@teamnorth1184 Proxy is a rush technique. It just basically means making a forward production building (or pylon to warp in units in case of toss) close to the enemy. It reduces the time for your units to get there, also there's a fairly high chance of taking your opponent completely by surprise, forcing a quick gg.
I have made my own Awesome , Terran Strategy and Build for the strategy!! :D
This strategy works on Zerg and Protoss.
First off , Block the ramp the base , with a barracks and a few bunkers and depots.
Then keep on creating reapers , ravens , marines and sieges. IF The enemy rushes , You should have around 5 + marines by then to defend.Keep on creating until you have 10 Ravens , a complete army of marines and sieges and more then 7 reapers.Split your army in half and create a ambush on the base
@zombieTour 10 ravens is a bit of an all in investment... if you can produce ravens then there is a good chance they might have vikings... so... that would be a gg on your end...^.-
@darkacid25 yeah alot of sc2 videos are out of date with all the new patching. shame these main posters of strategy videos don't keep there stuff upto date. seems like they all want video count over relevance.
God, what I hate about bronze league: People don't think.
When they don't see that I have no production buildings ,they'll think I suck and go with the normal strategy, thus having zealots, which my marauders have a hard time to kill.
building a pylon at his base and building a cannon right next to his mineral line, or building a cannon next to his barrack.
B) If you hate cannons, you can start chrono boosting zealots from an early two gate and then go for the cybernetics core to build stalkers and gain an upper position so that the marauders get hit a couple of times before being able to attack them.
I have just got beaten by this strategy in diamond and after thinking about an hour or so about the proper counter I believe I have found it: scout right after you build your pylon (9/10), if you cant find the barrack in his base then quickly start searching for that proxy barrack. From here you can go two ways:
A) Building a Forge as soon as you know he is proxying you. You must find the barrack ASAP, and build a pylon right next to it. Then you have to press him with the double threat:
maybe they should let zealots have initial charge withORwithout a fast-er cooldown, honestly i think the marauders ARE too much to handle for unexperienced players, i heard this is a fair build cuz it doesnt work all the time, somehow good toss players were able to counter it, just dunno how.. i hope the next 2 expansions will get better units for toss, most especially for zerg
For some reason this doesn't work vs Medium computer very well...by the time my first 2 marauders go into their base they've got at least 3 zealots and sometimes 1 stalker. They destroy my marauders.
Also, I usually like your stepbystep strategies but this one doesn't include when to build supply depots...
@NightPrince7 take note that if you have the concussive shells u can micro so that the zealots dont touch you and avoid the stalker or take it out when u can
@ymustisignin marauders dont counter zealots until they get slow. granted that's still pretty darn quick, but early-early game the zealots would handle the marauders
@benzinator11 Early early game the zealots would CONTAIN the marauders, but even then with some micro the marauders would not die, during which time they could get slow.
Stupid OP cheese... rauders are good against all of Tier 1-2 of Toss and can be successfully executed before any toss player could get an air unit (easily countered by marines...)
this strat is retarddeeed and unfair i always lose to this shit it shouldnt be THAT hard to stop a rush that doesnt put terran back at all hes still got almost the same economy as normal play like coooome on
@mcr00ster That's just cuz you fail miserably, dumbfuck. On a side note, interesting BO by the T but total shit play, 200 mins in bank and scv sitting idle not building a bunker, failure.
@mcr00ster That's where you fail and you just admitted it, you let them spot the rax? maybe next time put it in a better spot kid, lol. Or else duh you're due for failure.
@mcr00ster As said already, if you place the racks in a bad spot. Learn how to play SC2 before you complain about BO's faggot. I play Terran in diamond league top rank, leme know when you get outta bronze, bye.
@mcr00ster Are you fucking retarded, Zealots can't do jack to a marauder. Usually you initiate an attack with 2 marauders and concussive shells. As a protoss you're fucked then unless you have cannons.
Someone obviously can't take a joke, and actually, about 2-3 months ago, they were. They do still have advantages.
However, I off-race as Terran and they are better and easier. I'm 14 for 14 doing Marine/Thor/SCV pushes against Protoss and Zerg with minimal micro. Wow, I wish I could do that with Protoss, rather than requiring Tier 3 and far superior micro to kill Tier 1. heh
I've also had tons of success with 3 rax push against Zerg.
Protoss was broken early beta, Terran later. All that's been fixed after release with Terran though is Reapers, which are now useless. Thing is, Terran still has their other 'advantages'. And while many counters have been developed to thwart MMM, the easiest T build to counter in TvP, others like Marine/Banshee/PDD and late-game Thor/Banshee/Raven/MM just overwhelms Protoss. I will try to figure out some sort of counter though lol.
At least Terran can counter them better when they're out :/. With P, UNLESS you open Phoenixes, you can't beat Mutas with Phoenixes (or when mutas get to 12+) and chances are the Mutas will beat you if the Zerg stays on top of their macro, which, not many do not hehe. Don't go mech against Zerg players who know how to use magic box. Thor/Marine/vac hard counters muta/ling play, just watch out for the blings. Takes a bit of micro there, but it can be done, and a nice win.
If you don't open Phoenixes, you will not be able to come close to muta production. The only way Phoenixes shut down mutas is if you open, get 4-5 by the time the Spire gets up. This a blind SG as it comes right after the gate. If they go hydra rather than spire, gg. Then there's the lings that make ground advancement very difficult or impossible as so much is invested in the Phoenixes early on.
When has a pro gotten Phoenixes mid-game to counteract muta/ling? Never.
@GoldenZealot21 Very true what your saying, but its hard because Im in platinum and every sigle zerg knows the magic box, and its not that hard hard to use. All you do is spread out and stop over them. Also i asked other toss players and they just said get 5 -6 cannon around ur base and mutas are useless becasue the time they take out a cannon u could get ur stalker or (if u have them) phnoixes to clean up.
If Protoss wastes 900 x 2 = 1800 minerals on cannons, that's gg and a win for Zerg. That means the Protoss has little army, not to forget that muta/ling in tandem is actually quite powerful. That means they are contained and forced to stay contained due to the harass. That means Zerg can simply macro up, expand, and switch into mass Roach, Hydra/roach, Tier 3, and it's gg.
@700007123 takes too long to get get charge to be effective against a marauder proxy. conc shells are upgrade from the first building the terran player(in this case) drops.
@700007123 no such thing as fast immortals, lol. cannons i think would be the only solution, though. cuz zealots would only work for the first minute (cuz slow is soooo easy/fast to get)
@700007123 Yeah but depends all in reaction even without the marauders the probe scout that after noticing the base wasn't around and noticed the proxy barracks it stormed in with 2-3 marauders when it starts using photon cannons and start harrassing those buildings under construction : < happenned to my protoss opponent, this is why scouting is vital even if its sacrificing a small part of the gathering. In this video was a huge mistake from the protoss to dont early scout and spot that SCV.
Should have just went for the pylons whenever possible. You attack those and probes are also forced to attack, while also supply blocking if you manage to kill the pylon.
the main thing that it shows to me, is what i always said. marauders are op... i do not say terra is overpowered. but in the early game is the marauder just not in the balance of the game. at last against protos... its a simple fact. the protos has no possible responce to such a rush. for the simple reason that the marauder > every single gatewayunit. and at that amount of time. there is no possibility for a toss to get a counter... balance is not only the direct compareson between units.
@seldoria very well stated. I play protoss, and there is not counter to this other than building forge. Then you tech / builder order stuffers, and you are just screwed.
pretty unfair that terran has such a firm grip on forcing other races to react to them. stalker opener is the only true option in a PvT just by the threat of reapers. barracks with a tech lab still don't show what is coming until the unit is out. Even with proper scouting a protoss is screwed
I don't think it's possible for a toss player to stop that at all. If the early threats become reaper proxy, marauder proxy, and MM, it's rock paper scissors... guess wrong and you lose.
@chewbecz Personally I believe in order to win as a terran you must have good tactics and strategy. So if we where to go with pure firepower and nothing else, and you did the same as a protoss or esp the zerg we would get our asses kicked so far out of this galaxy we would be in a different dimension. So in other words to anyone making this videos please keep making them.
@Sarteka Marauders cost gas, so do Stalkers, AND you have Chrono boost which enables you to get Stalkers more quickly, its all about scouting and knowing what your opponent is doing, not about complaining about OP.
@UltimateKuber Why are you assuming I play Protoss? You realize I play Terran and think it is OP right? The concussive shells allow marauders to kite even fast units, and prevent units from retreating. They get slowed and picked off one by one as you chase them. Zerg T1 gets totally stomped by marauders. Roaches have armor but no +armor damage, meaning they get stomped. Zealots get slowed and kited, by mauraders, and stalkers just get slaughtered because of the high marauder +armor damage
@Sarteka I was assuming u meant Protoss since the video showed Protoss. But ok, well try Zerg. Roaches have life and is sort of a tanker unit, if u want to take it as far as using Zerg + Roach combo would work well too. If you want to use 1 unit, then the right amount of speedlings completely eat up marauders since it takes about 3 shots for a Marauder to kill a Zergling.
The actual response to proxy reaper is Zealot before Cyber comes out, then Stalker. Also pulling all of his probes off his mineral line was terrible. If he had done Zealot then stalker, he would have easily defended and followed up with a counter attack a little later. 3 Probes, 1 Zealot, 1 Stalker vs the 2 Maras would have worked wonders. Zealot to soak damage while Stalker + Probes did damage. Same thing is true vs reapers. The early zealot will buy you time for stalker.
@MurderMan11 If he thought he was going for fast reapers that would of done nothing because reapers jump walls, As soon as he saw marauders, then yes he should of walled off.
Yeah but you can get a stalker out to defend if he sends reapers, you can always defend your main later from tanks, but if he ends it early it's all over.
I'd say walling off is better than walling in. I can easily keep reapers out with stalkers...
the*
teamnorth1184 2 weeks ago
Comment removed
whatcanthere2 2 weeks ago
I like sc2 but i dont play much so i never understood the whole 'proxy' thing. What does it mean in tue sc2 world?
teamnorth1184 2 weeks ago
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@teamnorth1184 Proxy is a rush technique. It just basically means making a forward production building (or pylon to warp in units in case of toss) close to the enemy. It reduces the time for your units to get there, also there's a fairly high chance of taking your opponent completely by surprise, forcing a quick gg.
whatcanthere2 2 weeks ago
@teamnorth1184
starcraft.wikia(dot)com/wiki/Proxy
A proxy is a production building built outside a player's base, as close to the opponent as possible.
Turha101 2 weeks ago
Better with a 7:45 min push? have 6 win streak with it
hobbyrunker20 1 month ago
That Tossguy got rushed by proxy Marauders and said gg lol
Sagsul 1 month ago
This has been flagged as spam show
Why paying 25 bucks monthly to GomTv when you can see it all free at quitgn dot info
MylerMusgrove338 1 month ago
did he say the guy's name is SpaceBall? lol
waffledude111111 3 months ago
FUCK THESE ADS
BRADM69 3 months ago
Old SCHtrategy....
rocksparadox 5 months ago
I love your intro!
qhost1 6 months ago
Strat no longer works, also why some toss get sentry before stalker.
1point61803 9 months ago
@1point61803 :') bronze league general
sjoerd94 7 months ago
Terran are rigged. Marauder rush is so hard to stop for protoss..
ExtremeWassabi 9 months ago
@ExtremeWassabi
jeah it totally works still huh?
Helljumper1146 9 months ago
gay terran shit
danielsyoutub 10 months ago
I have made my own Awesome , Terran Strategy and Build for the strategy!! :D
This strategy works on Zerg and Protoss.
First off , Block the ramp the base , with a barracks and a few bunkers and depots.
Then keep on creating reapers , ravens , marines and sieges. IF The enemy rushes , You should have around 5 + marines by then to defend.Keep on creating until you have 10 Ravens , a complete army of marines and sieges and more then 7 reapers.Split your army in half and create a ambush on the base
zombieTour 1 year ago
@zombieTour Thats pretty good I like that stragedy.
GuruGaming98 1 year ago
@zombieTour 10 ravens is a bit of an all in investment... if you can produce ravens then there is a good chance they might have vikings... so... that would be a gg on your end...^.-
TheShakyStaircase 1 year ago
@zombieTour dude that takes to long, a quick proxy rax rush with bunkers works
DharkDemonBlade 1 year ago
can't fo this as fast need a supply depo now
MasterWarCheif1 1 year ago
Force sounds like he's doing a grimace while talking.
123and 1 year ago
Great strat, but where did "proxy" come from?
Bad word for describing whats going on with the frontline barracks.
I think it was used by someone misunderstanding the meaning, and it stuck?
JohnnyRockwell 1 year ago
2 bad we can't do this anymore. Barracks need a supply depot nao :C
darkacid25 1 year ago
@darkacid25 yeah alot of sc2 videos are out of date with all the new patching. shame these main posters of strategy videos don't keep there stuff upto date. seems like they all want video count over relevance.
jchase1970 1 year ago
@jchase1970 Adapt to it
pr0jectx1 1 year ago 2
terran vs protoss, easy. what about fucking zerg?
omaifakingad 1 year ago
marauders are too strong for tier 1.5
rumplea25 1 year ago
GG !
gac3la 1 year ago
Outdated, because of the new supply depot crap :\
Shadowkunakari 1 year ago 31
@Shadowkunakari what supply depo craP?
OriginalAtomicSheep 10 months ago
@OriginalAtomicSheep Need a Supply Depot allready constructed just to build a Barracks
Thugblader92 10 months ago
@Thugblader92 sucks sooo badddd that we cant do this anymore
PurgetheInsanity 7 months ago
@Thugblader92 can still go mass marauders lol
joewizard100 5 months ago
@Shadowkunakari What ya mean?
luizbernard000 8 months ago
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play on the official starcraft 2 online servers for free with this crack - youtube.com/watch?v=FQs6tqMPR3s
CliffLalley 1 year ago
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Hey Check out my tactic beating Even Diamond Players in 5-10 Fast Funny and easy! Check My Profile!
Fiercy2 1 year ago
make one for the new patch.. this doesnt work anymore
bigtimee96 1 year ago 38
dumb you need to make supple depo b4 rax now losers
roache6 1 year ago
Orange toss should have placed a forge while scaring the marauders away a little
AssaultCrusader 1 year ago
Interesting strategy. Gonna try it out later!
Jaabberrwocky 1 year ago
FAIL u have to build depot first
HowToPaint40kModels 1 year ago
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play on the official starcraft 2 online servers for free with this crack - youtube.com/watch?v=FQs6tqMPR3s
WeldonTubolino 1 year ago
God, what I hate about bronze league: People don't think.
When they don't see that I have no production buildings ,they'll think I suck and go with the normal strategy, thus having zealots, which my marauders have a hard time to kill.
Sartharis 1 year ago
@Sartharis so... you're the bad one?
vcMalice 1 year ago
@Sartharis Marauders kite zealots all day. What are you talking about?
Jaabberrwocky 1 year ago
nerf marauders
GhettoerkP 1 year ago
@GhettoerkP nah
truegwbfan 1 year ago
blah cheese
darkonxy 1 year ago
noob protoss
sweYoda2 1 year ago
building a pylon at his base and building a cannon right next to his mineral line, or building a cannon next to his barrack.
B) If you hate cannons, you can start chrono boosting zealots from an early two gate and then go for the cybernetics core to build stalkers and gain an upper position so that the marauders get hit a couple of times before being able to attack them.
So what do you guys think?
SC2domination 1 year ago
@SC2domination forge is definitely the way to go!
edazq 1 year ago
@SC2domination im thinking more of a sentry build, the zealots are good, just get a sentry or 2 for 1. guardian shield and 2. forcefield ramp
philycheesesteak2010 1 year ago
I have just got beaten by this strategy in diamond and after thinking about an hour or so about the proper counter I believe I have found it: scout right after you build your pylon (9/10), if you cant find the barrack in his base then quickly start searching for that proxy barrack. From here you can go two ways:
A) Building a Forge as soon as you know he is proxying you. You must find the barrack ASAP, and build a pylon right next to it. Then you have to press him with the double threat:
SC2domination 1 year ago
maybe they should let zealots have initial charge withORwithout a fast-er cooldown, honestly i think the marauders ARE too much to handle for unexperienced players, i heard this is a fair build cuz it doesnt work all the time, somehow good toss players were able to counter it, just dunno how.. i hope the next 2 expansions will get better units for toss, most especially for zerg
lightbringer95 1 year ago
For some reason this doesn't work vs Medium computer very well...by the time my first 2 marauders go into their base they've got at least 3 zealots and sometimes 1 stalker. They destroy my marauders.
Also, I usually like your stepbystep strategies but this one doesn't include when to build supply depots...
NightPrince7 1 year ago
@NightPrince7 take note that if you have the concussive shells u can micro so that the zealots dont touch you and avoid the stalker or take it out when u can
DUDEY123321 1 year ago
@NightPrince7 Just watch your supply, and build them when you need them.. Get the first one at 9/10 supply
wowforfun950 1 year ago
@NightPrince7 research concussive and kite the zealots all day long...
edazq 1 year ago
lol that strategy is so good and lame at the same time xD
rivottiz 1 year ago
The big danger of this is that it looks just like reaper rush and both have differnt counters.
bluenova123 1 year ago
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this vid will show you all the best terran, zerg and protoss build orders and strategies - youtube.com/watch?v=SNMAYSP8ze0
sFreese12000 1 year ago
Question: If Marauders counter BOTH zealots and stalkers, why would you ever even bother with a reaper rush?
ymustisignin 1 year ago
@ymustisignin Reapers are for Zerg.
TheNVent 1 year ago
@ymustisignin Because they can jump up and down cliffs?
wowforfun950 1 year ago
@ymustisignin marauders dont counter zealots until they get slow. granted that's still pretty darn quick, but early-early game the zealots would handle the marauders
benzinator11 1 year ago
@benzinator11 Early early game the zealots would CONTAIN the marauders, but even then with some micro the marauders would not die, during which time they could get slow.
ymustisignin 1 year ago
Stupid OP cheese... rauders are good against all of Tier 1-2 of Toss and can be successfully executed before any toss player could get an air unit (easily countered by marines...)
Revengous 1 year ago
how to handle this rush for terran?
emis2004 1 year ago
@emis2004 marines
Rapidiul 1 year ago
just went 7-2 after watching two videos i love you gjuys hai five =) just a few adjustments helped me so much
slcslobalt 1 year ago
@slcslobalt ur a faggot if u use this cheese....fyi
budrick3 1 year ago
@budrick3 O u mad
ironmb86 1 year ago
This has been flagged as spam show
what a fucking joke how the fuck do you counter that horseshit
Xelthius 1 year ago
It shows the evolution of OP marauder cheese
clairishe 1 year ago
this strat is retarddeeed and unfair i always lose to this shit it shouldnt be THAT hard to stop a rush that doesnt put terran back at all hes still got almost the same economy as normal play like coooome on
6sik6end6 1 year ago
concussive shells should b nerfed to 150minerals and 150gas cost. otherwise, protoss will take too big of an economy hit in rushes like these...
Khexxdpisc 1 year ago
learn all the best SC2 strategies and build orders - youtube.com/watch?v=SNMAYSP8ze0
CliffLalley 1 year ago
I know a guy in the daimond league. He says alot of people tried Marauder rushes...so he builds a Void Ray and laughs.
fiveoclockia 1 year ago
@fiveoclockia no chance of building a VR that quick. the guy had 1 stalker out.
jayzojayzo55 1 year ago
@jayzojayzo55 Yeah, he was fending off the rush and later got a Void Ray.
fiveoclockia 1 year ago
What do you record with?
ONLYUSEmePS3 1 year ago
@ONLYUSEmePS3 fraps
FloMonKish 1 year ago
this is all assuming that the protoss player isn't going to proxy either
gubjub 1 year ago
I tried this against a Protoss and it fails miserably.
mcr00ster 1 year ago
@mcr00ster That's just cuz you fail miserably, dumbfuck. On a side note, interesting BO by the T but total shit play, 200 mins in bank and scv sitting idle not building a bunker, failure.
ampdgmr 1 year ago
@ampdgmr Fuck you. These proxy builds are so easily countered since everyone knows about them these days.
When someone sees a proxy rax pumping out Marauders they get fucking Zealots don't they.
mcr00ster 1 year ago
@mcr00ster That's where you fail and you just admitted it, you let them spot the rax? maybe next time put it in a better spot kid, lol. Or else duh you're due for failure.
ampdgmr 1 year ago
@ampdgmr Ever heard of scouting faggot? Of course he is going to spot me you fucked up stooge.
mcr00ster 1 year ago
@mcr00ster As said already, if you place the racks in a bad spot. Learn how to play SC2 before you complain about BO's faggot. I play Terran in diamond league top rank, leme know when you get outta bronze, bye.
ampdgmr 1 year ago
@ampdgmr Fuck off cunt you probably still in Practice league.
mcr00ster 1 year ago
@mcr00ster Acc: Marine ... cc: 414
Enjoy failing easy proxxies in the bronze league.
ampdgmr 1 year ago
@ampdgmr Yeah enjoy your practice then.
mcr00ster 1 year ago
@mcr00ster Are you fucking retarded, Zealots can't do jack to a marauder. Usually you initiate an attack with 2 marauders and concussive shells. As a protoss you're fucked then unless you have cannons.
Henrikswanstrom 1 year ago
these replays needs to be posted
gabe228 1 year ago
Go go OP Terran! *guitar solo*
GoldenZealot21 1 year ago 8
@GoldenZealot21 YOU MEAN VIOLIN SOLO
bazzboyy 1 year ago
@bazzboyy
That was a violin solo in the original Power Rangers theme? O_o
GoldenZealot21 1 year ago
@bazzboyy
lol no im just thinking of the terran music caus there's a violin solo lol
bazzboyy 1 year ago
@GoldenZealot21 stfu
dodo1qwert 1 year ago
@dodo1qwert
qq more
GoldenZealot21 1 year ago
@GoldenZealot21 :heks:
dodo1qwert 1 year ago
@GoldenZealot21 you just noob
luckycandy101 1 year ago
@luckycandy101
1) It would behoove you to learn proper grammar.
2) I wasn't aware mid-high diamond was "noob".
QQ more scrub.
GoldenZealot21 1 year ago
@GoldenZealot21 well terran isnt OP so have fun!
luckycandy101 1 year ago
@luckycandy101
Someone obviously can't take a joke, and actually, about 2-3 months ago, they were. They do still have advantages.
However, I off-race as Terran and they are better and easier. I'm 14 for 14 doing Marine/Thor/SCV pushes against Protoss and Zerg with minimal micro. Wow, I wish I could do that with Protoss, rather than requiring Tier 3 and far superior micro to kill Tier 1. heh
I've also had tons of success with 3 rax push against Zerg.
lrn2play noob and get out or Bronze :P.
GoldenZealot21 1 year ago
@GoldenZealot21 I knoww here your coming from and i admit in the beta theyre were broken. And nope im a Gold/Plat Player :)
luckycandy101 1 year ago
@luckycandy101
Protoss was broken early beta, Terran later. All that's been fixed after release with Terran though is Reapers, which are now useless. Thing is, Terran still has their other 'advantages'. And while many counters have been developed to thwart MMM, the easiest T build to counter in TvP, others like Marine/Banshee/PDD and late-game Thor/Banshee/Raven/MM just overwhelms Protoss. I will try to figure out some sort of counter though lol.
Still, I hate Zerg more -.- mutas...
GoldenZealot21 1 year ago
@GoldenZealot21 AMEN mutass!! i hate themm! they kill mech so easy
luckycandy101 1 year ago
@luckycandy101
At least Terran can counter them better when they're out :/. With P, UNLESS you open Phoenixes, you can't beat Mutas with Phoenixes (or when mutas get to 12+) and chances are the Mutas will beat you if the Zerg stays on top of their macro, which, not many do not hehe. Don't go mech against Zerg players who know how to use magic box. Thor/Marine/vac hard counters muta/ling play, just watch out for the blings. Takes a bit of micro there, but it can be done, and a nice win.
GoldenZealot21 1 year ago
@GoldenZealot21 Did you say, pheonix dont beat mutas?
and you told some guy below to lrn2play...
Traff92 1 year ago
@Traff92
If you don't open Phoenixes, you will not be able to come close to muta production. The only way Phoenixes shut down mutas is if you open, get 4-5 by the time the Spire gets up. This a blind SG as it comes right after the gate. If they go hydra rather than spire, gg. Then there's the lings that make ground advancement very difficult or impossible as so much is invested in the Phoenixes early on.
When has a pro gotten Phoenixes mid-game to counteract muta/ling? Never.
You fail bitch :).
GoldenZealot21 1 year ago
@GoldenZealot21 Very true what your saying, but its hard because Im in platinum and every sigle zerg knows the magic box, and its not that hard hard to use. All you do is spread out and stop over them. Also i asked other toss players and they just said get 5 -6 cannon around ur base and mutas are useless becasue the time they take out a cannon u could get ur stalker or (if u have them) phnoixes to clean up.
luckycandy101 1 year ago
@luckycandy101
If Protoss wastes 900 x 2 = 1800 minerals on cannons, that's gg and a win for Zerg. That means the Protoss has little army, not to forget that muta/ling in tandem is actually quite powerful. That means they are contained and forced to stay contained due to the harass. That means Zerg can simply macro up, expand, and switch into mass Roach, Hydra/roach, Tier 3, and it's gg.
GoldenZealot21 1 year ago
@GoldenZealot21 "go go op terran"? u sound like a bronze league.
If you dont wanna fight there late game, theres a simple soloution..
Kill them early?
Try, immortal/pheonix/ht/stalker with an ob in the mix.
Traff92 1 year ago
Pfft. Screw that.
Proxy barracks on me?
*throws down pylon in your base*
underwatercookie 1 year ago
Even if Protoss player scouts that Barracks with the tech lab he doesen't know if the Terran is going for reapers or marauders.
Forge instead of cybernetics core --> Photon Cannons against reapers and Zealots for Marauders. Then Charge for Zealots as fast as possible.
700007123 1 year ago
@700007123 takes too long to get get charge to be effective against a marauder proxy. conc shells are upgrade from the first building the terran player(in this case) drops.
seanvan331 1 year ago
@seanvan331 Yeah.. true. Maybe fast Immortals with few cannons would be effective?
700007123 1 year ago
@700007123 no such thing as fast immortals, lol. cannons i think would be the only solution, though. cuz zealots would only work for the first minute (cuz slow is soooo easy/fast to get)
benzinator11 1 year ago
@700007123 Yeah but depends all in reaction even without the marauders the probe scout that after noticing the base wasn't around and noticed the proxy barracks it stormed in with 2-3 marauders when it starts using photon cannons and start harrassing those buildings under construction : < happenned to my protoss opponent, this is why scouting is vital even if its sacrificing a small part of the gathering. In this video was a huge mistake from the protoss to dont early scout and spot that SCV.
YouAreManiac 1 year ago
thinking about it, the protoss only way the protoss could really counter this is with cannons
deanavion 1 year ago
probes* :(
deanavion 1 year ago
2 marauders? QUICK, ALL 20 PROBS OFF THE LINE CHAAAAARGEEE!
deanavion 1 year ago 23
Should have just went for the pylons whenever possible. You attack those and probes are also forced to attack, while also supply blocking if you manage to kill the pylon.
Iggyhopper2 1 year ago 2
You sound like jim from the office
nmbrox123 1 year ago
was that the only place the bases could have spawned? Just asking because he did not scout before de dropped the barracks...
XboondocksaintX1985 1 year ago
You would've been better off going Reaper instead in this game. His core would've been smash before even one stalker would be out.
Uppah 1 year ago
@Uppah With 1-2 reapers? Are you stupid?
Emaiahs 1 year ago
@Emaiahs
Don't talk if you don't know better. What can protoss do against Reapers without stalkers.
Uppah 1 year ago
@Uppah Except that he indeed got stalkers... are you blind?
Emaiahs 1 year ago
the only good counter to marauders is immortals+stalkers or voidrays
i dont see my self getting neither of those that early in the game.
snicp 1 year ago
@snicp Stalkers dont counter marauders, its the other way around =/
KiriNoKitsune 1 year ago
@snicp x2
budrick3 1 year ago
boo
Pokedude1013 1 year ago
the main thing that it shows to me, is what i always said. marauders are op... i do not say terra is overpowered. but in the early game is the marauder just not in the balance of the game. at last against protos... its a simple fact. the protos has no possible responce to such a rush. for the simple reason that the marauder > every single gatewayunit. and at that amount of time. there is no possibility for a toss to get a counter... balance is not only the direct compareson between units.
seldoria 1 year ago
@seldoria very well stated. I play protoss, and there is not counter to this other than building forge. Then you tech / builder order stuffers, and you are just screwed.
budrick3 1 year ago
your on HD's and Husky's new website!!!!!!!!!
xiAresx 1 year ago
Looking pretty imba there...
omlp 1 year ago 2
@silver3649 two words: Concussive Shells
and a guess a 3rd one: micro
mlig911 1 year ago
pretty unfair that terran has such a firm grip on forcing other races to react to them. stalker opener is the only true option in a PvT just by the threat of reapers. barracks with a tech lab still don't show what is coming until the unit is out. Even with proper scouting a protoss is screwed
johnlee052 1 year ago
guess right, and well we get to play an actual game of sc, hooray.
bovineblitzkrieg 1 year ago
I don't think it's possible for a toss player to stop that at all. If the early threats become reaper proxy, marauder proxy, and MM, it's rock paper scissors... guess wrong and you lose.
bovineblitzkrieg 1 year ago
So im new and I was playing in the practice league vs a protoss, i had a bio ball and he had dark templars, how do I counter dark templars?
hahabendover 1 year ago
@hahabendover Scan from your command center, turrets, or a raven. You need stealth detection to see them.
despyz2 1 year ago
@hahabendover scan them and they'll fall in seconds.
ReggieReturns05 1 year ago
Comment removed
Mgkter 1 year ago
@hahabendover scan, or ravens if he gets away from them
Mgkter 1 year ago
@hahabendover simple: play as terran, lol. they have maphack.
benzinator11 1 year ago
and ppl keep saying "terran is not OP"...yeah , sure.
KnjazAstarot 1 year ago
Thanks for the video. Incredible meta analysis for this strategy as well.
mastgrr 1 year ago
Stop telling people how to screw over Protoss.
We already have a hard time dealing with your guys MM push.
chewbecz 1 year ago
@chewbecz Personally I believe in order to win as a terran you must have good tactics and strategy. So if we where to go with pure firepower and nothing else, and you did the same as a protoss or esp the zerg we would get our asses kicked so far out of this galaxy we would be in a different dimension. So in other words to anyone making this videos please keep making them.
Rosumny00 1 year ago
Marauder is OP.
leeznon 1 year ago
@leeznon Crybabies are UP.
Lestat13TheVampire 1 year ago
@leeznon hahahahaha really?
Joesterisk 1 year ago
i play terran when i need some wins in my record lolz
moiriv415 1 year ago
Can you do this against Terran and Zerg?
Bwuk1 1 year ago
One more reason Marauders are ridiculously OP compared to other T1 units?
Sarteka 1 year ago
@Sarteka Marauders cost gas, so do Stalkers, AND you have Chrono boost which enables you to get Stalkers more quickly, its all about scouting and knowing what your opponent is doing, not about complaining about OP.
UltimateKuber 1 year ago
@UltimateKuber Why are you assuming I play Protoss? You realize I play Terran and think it is OP right? The concussive shells allow marauders to kite even fast units, and prevent units from retreating. They get slowed and picked off one by one as you chase them. Zerg T1 gets totally stomped by marauders. Roaches have armor but no +armor damage, meaning they get stomped. Zealots get slowed and kited, by mauraders, and stalkers just get slaughtered because of the high marauder +armor damage
Sarteka 1 year ago
@Sarteka I was assuming u meant Protoss since the video showed Protoss. But ok, well try Zerg. Roaches have life and is sort of a tanker unit, if u want to take it as far as using Zerg + Roach combo would work well too. If you want to use 1 unit, then the right amount of speedlings completely eat up marauders since it takes about 3 shots for a Marauder to kill a Zergling.
UltimateKuber 1 year ago
The actual response to proxy reaper is Zealot before Cyber comes out, then Stalker. Also pulling all of his probes off his mineral line was terrible. If he had done Zealot then stalker, he would have easily defended and followed up with a counter attack a little later. 3 Probes, 1 Zealot, 1 Stalker vs the 2 Maras would have worked wonders. Zealot to soak damage while Stalker + Probes did damage. Same thing is true vs reapers. The early zealot will buy you time for stalker.
schir2 1 year ago
@Xandolar : PHOENIXES ARE THE ANSWER . Do not underestimate the power of them . To hell with VRs
ZweiKyozumi 1 year ago
it's not skill. zealots are broken.
arabjin666 1 year ago
Wouldn't a smart protoss have walled his ramp making your marauders less useful?
MurderMan11 1 year ago
@MurderMan11 If he thought he was going for fast reapers that would of done nothing because reapers jump walls, As soon as he saw marauders, then yes he should of walled off.
Reika26 1 year ago
@Reika26 I know, but why not wall off in the first place?
MurderMan11 1 year ago
@MurderMan11 no, you don't wall vs terran bcuz of reapers, you build by your mineral line to block reaper path.
Wesujin 1 year ago
@Wesujin
Yeah but you can get a stalker out to defend if he sends reapers, you can always defend your main later from tanks, but if he ends it early it's all over.
I'd say walling off is better than walling in. I can easily keep reapers out with stalkers...
MurderMan11 1 year ago
@MurderMan11 oh and bcuz tanks will pick off your wall ez later.
Wesujin 1 year ago