation tool and rename info_player_terrorist to ambient_generic ...there u can choose the sound and i chose the fire_medium ....also u can there set the area of sound and many another things :) have fun
NoVeLSK 2 years ago
how do u add destructable walls, breakable window, people and other objects
phadalus1 2 years ago
walls are crlt+t ---> func_breakable , windows func_breakable_surf and people/objects , just click on entity creation tool ( 4th button ) than dobleclick that terrorist it has spawned and rewrite ' info_player_terrorist ' to ' prop ' than click on the ' world model ' and choose what u want by filter :) dont forget to check if the item can be static/physics/dynamic because when you are done with choosing item you have to revrite 'prop' to prop_dynamic/prop_static/prop_physics
NoVeLSK 2 years ago
Very very very nice work man. I too make maps. Search Teh Frog on FPSBanana.
matt10394 2 years ago
ok going to check it :)
NoVeLSK 2 years ago
Thanks man. I'm in mid progress on another map right now. Not releasing details yet.
matt10394 2 years ago
ok , i will gladly check it :)
NoVeLSK 2 years ago
how do u make a button that swiches the light on???
TheCod4sniperdude 2 years ago
firts make any solid u want , i picked classic shape , than click on it and ( i think it is ) CRTL+T ..pick func_button there ...and set some options for every light ( better is to name them different like light1,light2 and so ...) you have in room --- turn on / turn off
NoVeLSK 2 years ago
how do you make it dark in a room?
LarazaTheLegend 2 years ago
it is an usual effect when you have no lights , than it must be dark :) but in my case i did light switchers so i can turn on off whenever i want , i think i will upload this maps and if anyone is interested he can dl them and see how is everything done :)
NoVeLSK 2 years ago
how did you do thoose nice glass breaking effect???? is that func_breakable_surf??? cuz if it is, i cant get it to work :( each time i use it, the glass just wont spawn
mateope10 2 years ago
yea.function is right , I know this problem , you have to use texture trigger (i think) on whole solid and than use window texture ONLY on ONE side of the trigger solid
NoVeLSK 2 years ago
thanks :D you were right :D but it was the nodraw texture ^^ what i was doing wrong was using window texture in the whole window not just in one side :P
mateope10 2 years ago
ok . am happy everything works :)
NoVeLSK 2 years ago
Comment removed
TheCod4sniperdude 2 years ago
lol i did put in self made or downloaded music to ^^
deaddiet 2 years ago
what ? :D i dont get it :D
NoVeLSK 2 years ago
the last map would be awsome 4 knife fight
RemcoMusic 2 years ago
well ...I didnt think about that ...mine biggest problem is getting this maps to playmaps cause i cannot make servers and i dont know any source admins so ...:)
NoVeLSK 2 years ago
i know some freind who are admins i can ask them :D but anyway i was admin 7 servers it was to expesive :P otherwise i would help you out you make freaking sick maps ;D
RemcoMusic 2 years ago
thanks for help even if u cannot :D
NoVeLSK 2 years ago
You are not a beginner, this is a bit advanced mapping, keep it on man!
How long have you been mapping?
Look like you been with it in 2 years dude!
EasyProgramTutorials 2 years ago
man ..suprisingly i was that time doing that only first month :) ... it is pretty easy to do when u have some imagination and u get it how to do with this program..thx for such a nice comment :)))
NoVeLSK 2 years ago
You are worth a nice comment and a nice full stars rating.
EasyProgramTutorials 2 years ago
Doing a bomb site + hostage will confuse some servers. Its not good to mix objectives. Also, you cannot call them secret places. Secrets are places that are hard to get to, go to odd places, and are hard to fine. Hence the name.
TheProphetDesign 2 years ago
I dont have public ip and so it is just for fun map this bomb+hostage style , probably it will be never played on servers ... ok sorry for expression 'secret ' i may have used another word...but i think everyone will get it ...not that big mistake :)
NoVeLSK 2 years ago
I like u´r maps :]
Maybe u could say me how u put the dead hostage and the "bones" in the map ?
Thank u ;)
Bluuuuhy 2 years ago
the dead body isnt hostage it is dead guard from map de_train :) and the skeleton is just downloaded model from one of zombie servers on css :P have fun
NoVeLSK 2 years ago