i just noticed something interesting. The effect of simpacks is COMPLETELY opposite in doom and starcraft. In doom, the marine gains 10 health whereas in starcraft he loses 10. Coincidence? I think not...
@TheCarrShow Terran Marine or Firebat: "Aaaaah, that's good stuff!" Man, your comment got me in mood of playing some good ol' classic StarCraft! I'm gonna look for my StarCraft CD...
READ THIS: If you have the problem that after the beggining after jumping into the void you never get to the other part of the level, is a bug that I already found out: The destination object for the teleport should be a Teleport Destination but it is a Map Spot, change it and it should work, anyway I'm going to upload a fixed version in a future, but in case you don't want to wait...
i have a problem at beginning of the map...i used Skulltag and when im fall off, i fall off like in the video and im not fall in that hole :( and whenim try idclip or noclip in command i can't find this part of the map...
el link estaba pero lo saque porque cerraron la wea página y no me he dao la paja de hacer otra, pero en FilePlanet o FileFront deberiai poder pillar esta wea.
@haloseba12345 oye, si crees que no tengo nada mas que hacer aparte de revisar videos en YouTube, te equivocas, no puedo ser tan puntual dado las ocupaciones que tengo. Si quieres el link revisa cualquier video del mod del mapa 1 al 20 y revisa la descripción, ahí está el link, en facebook busca Town Infection, entra al grupo y ahi vas a ver el link, busca en planetdoom en los mods de doom clasico, ahí está el link.
I have a problem with this map, all the teleport fields don't work and in the very beginning when you fall down there it seems like I'm falling foever
Outdated GZDoom? To play this map you must use GZDoom with OpenGL enabled, if you use ZDoom or GZDoom with OpenGL disabled it won't look ok, don't use this wad with other ports like Doomsday, EDGE or Chocolate... I think Skulltag is able to run this wad too, if you consider that Skulltag is just GZDoom with added features...
I don't think so, Doom 64 Absolution was made for the Doomsday engine, which has features incompatible with GZDoom, but I know that Doom 64 could be perfectly ported to GZDoom, but it means starting from scratch.
This map was not made by me, it was made by a friend of mine, who used Doom Builder, all the maps I did, were done with WadAuthor, a very outdated map editor, but I got so used to it that I preferred using that one instead of the most actual Doom Builder.
nah, it's just the same, but with the graphics from Doom 64, the behavior is the same, I just changed the graphics and the sound. This map is based on Doom 64, that's why it is there.
Well, there were used graphics and sounds from that port, and the theme of the map too (this one is called Deeper In The Void as a tribute to a map called In The Void), the teammate stuff was put by me for the mod, Doom 64 in a beginning was going to have Multiplayer but the cartridge memory limitation made that idea to be scrapped... too bad.
Well... The Doom engine is very limited in that part... scripted marines are very stupid and these soldiers behave almost exactly like them and most of that they have shotguns... I won't be ripping stuff from Marine Express or Marine Zeta to make them smart and behave better, maybe I should consider that, but I need to ask the creator of that mod and all of that.
What is this? Ive never seen it
xXCr3WXx 1 month ago
i just noticed something interesting. The effect of simpacks is COMPLETELY opposite in doom and starcraft. In doom, the marine gains 10 health whereas in starcraft he loses 10. Coincidence? I think not...
TheCarrShow 4 months ago
@TheCarrShow Terran Marine or Firebat: "Aaaaah, that's good stuff!" Man, your comment got me in mood of playing some good ol' classic StarCraft! I'm gonna look for my StarCraft CD...
CoTeCiOtm 4 months ago
cool haven't seen wads with allies before!
startrek1992 9 months ago
Is there any difference between the DooM 64 BFG and the DooM 2 BFG in this game? Or are they the same but just look different?
Jzag96 1 year ago
oye me puedes dar un link para descargarlo dime siiiii
haloseba12345 1 year ago
oye donde puedo descargarmelo?
haloseba12345 1 year ago
Could you make a doom 64 weapon and monster mod for GZdoom?
Qdot543 1 year ago
READ THIS: If you have the problem that after the beggining after jumping into the void you never get to the other part of the level, is a bug that I already found out: The destination object for the teleport should be a Teleport Destination but it is a Map Spot, change it and it should work, anyway I'm going to upload a fixed version in a future, but in case you don't want to wait...
CoTeCiOtm 1 year ago
what is this doom 64
NickNSteven 1 year ago
This stuff makes console Dooms obsolete, great map dude, and great play too
RiCaNpRiDe215 1 year ago
@CoTeCiOtm, I wonder how it would be if Ur WAD was converted so it can be put in the doom 3 engine,
ElitexSquad 1 year ago
Tristan, forget what I said, type iddt 2 times, this'll help
ElitexSquad 1 year ago
@2Tristan1 I had the same problem... It's right below once u stop falling... Walk around and U will find it... Took me 10 minutes XD
ElitexSquad 1 year ago
U make thus WAD look easy... I hate U... XD
ElitexSquad 1 year ago
i have a problem at beginning of the map...i used Skulltag and when im fall off, i fall off like in the video and im not fall in that hole :( and whenim try idclip or noclip in command i can't find this part of the map...
2Tristan1 1 year ago
@CoTeCiOtm@ a bueno ya no estoy enojado xP
CyberdemonRevenant97 2 years ago
p... poruqe no pones el Link de descarga
CyberdemonRevenant97 2 years ago
el link estaba pero lo saque porque cerraron la wea página y no me he dao la paja de hacer otra, pero en FilePlanet o FileFront deberiai poder pillar esta wea.
CoTeCiOtm 2 years ago
@CoTeCiOtm yapo dame un link de pacotilla
haloseba12345 1 year ago
@haloseba12345 oye, si crees que no tengo nada mas que hacer aparte de revisar videos en YouTube, te equivocas, no puedo ser tan puntual dado las ocupaciones que tengo. Si quieres el link revisa cualquier video del mod del mapa 1 al 20 y revisa la descripción, ahí está el link, en facebook busca Town Infection, entra al grupo y ahi vas a ver el link, busca en planetdoom en los mods de doom clasico, ahí está el link.
CoTeCiOtm 1 year ago
you are a bitch
tu eres un puto
CyberdemonRevenant97 2 years ago
ke weaaa wn!!
CoTeCiOtm 2 years ago
An arena + Hordes of neverending spawning zombies+ counter= Awesome lol. Thats my dream level.
MePlease2211 2 years ago
keep going create more maps
you are the best
vakhi04 2 years ago
I have a problem with this map, all the teleport fields don't work and in the very beginning when you fall down there it seems like I'm falling foever
bowserknight 2 years ago
Outdated GZDoom? To play this map you must use GZDoom with OpenGL enabled, if you use ZDoom or GZDoom with OpenGL disabled it won't look ok, don't use this wad with other ports like Doomsday, EDGE or Chocolate... I think Skulltag is able to run this wad too, if you consider that Skulltag is just GZDoom with added features...
CoTeCiOtm 2 years ago
excuse me, dude, if you have played the Doom 64 absolution (a mod), then it will work on GZdoom?
cjhydra08 2 years ago
I don't think so, Doom 64 Absolution was made for the Doomsday engine, which has features incompatible with GZDoom, but I know that Doom 64 could be perfectly ported to GZDoom, but it means starting from scratch.
CoTeCiOtm 2 years ago
i see.
later i will test how cool is it.
cjhydra08 2 years ago
check the description on the right, there is a website there
CoTeCiOtm 2 years ago
Plz Your levels are amazing and i have to know ur Level editor PLZ!
Tulha46 2 years ago
This map was not made by me, it was made by a friend of mine, who used Doom Builder, all the maps I did, were done with WadAuthor, a very outdated map editor, but I got so used to it that I preferred using that one instead of the most actual Doom Builder.
CoTeCiOtm 2 years ago
how do you make your own monster?
i really want to know how so i can make my own
DARKMASTERX8 2 years ago
Lol lets rock!
pluck101 2 years ago
Dang good map, and plenty of insanity in it too, especially where you get close enough to freaking punch that Cyberdemon with only 9% health! XD
Patriot1776 2 years ago
darn, dude adding DOOm64 sounds to your game was a pretty fucking good idea i admit it! ^^
Sinbad116 2 years ago
I must say,this game you're making is incredible!
UltimateSkaterDC 2 years ago
whoa! 5:25 bfg 9000 then a better version? wtf?
ConnorDarkrule77 2 years ago
nah, it's just the same, but with the graphics from Doom 64, the behavior is the same, I just changed the graphics and the sound. This map is based on Doom 64, that's why it is there.
CoTeCiOtm 2 years ago
Doom 64? doom nintendo 64?
ConnorDarkrule77 2 years ago
yep
CoTeCiOtm 2 years ago
well it looks loads better by graphics monsters and teammates, unless thats a mod too...
ConnorDarkrule77 2 years ago
Well, there were used graphics and sounds from that port, and the theme of the map too (this one is called Deeper In The Void as a tribute to a map called In The Void), the teammate stuff was put by me for the mod, Doom 64 in a beginning was going to have Multiplayer but the cartridge memory limitation made that idea to be scrapped... too bad.
CoTeCiOtm 2 years ago
i like the fact that u get marines to help u kill the demons but they diedXD
other then that great job!!
brownpriderhomies 3 years ago
Well... The Doom engine is very limited in that part... scripted marines are very stupid and these soldiers behave almost exactly like them and most of that they have shotguns... I won't be ripping stuff from Marine Express or Marine Zeta to make them smart and behave better, maybe I should consider that, but I need to ask the creator of that mod and all of that.
CoTeCiOtm 3 years ago
whos slade?
jackthemaster101 3 years ago
A friend of mine, I met him playing Doom on Doomsday, he's a mapper too.
CoTeCiOtm 3 years ago
Isn't slade the map editor thats sorta like doom builder?
jackthemaster101 3 years ago
It's different from Beta stage 4.5. There were only 3 monsters there, how do I get out of that level anyway? I think I'm Stuck.
Gunther1987 3 years ago
yeah cool map but that was weird
alexsk8magicdude 3 years ago
1:23
how the??
jackthemaster101 3 years ago
GZDoom 3D sectors hehehe, I have never used them so I had no idea how Slade made those ones, but I know that they are 3D sectors.
CoTeCiOtm 3 years ago
i prefer classic doom but that's just my opinion
DangerousMaster 3 years ago
It's ok, many people do and it's acceptable
CoTeCiOtm 3 years ago
i still don't understand why you have doom 64 versions of guns that you already have the classic doom versions of
RogueShadowStudioes 3 years ago
Just to make Map 29 and 30 to fit better the ambient of Doom 64, just because of that, any problem?
CoTeCiOtm 3 years ago
no, thank you for clerifying
RogueShadowStudioes 3 years ago
How many maps are left for this mod?
iniche 3 years ago
Nice
kevinbismark 3 years ago
Good work! Now I'm impressed you changed the D64's SSG firing sound.
Torq95 3 years ago
Nice. ive seen that architecture used in Doom64 a lot, especially in the later levels. Cool.
Mik5757 3 years ago