sorry, but i am going to have to call BS on this. A units firing speed can be modded. Unless you created a mod where units move ALL by themselves from bunker to bunker, then this video should be flagged for lack of authenticity.
-Magic is but an illusion of that which we are most blind to-
@RakonKido ya but then you use your 50000000 units with you10 bases to 2 and beat them using move command into thur base because you where to bsy bm'ing them
Basically this works like a conveyor belt. The units that are out of range and cannot fire are pulled into fireing range in rapid succession and are ready to fire again by the time they make their next pass. It does not make them fire faster it just makes it so there is allways a unit that is ready to fire within fireing range.
I estimate there are about 50 bunkers, and 50 marauders. So in order to see if its an exploit or unbalanced. you would have to send in about 57 Immortals instead of 1. And keep in mind that still only 1 bunker would fire. and if the immortals kill that bunker its over.
still a good video and it does work well the bunker thing does.....and it was my droid..i dont own an iphone....those really suck....well to me anyway...not sure others feel about it
2)There is no gameplay indication marauders should be capable of this, even suggestively
3)This is a serious disbalance issue when it gets running. Theoritically, neither of the other races (or at least protoss, considering zerg nydus might figure out something) have an effect that can equal it for counterbalance
4)Report to blizzard your thankfullness. Your account's gonna be gone in a heartbeat and SC'll be hotfixed.
@Hydrogosis doing this with 20 marauders will cost you 4000minerals. and they will NOT fire faster than a ball of 20 marauders, if you think so you didnt understand it. Also marauders can instantly shoot even without bunkers, if thats a bug than microing is a bug.
2)...It -is- an exploit, unless if blizzard said this was perfectly fine to do. Some people here either think it's rational for marauders to spam-shot like that in formal gameplay or they don't know what exploit means. It's not a cheat (ignore rules), hack (rewrite rules), or glitch (cause improper programming management), but it DOES make the game function in unintended ways via completely legit mechanics, literally aka "exploit" .
FYI, this doesn't reduce the cooldown on marauders, so there is no damage buff. The end result is that it just simulates a bunker having a capacity over 4. So with a chain of 20 bunkers with 20 marauders, this micro will make it seem like the front bunker contains 20 marauders. You won't get the rapid fire effect with 4 bunkers as the marauder cooldown still applies.
@Odium1002 It's not a bug, and using less bunkers does not allow you to fire faster. You can still only fire as fast as any units you could have.
@TheKingdomofErnor Any unit touching the outside of the bunkers screws up the timing on this. Using 1-spaced bunkers with Marauders is much for forgiving. Also, Marines don't have a zero attack animation time so you have to wait for each one to shoot before hitting Unload again.
hm it seems that somebody realy discovered how to abuse this But I don´t think you should build so many bunkers. Just make 4 which are close to each other at your expansions. Then put a marauder in each of them and do the switching. I bet one bunker with this bug shoots alot faster than those 4 marauders could together.
Terran Mark 19.
NobleSixOne 1 week ago
bringing new meaning to the terran ball of death
belshir 1 week ago
@MZX4206969
There is a mod where units move from bunker to bunker on their own. It's called a rally point.
TheWill920 2 weeks ago
so what happen if there is an air unit? lol
Myoldnamesdontwork 4 weeks ago
sorry, but i am going to have to call BS on this. A units firing speed can be modded. Unless you created a mod where units move ALL by themselves from bunker to bunker, then this video should be flagged for lack of authenticity.
-Magic is but an illusion of that which we are most blind to-
MZX4206969 1 month ago
@MZX4206969 rofl
Newbestyle 1 month ago
@MZX4206969 Why dont you try it out yourself? This works. It doesnt matter if you "call BS" on anything.
Fudo94 3 weeks ago
omg
AXharoth 1 month ago
where do you go to like make a map 0.0
killermes 1 month ago
this was cool. until i took an arrow to the knee
ninjainvzn 1 month ago
Terran IMBA
565coldskill565 2 months ago
@565coldskill565 you are a real idoit if this is your proof of a race being imba -.-
XDME360 1 month ago
@XDME360 I was jokin. But i see you dont know what it is.
565coldskill565 1 month ago
@565coldskill565 i was going to go with the not sure if kidding or just stupid meme but i wasnt sure if you would get memes
XDME360 1 month ago
100th like!
iwannabeyourfriend87 2 months ago
THIS IS Y TERRANS ARE OP!!!TURRTLING IN THERE BASE LIKE THIS!!!!!ULTIMATE DEFENCE!!!!!!!!
RakonKido 2 months ago
@RakonKido ya but then you use your 50000000 units with you10 bases to 2 and beat them using move command into thur base because you where to bsy bm'ing them
Jophus999 2 months ago
Comment removed
RakonKido 2 months ago
so what do u do when a air unit comes
NinjaGuy202Lyons0 2 months ago
Wild siege tank apperied!
sporecraft10 2 months ago
bored?
3v3ryt1m3 3 months ago
hmmm im gonna use this in the multiplayer!!!
MaxPrytula 3 months ago
@MaxPrytula won;t work. People are not that stupid. Well maybe bronze league. They would just get air or longer range.
Rockwarrior2004 2 months ago
you know, with how many marauders you had in those bunkers.... you could have just killed those immortals xD
TheBalefire 3 months ago 2
Basically this works like a conveyor belt. The units that are out of range and cannot fire are pulled into fireing range in rapid succession and are ready to fire again by the time they make their next pass. It does not make them fire faster it just makes it so there is allways a unit that is ready to fire within fireing range.
MrAwsome514 4 months ago
Bunker RUSH!!!
gattler 4 months ago
Void Rays Void rays, Massing up the void rays! ^^
RobertArmstrong3000 4 months ago
@RobertArmstrong3000 my void rays*
SHPGaming 4 months ago
@wmaxx3 it would outrange em ;)
MrViggen1 4 months ago
Totally a practical build :P
rooksaiz 5 months ago
Suddenly a wild broodlord appears!
Jalkloben13 6 months ago
Send a Void Ray XD
ghinion13 7 months ago 75
@ghinion13 wouldnt do a thing, those are not anti air soldiers
raflmaster32 2 weeks ago
Great, now do this with siege tanks
Zhack2000 7 months ago
hope it will not patched
Jenkoonotsp 7 months ago
just made me go "WHAT. WHAT. WHAT!>"
DaEliminator 8 months ago
And suddenly, a colossus.
GG.
Savci008 9 months ago 93
@Savci008 or an air unit >:D
Nightxfox12 9 months ago
@Savci008 how would a colossus do anythign?
wmaxx3 4 months ago
@wmaxx3 Out-ranges the bunkers. But then he can just unload them.
SylentRequiem 3 months ago
I estimate there are about 50 bunkers, and 50 marauders. So in order to see if its an exploit or unbalanced. you would have to send in about 57 Immortals instead of 1. And keep in mind that still only 1 bunker would fire. and if the immortals kill that bunker its over.
Psyho84 9 months ago 4
still a good video and it does work well the bunker thing does.....and it was my droid..i dont own an iphone....those really suck....well to me anyway...not sure others feel about it
killertaz121 9 months ago
9 bunker = Terran Bunker Teleporter of DEATH
HellboyKDMC1 9 months ago
LOL so hack
laziboi72 9 months ago
if this works on a smaller scale, like maybe 5 bunks, its super OP thats just rediculous.
RyanStarcraftProtoss 9 months ago
Oh, and for proof
1)No units besides marauders can use this trick
2)There is no gameplay indication marauders should be capable of this, even suggestively
3)This is a serious disbalance issue when it gets running. Theoritically, neither of the other races (or at least protoss, considering zerg nydus might figure out something) have an effect that can equal it for counterbalance
4)Report to blizzard your thankfullness. Your account's gonna be gone in a heartbeat and SC'll be hotfixed.
Hydrogosis 10 months ago
@Hydrogosis Lol, you think he uses the same username on YT that he does in starcraft.
kibecrou 10 months ago
@Hydrogosis lol, are you for real? xD
madichelp0 10 months ago
@Hydrogosis doing this with 20 marauders will cost you 4000minerals. and they will NOT fire faster than a ball of 20 marauders, if you think so you didnt understand it. Also marauders can instantly shoot even without bunkers, if thats a bug than microing is a bug.
Psyho84 9 months ago 5
@Psyho84 it still is a bug dude ;) idc
MsMiker1 8 months ago
ohhkay. I can't help but speak up.
1)Very clever and neat.
2)...It -is- an exploit, unless if blizzard said this was perfectly fine to do. Some people here either think it's rational for marauders to spam-shot like that in formal gameplay or they don't know what exploit means. It's not a cheat (ignore rules), hack (rewrite rules), or glitch (cause improper programming management), but it DOES make the game function in unintended ways via completely legit mechanics, literally aka "exploit" .
Hydrogosis 10 months ago
oh my god man you're a genious
cerasoloquelnome 10 months ago
you can do it why 5 bunkers
EXPLOIT in Ladder
Lestrigones 11 months ago
HOLY SH*****T!!!!!!!!!!!!
blajablaja1 11 months ago
With only 6 bunkers this will be pretty good :S
theishjort 1 year ago
sorry but wow not wrote ..... freakin auto write on phone
killertaz121 1 year ago 2
@killertaz121 thats why the iphone sucks
puleknow 9 months ago
.......wrote
killertaz121 1 year ago
super)
desistiel 1 year ago
Lol, now I just found the best counter to mass ground xD, Rocket Launcher in Mini gun form :P
JawaThePwn 1 year ago
wut about 2 maruaders?
DJTerrorest 1 year ago
@DJTerrorest It'd prolly work, just make the bunkers look at each other and Hold D.
JawaThePwn 1 year ago
i don't get it
KakuKachoO 1 year ago
Just hold d its faster
TacticalSerenity17 1 year ago
so will this also work with 4 bunkers? if so, then this may be useful
redbaron6295 1 year ago
The advantage with this technique is that you can defend with 100% of your units at all locations in the chain.
Roflcopter147 1 year ago
FYI, this doesn't reduce the cooldown on marauders, so there is no damage buff. The end result is that it just simulates a bunker having a capacity over 4. So with a chain of 20 bunkers with 20 marauders, this micro will make it seem like the front bunker contains 20 marauders. You won't get the rapid fire effect with 4 bunkers as the marauder cooldown still applies.
Ketroc21 1 year ago
this is genius hmm.. what if terran did a triangle, one bunker out front in a small choke
or... wait this would work on Kulas Ravine, how easy would it be to secure that open natural? hmm..
anguyen43 1 year ago
@anguyen43 A triangle would have the exact same effect as a single bunker with 3 marauders.
Ketroc21 1 year ago
rofl
kisame21 1 year ago
Awesome find man, not useful, but awesome!
markness071 1 year ago
@Odium1002 It's not a bug, and using less bunkers does not allow you to fire faster. You can still only fire as fast as any units you could have.
@TheKingdomofErnor Any unit touching the outside of the bunkers screws up the timing on this. Using 1-spaced bunkers with Marauders is much for forgiving. Also, Marines don't have a zero attack animation time so you have to wait for each one to shoot before hitting Unload again.
muusbolla 1 year ago 10
@muusbolla but what if you decide to use 2 marauders with no spaced bunker does that still work?
stoneheart92 4 months ago
@muusbolla The fastest you can fire with this is every 0.0625 seconds.
Nebuli2 1 month ago
Why not have the bunkers touching side to side with 2 marines instead?
TheKingdomofErnor 1 year ago
hm it seems that somebody realy discovered how to abuse this But I don´t think you should build so many bunkers. Just make 4 which are close to each other at your expansions. Then put a marauder in each of them and do the switching. I bet one bunker with this bug shoots alot faster than those 4 marauders could together.
Odium1002 1 year ago
WTF?!
NvRb4NeWnAr 1 year ago