Added: 1 month ago
From: methismoke
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  • This demo is very funny!I like it!

    But it is still incomparable to the ones made by nVidia.I mean,when you see this one and Nvidia's Medusa demo, which is three or four years old,you must admit Medusa is better.

    But I will always use Radeon card.

  • The sad thing is me trying to watch this video on a atom netbook lags...

  • nice but i hope it's only artistic style that wood (wall, desk, camera) looks so plasctic

  • If you really want to see powerful graphics that may run in the PS4/XBOX 720 , then search "Fast Global Illumination Baking via Ray-Bundles" on youtube. It's the Luminous Engine that Square Enix is working on.

    The uploader (traktamente) has more videos on the Luminous Engine on his channel. Go see them!

  • @podtech115

    You mean if people want to see "some of the actual technologies of the new Luminous Engine" (still in progress). We'll see powerful graphics when the first tech demo "Philosophy" will be out.

  • I'm tempted to think a Dreamcast could render this rather simple scene albeit at a lower res.

  • Video edited with Adobe Premiere Pro?

  • Comment removed

  • thumbs up if nvidia brought you here

  • Pretty nice, would be interesting to see something less cartoony though.

  • Sorry but if this is the next generation graphics, what is the graphics generation of Crysis 2 and Battlefield 3?

  • @machadophx You know, high contrast and turned down saturation sure look good at first glance but if you compare the lighting of BF3/Crysis to the lightning in this demo you'll notice that they're years behind.

  • @TheCormocodran But i still think that is so far of the next generation graphics.

  • @machadophx Ummm, last generation? LOL. The description clearly says they're using a forward rendered avoiding the pitfalls of using deffered rendering (Aka what was used in BF3 and Crysis 2) yet performance is still plausible. The purpose of a tech demo is to show off a specific aspect, not necessarily Wow you with God rays or uber realistic visuals. Look up Screen-space Sub-surface scattering for an idea on what next gen might look like when it comes to lighting.

  • @Jonesck1 Plausible < Spectacular

  • i forgive you !

  • Didn't know they got Snooki to voice the princess -_-

  • A forward renderer with lighting like this and lots of materials... impressive! :) The deferred rendering problem with msaa was never an issue with dx11 - it's mainly the lack of being able to use lots of different materials that lets deferred rendering down.

    I'm also impressed to see them using ptex in real-time, although, I suppose the features of AMD's partially resident textures lends itself to ptex. I could be wrong. Don't know how they were both handled here. Anyone?

  • doesn't look much better than little big planet.

  • @turgore I agree... i am disappointed.

  • Even Uncharted 3 has better graphics than this.

  • @the9thinning1 better lighting than this? nah.. It's about the lighting you dope! UC3 has a lot of non real time effects like killzone 3..

    This is great for no smoke and mirrors

  • @Thet3 oh sorry. didn't realize. you're right, the lighting here trumps Uncharted 3.

  • Arguably crysis 2 in dx11 mode, and metro 2033 PC (which has a STUPID amount of shadow resolution) can get fairly close to this, in an overall look.

    But, true contact quality shadows, no game does unless it's DX11.

    Max Payne 2 is interesting though. They managed to fake hard contact shadows on characters, where the part closest to the model is hard and dark, and the furthest parts are blurry and more transparent.

    Having these kinds of shadows in real time would make horror games incredible.

  • Another impressive thing is that the armour reflection isn't a cubemap, it is actually rendering the environment, on a non planar model. No games do/can do this as far as I know. Mirror type shaders are only really happening on flat surfaces like walls or water planes. Crysis does it with it's 3d water, and half life 2 does it to the point of even rendering particle effects which is ridiculous, but those 2 are merely displacing ontop of the flat surface, it's not the same as a dynamic object.

  • diminishing returns and so on ...

  • looks half finished to me, there are so many little things which look terribly out of place

  • nvidia FTW !

  • IMPRESIVE! amd just reached CGI quality...........FROM 10 YEARS AGO!

  • @lordmasterization  Real time CGI quality is a big difference.

  • @theonlylolking well 2004 tech demos from NVidia were far more impressive, they deployed physics and water effects among other things, this is so bland, all I see is lighting in this, and numerous pc games can already do this...

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  • Amazing

  • 2004 technology?

  • why won/t AMD make games??

  • @Thet3 AMD can't even make proper drivers for their GPU. lmao games!

  • well... I don't see any jaggies.. so that's good.

  • I say: "Wow, look the cool new technic for real time rendering..."

    Girlfriend says: "Did you see the cute Dragon??????"

  • @JeanPSchettler Yes because girlfriends are all stupid no brains who only think stuff is cute. And quit pretending like you have one

  • @JeanPSchettler hahahaha you dont have a girlfriend... Who are you trying to fool?

  • @SpitzerYB

    Oh, I am serious. Look, this is my serious face.

  • usually these tech demo's promise alot but never deliver, but this looks actually possible on the 7970, interesting....

  • And it only took a $20,000 server farm to render this?

  • @captaincough no fool. it's a real time render on a 7900 series card....thats the whole point.

  • @trajik78 That is really impressive, AMD is the best!

  • @trajik78 Well, they are on a low resolution, but lets be honest, graphics card are advencing on a very low pace in comparison to CPU. In order to launch a new videocard, they make it bigger in order to be better and with that comes more noise and more heat and they put a $550 price tag.. CPUs are getting more powerful and producing less heat

  • @leandrodafontoura Wrong! The 79xx series video cards are first video cards using 28nm and produce less heat and consume less power.

  • @analtechcorp I hope this trend kicks off then, but what was happening was somehting similar to pentium 4 back some years

  • @leandrodafontoura lmao you dont know what the fuck you're talking about you retard. Graphics cards are becoming bigger and louder?? LOL! They are shrinking the chips with each generation, it produces less heat then older generations and produce better graphics and compared to older generations, they have a lower watt.

    What you're talking about are dual graphics cards in SLI/Crossfire mode

  • @TurkishHegemony I think you are the retard for not noticing cads that most card have giant dual fanns and some have triple fans, and some cards wont fit some cases. take look at 7900, it was amazing back several years. best card nowadways are gigantic. This may star to change now with this new amd card, but they have to releae a full line, not just a $550 card.

  • @leandrodafontoura you're a retard lmao, cards do not get bigger, they have standards as to how big a card can be, usually they're 25-26cms and this has been like that for the past 5 years. You dont know jack shit so stop opening your mouth, the reference card HD7970 has only 1 fan lmao

  • @TurkishHegemony you were suposed to offend me with something else, be more creative next time. but I think this discussion is pointless. What was the problem again?

  • @leandrodafontoura

    Video cards are MUCH more silent and power efficient now. My 6870 uses less power then the GTX 260 I had and is far more powerful. It is also just about the same size. A little shorter though.

  • You can download the demo and run it , looks far better than this video. Spoof your vendor and model if you need to.

  • Oh boy, this is an embarrassment for AMD. Not a good tech demo at all.

  • Great...now simply make it available for $200 instead of $700

  • @leandrodafontoura 7970s don't cost $700, MSRP is $549.

  • @DavidXG360 Friend, it does in my country, and thats on the black market, in retail stores the estimated cost is over $1000

    BTW, with $500 you get a MacMini, wich happens to be an entire computer, half the weight of this videocard and dead silent as opose to most videocards.

    Seriously, I have a $100 videocard in my PC and it plays the latets games on full qualitiy, you simply have to choose wiselly.

  • @leandrodafontoura your $100 videocard is no where near as complex as the 7900 is. Not to troll you but I hold suspicion that your level of graphics knowledge is somewhere around fledgeling. I HIGHLY doubt your playing any current games on "full quality", not without it being a slideshow, just doesn't add up.

  • @leandrodafontoura What's this super duper $100.00 video card you have? I call bullshit.

  • @leandrodafontoura 1024x768 doesnt count dude. $100 wont even get you medium graphics settings

  • @leandrodafontoura It's driver related, so it's available for all DX11 cards ;)

  • Looks like a mid 90s Pixar short.

  • Looks really average, terrible demo if its meant to show off new tech. Textures are awful and hardly any tesselation going on. Fuck all particles from the looks of it too. Anyone would think this was a dx9 console demo not dx11 7xxx series demo. Go back to the drawing board AMD.

  • Actually, on closer inspection, this is kind of bad looking. I can see the lighting and shadows are good, but the modelling, texturing and shader work for what's supposed to be a tech demo on a 2012 GPU seems kind of.....eh.

    I'd expect a pseudo Samaritan type level of visual quality from the vendors themselves. This to me looks like Sam and Max with better lighting.

  • @SiriusTexra Did the whole "Watching this on youtube" thing cross your mind at all? To actually see something in FULL hd usually requires you to dl the video, or watch it in person, not watch it on a flippin' streaming website.

  • @SiriusTexra The demo is a proof-of-concept technology, with the aim to demonstrate certain rendering methods at run-time.The two main points here are the use of hardware managed virtual texturing (PRT) and forward rendering pipeline with compute shader based light occlusion, that allows application of hardware MSAA by avoiding the pitfalls of the deferred rendering.

  • @thecrashdummie

    Noone's gona care about this part while they should ever so much.

    Fuck deferred rendering so much, image quality has taken such a massive step back since games started using it.

  • Nothing is tessellated in a DX11 tech demo........why?

  • @SiriusTexra It is. They use vector displacement maps even, rather than regular displacement.

    You might want to read AMD's page on the demo.

  • pretty nice. 

  • LittleBigPlanet 3

  • @EijiShinjoh lolwut.

  • Atari 2600's graphic!

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