Added: 4 years ago
From: nigg3
Views: 36,249
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  • Hast du ein Haar- oder ein Fellobjekt benutzt?

  • @LightenValley Soweit ich mich erinnere ein Haarobjekt^^

  • dankjewel

  • ive been trying to do something like this for a while now. it, but im way too impatient for the render :S

    1 million hairs??

  • am I the only one thinking that there's Vue for this kind of job?

  • Looks more like hair to me :S

  • @thewaysh That is because the technique for making grass in C4D is green hair

  • @blijen similar to 3dsmax , even though 3dsmax has plugins like autograss for instant realistic grass :]

  • @mavsclass07 I made this scene a long time ago. All I can remember is the use of 1.000.000 fillhairs, well Im not sure o.O You have to try different material settings. The grass should not be too green, with some yellow in it. The colour is very important for the grass to look realistic. Maybe I try to rebuild some kind of grass landscape again, after reinstalling Cinema 4D...

  • @nigg3 wooow dude.... 1million how many time did taht take to render?? whats your pc specification?

  • wonky camera move.. but the grass is sweet. is that a comp. or straight 3D render?

  • Its a straight 3D render :)

  • pretty sweet. you used GI right? and is that physical sun & sky?

  • Yes, I uses GI, but the sun and sky aren't physical. I made them with the Sky-Plugin for Cinema 4D.

  • What is GI ??

  • This is awesome! C4d is a very good program... i dont want to render a scene like that because of the render time... 0.o

  • that looks my flat hairy face.. when im sleeping....

    have u been watching behind my window...

    well u cant... cuz i live in basement with no windows....

    i have been chained to corner... with tis computer.. and i will soon eat it..

  • what are u talking about 30 hours? what are ur computer specs? the kinda same thing 200 frames rendered in my computer 1hour and 32minutes.

  • i do in this at my school for tsa, and for me to make a simple animation of a camera going through the front of a building and out the back door, took about 4 class periods. (middle school classes)

  • rendertime?? :)

  • ouh....i think....ehm....maybe 20-30 hours? i dont know, its long ago :D

  • fuck, 30 hours with the pc on to render 8 seconds?

  • that's still not bad. my animation took 2 weeks to render ;)

  • wuhu, teletubbie-land xD

  • *twitch* to much hair!!! that must oh taken forever to render? *i use c4D R11 and XSI7*

  • makes me wanna be there :)

  • I have an octo mac pro, I could re-render the scene for you ...

  • Do you have Cinema 4D? Then you could do it :-)

  • why is the grass not animated?

  • Yes, there should be some wind in the scene, but i set the grass' stiffness too high, and the render time was too long to rerender it!

  • amazing, u must have one powerful pc :)

  • Nono ;-) It's a normal PC, but it took very, very long to render this^^

  • Really nice looking scene! I hope you make some tutorials!

  • what do you think it is?

    ive done this myself, so i should know, that it is the sky plugin!

  • lol

  • No dude, its the hair-modul!!!

  • ARGH!!! PEOPLE!!

    The grass is done with c4d's sky plug-in.

    Of course is the grass made with hair.....

    How could I build such a scene, without knowing what the difference between sky and hair is?

  • I mean the sky is made with the sky plugin!

    Not the Grass!

  • lol, I think we got that :P

  • WoW!!! Its so realistic! If I wanted software so that I could use it to create machinima would you reccommend this????

  • Ehm....I think this isn't the right software for machinima, but for films with your own models.

  • ehm.....its just c4d's sky plug-in xD

  • scene looks excellent man, good job on that.. yeah rendering time sucks lmao.. I could use some sun tips from you I think hehe.

  • it looks great! You should add wind to the hair :)

  • There should be some wind, but I set the stiffness of the grass too high.

    I've rendered this scene endless long^^

  • yeah it happened to mee too.... i know how shit to wait for the render =D

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