Added: 3 years ago
From: avvoltoio31
Views: 15,834
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  • can you please make a tutorial?

  • Terrible physics.

  • Goes to slow but other then that its good

  • The jumping looks really jagged.

    Instead of adding just one number to his Y position, try in turn adding a number to that as well, it'll make him jump smoothly because of the acceleration.

  • @Invisibrah he should also turn off the graph hex editor and turn down GUI physics to run down frame rat eissues. in my experience a larger GUI is more important than a expended hex probe

  • hi, is it possible to get the source code for this? It looks like an awesome start.

    Im totally confused about how the collision detection works. How do you know that theres a floor under "mario" to run on? cuz you got all these "hills" and drops so what do you use to compare & check for?

  • @swu880

    You just put a boolean value in all of them. If it's false, then the program won't even consider them for collision.

  • Nice. You should fix the gravity.

  • I can make better with Blitz3D and BlitzPlus...

  • Nice work though. Congratulations!

  • Hey dude, why don't you use an integer array for gravity with something similar to a "parabolic" progression? Let's say an array with 10 or 12 elements. And instead of 'Y = Y - 1' you can use something like 'Y = Y - Vector[Index]' within the for loop, where each element of the array contains the values of the parabola function. In that way you'll get a more "realistic" gravity effect without a "complex" algorithm.

  • @InertLoop Continue to ignore me...you'll regret it.

  • HAWT! =)

  • cool :D

  • Dude, you are awesome.

    The best I got right now is a red dot on the screen, I can move it around, and the best, it collides with the screen borders :D

    And I'm not yet using any pic, just a SDL_Rect.

  • @RungAaz you're complaining? making a dot move and being able to program collision is only a sign that you're moving towards the right direction! keep it up! :)

  • @zephiro309 Yes, but there are these times, when I don't have much time, when I want code something else, and so on...

    I'm not getting any further in this area.

  • @RungAaz I know what you mean xD Thankfully, there's some free time, for these next couple of weeks... for me, anyway.

  • @zephiro309 For me too, but I know I won't code some graphic stuff, probably some stuff for WindowsMobile when I get the CeGCC compiler working under Windows (without cygwin) because VSC# sucks so much ass I can't even express :D

  • @RungAaz yeah, i just can't see myself ever using c#... xD

  • @zephiro309 Well I'm using windows, but this the ONLY MS-Software I will ever use :D

  • Nice..

  • DUDE this is great, but why do you keep ignoring me? can you please give me source code to this? I use dev c++ and SDL i would do anything for the source code :) ty so much man

  • i'll give u 5$ if u publish this game with a price of 10$

  • Nice Job!

  • ??????????????????????????????­??

  • its like mario meets golden axe

  • nice i want to test this programm :)

  • I have a question: How do you did the scrolling? You have a very large picture and just scroll the screen around it? Or you did something else? (I already know SDL, and I'm interesting in do something like this).

  • the background pic with the hills is a very large(it is in the other video about this game) pic.

    The foreground(the place where the dwarf can move, or the red bricks) are 32*32 blocks, the resolution of the game is 320*240, so when the dwarf X reach 260 the dwarf not move more only the background move. To move the background, i only need to add the dwarfSpeedX value to the BlockX value(i only move the blocks as i moved the dwarf)

  • @Agressor3400 One thing that should be noted is in scrolling games, it's not the camera that moves. It's the map that does the scrolling.

  • lol @ the end u just like fall off xD

  • sweet, i will sub!

  • Great work. It's definitely a good start.

  • OMG!!! Mario got an axe! :)

    Nice job!

  • Do you have a tutorial? I want to make a game like that... :)

  • Nice job, keep up the good work! :)

  • Thanks :)

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