Added: 3 years ago
From: CoTeCiOtm
Views: 9,085
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  • What is this? Ive never seen it

  • i just noticed something interesting. The effect of simpacks is COMPLETELY opposite in doom and starcraft. In doom, the marine gains 10 health whereas in starcraft he loses 10. Coincidence? I think not...

  • @TheCarrShow Terran Marine or Firebat: "Aaaaah, that's good stuff!" Man, your comment got me in mood of playing some good ol' classic StarCraft! I'm gonna look for my StarCraft CD...

  • cool haven't seen wads with allies before!

  • Is there any difference between the DooM 64 BFG and the DooM 2 BFG in this game? Or are they the same but just look different?

  • oye me puedes dar un link para descargarlo dime siiiii

  • oye donde puedo descargarmelo?

    

  • Could you make a doom 64 weapon and monster mod for GZdoom?

  • READ THIS: If you have the problem that after the beggining after jumping into the void you never get to the other part of the level, is a bug that I already found out: The destination object for the teleport should be a Teleport Destination but it is a Map Spot, change it and it should work, anyway I'm going to upload a fixed version in a future, but in case you don't want to wait...

  • what is this doom 64

  • This stuff makes console Dooms obsolete, great map dude, and great play too

  • @CoTeCiOtm, I wonder how it would be if Ur WAD was converted so it can be put in the doom 3 engine,

  • Tristan, forget what I said, type iddt 2 times, this'll help

  • @2Tristan1 I had the same problem... It's right below once u stop falling... Walk around and U will find it... Took me 10 minutes XD

  • U make thus WAD look easy... I hate U... XD

  • i have a problem at beginning of the map...i used Skulltag and when im fall off, i fall off like in the video and im not fall in that hole :( and whenim try idclip or noclip in command i can't find this part of the map...

  • @CoTeCiOtm@ a bueno ya no estoy enojado xP

  • p... poruqe no pones el Link de descarga

  • el link estaba pero lo saque porque cerraron la wea página y no me he dao la paja de hacer otra, pero en FilePlanet o FileFront deberiai poder pillar esta wea.

  • @CoTeCiOtm yapo dame un link de pacotilla

  • @haloseba12345 oye, si crees que no tengo nada mas que hacer aparte de revisar videos en YouTube, te equivocas, no puedo ser tan puntual dado las ocupaciones que tengo. Si quieres el link revisa cualquier video del mod del mapa 1 al 20 y revisa la descripción, ahí está el link, en facebook busca Town Infection, entra al grupo y ahi vas a ver el link, busca en planetdoom en los mods de doom clasico, ahí está el link.

  • you are a bitch

    tu eres un puto

  • ke weaaa wn!!

  • An arena + Hordes of neverending spawning zombies+ counter= Awesome lol. Thats my dream level.

  • keep going create more maps

    you are the best

  • I have a problem with this map, all the teleport fields don't work and in the very beginning when you fall down there it seems like I'm falling foever

  • Outdated GZDoom? To play this map you must use GZDoom with OpenGL enabled, if you use ZDoom or GZDoom with OpenGL disabled it won't look ok, don't use this wad with other ports like Doomsday, EDGE or Chocolate... I think Skulltag is able to run this wad too, if you consider that Skulltag is just GZDoom with added features...

  • excuse me, dude, if you have played the Doom 64 absolution (a mod), then it will work on GZdoom?

  • I don't think so, Doom 64 Absolution was made for the Doomsday engine, which has features incompatible with GZDoom, but I know that Doom 64 could be perfectly ported to GZDoom, but it means starting from scratch.

  • i see.

    later i will test how cool is it.

  • check the description on the right, there is a website there

  • Plz Your levels are amazing and i have to know ur Level editor PLZ!

  • This map was not made by me, it was made by a friend of mine, who used Doom Builder, all the maps I did, were done with WadAuthor, a very outdated map editor, but I got so used to it that I preferred using that one instead of the most actual Doom Builder.

  • how do you make your own monster?

    i really want to know how so i can make my own

  • Lol lets rock!

  • Dang good map, and plenty of insanity in it too, especially where you get close enough to freaking punch that Cyberdemon with only 9% health! XD

  • darn, dude adding DOOm64 sounds to your game was a pretty fucking good idea i admit it! ^^

  • I must say,this game you're making is incredible!

  • whoa! 5:25 bfg 9000 then a better version? wtf?

  • nah, it's just the same, but with the graphics from Doom 64, the behavior is the same, I just changed the graphics and the sound. This map is based on Doom 64, that's why it is there.

  • Doom 64? doom nintendo 64?

  • yep

  • well it looks loads better by graphics monsters and teammates, unless thats a mod too...

  • Well, there were used graphics and sounds from that port, and the theme of the map too (this one is called Deeper In The Void as a tribute to a map called In The Void), the teammate stuff was put by me for the mod, Doom 64 in a beginning was going to have Multiplayer but the cartridge memory limitation made that idea to be scrapped... too bad.

  • i like the fact that u get marines to help u kill the demons but they diedXD

    other then that great job!!

  • Well... The Doom engine is very limited in that part... scripted marines are very stupid and these soldiers behave almost exactly like them and most of that they have shotguns... I won't be ripping stuff from Marine Express or Marine Zeta to make them smart and behave better, maybe I should consider that, but I need to ask the creator of that mod and all of that.

  • whos slade?

  • A friend of mine, I met him playing Doom on Doomsday, he's a mapper too.

  • Isn't slade the map editor thats sorta like doom builder?

  • It's different from Beta stage 4.5. There were only 3 monsters there, how do I get out of that level anyway? I think I'm Stuck.

  • yeah cool map but that was weird

  • 1:23

    how the??

  • GZDoom 3D sectors hehehe, I have never used them so I had no idea how Slade made those ones, but I know that they are 3D sectors.

  • i prefer classic doom but that's just my opinion

  • It's ok, many people do and it's acceptable

  • i still don't understand why you have doom 64 versions of guns that you already have the classic doom versions of

  • Just to make Map 29 and 30 to fit better the ambient of Doom 64, just because of that, any problem?

  • no, thank you for clerifying

  • How many maps are left for this mod?

  • Nice

  • Good work! Now I'm impressed you changed the D64's SSG firing sound.

  • Nice. ive seen that architecture used in Doom64 a lot, especially in the later levels. Cool.

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