Added: 3 years ago
From: ICPJuggalo1988
Views: 20,111
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  • What software have you used for the 3d modeling ??

  • china drilled through the middle of the earth?

  • shredder and the boys

  • Nice work... 10

  • SWEET VIDEO

  • nice video

  • it looks like it needs a bit of color correction

  • Nice eye! Since it was one of my first comps I put this together in After Effects, and had yet to be taught anything about how digital assets tend to be vivid, and matching RGB white/grey/black levels, etc. I'll keep future work from that pitfall!

  • In general, the darks are darker and highlights are brighter because most cameras don't have a very wide value range.

  • try using rebel cc its a free afx plugin that color corrects almost automaticly

  • wow :0 wish i could do stuff like that in my maya 2008.

  • That's exactly what I made this in! (either that or the older 8.5) Overall the hardest part from my background of work was accurately tracking and aligning the whole scene, given the shaking and all. It did take most of a week of tests to get the fluid dirt sim right, but the debris is just a simple shower of particles with maybe 20 chunks instanced, overall things can get way more complicated. Then render everything in layers and tweak them about in a comp package. (After effects in this case)

  • Sounds complicated lol, but it really does look stunning ;)

  • this is so insane, you could do this as a job, in Hollywood. great job dude. 5/5

  • WOOT! Troy represent yo!

  • nnnnngg. (but in an appreciative way.)

  • i love u man ( i m not a gay)

  • really need to get into motion tracking do you know of any good tutorials. Do u have any preference on tracking programs boujou, pftrack?

  • Only tutorial I've read on the subject was the Maya help file to get used to Maya Live. I've since been using Boujou at school, which is so easy it's practically a joke, the layout is very clear and obvious, or just use the wizard and you'll get going right away. I've heard great things about PFTrack, especially being able to use geometry you've built to align the track to your 3d scene, but I've never tried it hands on.

  • very good job!

    this is very hard to do, and looks professional! good work!

    i wish i could do such cool effects :)

    i tried many programs, but i could never make something like this

  • what tha fuck that was fucking awesome

  • Thank you for the insightful remark! I felt I did a decent job, I'm glad you appreciate it!

  • light affect result. lighting is the hardest thing t do.

  • how did you do this shit 0.o

  • Got some footage, tracked it with Maya Live, watched too much Discovery channel while they showed tunneling drills and went that route. Particles spray from the front as it first comes up, then 15 or so chunks were instanced onto those. Then throw a few hundred larger rigid bodies up as well. Cover it all with a Maya fluid sim to emulate some dirt clouding and there you go!

  • Why did it have to be of all streets mine?

  • With what program you made that?

  • To copy and paste a chunk of the video info; "It was animated and tracked in Maya, with the rendering being done through Mental Ray."

  • Wow, great job!

  • ZOMG LOVE IT!!!

  • lol a old man would go like "GETA OFF MY DRIVE WAY"

  • that's awesome im experimenting with 3d tracking but can't get it started

  • Awesome, although the dust seems a bit too watery, I still couldn't do that

  • Yeah, and I thought the ripple might have been a bit much, but once I saw it with it, I just couldn't say no. :P

  • awesome.. looks so realistic

  • Nice man!!

    i really like it!

    i wish i could make that!

  • How did you learn how to do this? Excellent job by the way.

  • Thank you! I learned how to do all this by playing around, and what I've learned with tons of tests over a few years, those videos comprise 3 reels worth of toying around. Just a week before doing this I posted a test of motion tracking where using only the Maya help file I got the hang of that concept.

  • Thats hard to believe that you taught yourself, thats what I am trying to do. Definitely nowhere near what your doing but in a few year I hope so. Keep up the good work!

  • Yeah, I spent a full summer before my sophomore year in high school figuring out through trial and error how to simply navigate the infinite menus, by the time I finally got into actual 3D classes (I started playing in a general computing class freshman year) I had rendered out half of my first reel and was just doing independent study.

  • Awesome job!

  • very cool!

  • First comment anyways it look relestic. good job.

  • Great job dude!

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