So emotionnal! I remember always of this demoparty ans especially this demo which had made a total and speechless surprise when the 2nd part started. It was totally new at this time (Theme Park wasn't released yet... ;D). Imagine the power of the huge bass system in a 200-300men small arena in deep suburbs of Karlsruhe...
It was my 1st demoparty that i attend... and i was only... 16!
Ah i can't complain about my youth - so nice, so beautiful with such true and good experiences!
@Sahtzor ... but it won't work on the good old 500. You need at least an A1200 because of the AGA chipset and most likely also specialised code for the 68020 cpu.
Hello, i remember of this demo which was released at a small but impressive (my 1st one) demoparty near Karlsruhe / west "coast" of Germany. I just missed the name (=> Doom'sDay). But it was a fabulous back over 1994.
I will always remember this fabulous experience of watching this on bigscreen. People present were so amazed of that!
i still remember the day uploaded some of these grafix to Zulu also the day downloaded this 2 disks demo, back in 1994 this demo kicked ass, Rebels Rules,
Nice work. Check out our Amiga A500 stuff: animated Mandelbrot zoom, 12 bit colour sprite rotation and enlargement, 2112 dot rotating spheroid (Phenomena by Enigma only had 800).
@ortega24024 Will have a look. I did 1164 dots (mirrored à la PHA) on the Atari ST applying self modifying code on the matrix calculations and a faster plot. Basically the same algorithm as in Enigma however more clever... Another group member however erased that one by far in our Amiga release for Assembly managing (if my mind is not failing me) about 3000 dots. If I am not completely wrong they were not mirrored either... Can't get hold of that demo now so anyone who has got it please shout!
@thomastvivlarenDOTse Well done for getting 1164! I'd love to see your code to compare it to ours. A while ago another youtuber asked to see our 68000m/c for our sphere, so I sent it to him. I'll keep an eye out for the 3000ish one (but I bet it's only on an A1200 or above, our 1 is 4 the A500!) There's a load of strange vids on my youtube (of varying quality and content). For the Amiga stuff you want "12 bit colour sprite rotation and..." and "Some of (mainly Nick's) old..."
@ortega24024 Thanks! Still far from the 2000 that you succeeded in. From the back of the mind (it's been almost 20 years) the matrix calculations had been reduced to one move followed by 2 adds for each rotation. I think PHA used this kind of addressing 0(a0, d0.w), d1. That can be optimized to offset(a0), d1 which is a faster type of addressing. The way to go about that is to use self modifying code which replaces the offset of the instruction.
@ortega24024 The other optimization made use of setting the screen address in a way that the middle of the screen - the origo or 0 on the Y axis - had the lower word containing 0, i.e. $70000. That enabled faster addressing of the Y-position. Hope it makes sense. Will have to see if I can find the sources some day.
@ortega24024 The demo we competed with for the Assembly compo was called Ill Flower. Our group-name was Scum of the Earth (YT does not allow linking to Pouet unfortunately so you will have to search for it there).
I think people will view the Amiga over time, in the same way we view a classic car (e.g. Mark 1 VW Golf GTI). The Amiga is a classic computer, and will always be loved ;]
nah.. thought it's so old thing that we all are remembering it with warmth, stolen or not. and in this case NOT STOLEN! :)
anyways, switchback is great demo, I especially enjoyed the great graphics by eracore & teevaan. Rebels used to be a very cool group! haven't been following if they still are :) sorry if I offended anybody, didn't mean to.
greetings to old scene pals, no fuckings this time ;)
A classic AGA Amiga demo from 1994 by Rebels. It ranked 1st place at the Doomsday Party. Nice code by: Grey & Zulu. Good Music by: Chromag & Vocal. Nice Visuals by: Demon,Eracore,Grey,Kris,Slime,Srl,Teevaan. Raytracing by: Excess.
Hmm.. thought it was released at the party 95 or something, (was at the party94-96), guess my memory plays tricks on me.. was a while ago afterall.. you're probably correct.
this kind of stuff originally came from hacking, wehre someone would hack into a game, and tag it somewhere. The tags becamme more and more sophisticated, untill they becamme more important than the game itself. It becamme a demonstration of programming tallent. This is where viral videos come from.
There are still conventions held where the challenge is to produce something like this under an old direct x version, but it has to last about 3 minuites and fit on a 1.44 floppy
Great post! I gave up coding just when AGA era started and never got the chance to see this one.. the rollercoaster is definitely pre-calculated : loads from a second disk AND mostly loops... 2 clues that can't lie :)
Anyway, great job from Rebels. I remember them as pretty talented people.
AGA demo =) this looks very old/nostalgic but was actually a "newer" demo from after the AGA era.. right before Amiga died. So not so very 1337 back then ;p I remember the rollercoaster scene but yes it was a pregenerated copper-anim.. not to complain! It was nice to see this.
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So emotionnal! I remember always of this demoparty ans especially this demo which had made a total and speechless surprise when the 2nd part started. It was totally new at this time (Theme Park wasn't released yet... ;D). Imagine the power of the huge bass system in a 200-300men small arena in deep suburbs of Karlsruhe...
It was my 1st demoparty that i attend... and i was only... 16!
Ah i can't complain about my youth - so nice, so beautiful with such true and good experiences!
kalikone 4 days ago
The rebels always had some great stuff. :)
the1marauder2 1 year ago
ACHTUNG! Neuere Version in meinen Videos verfügbar!
Attention! Newer version available in my videos!
samson06120 1 year ago
demos like this make me wanna go to basement and look for my old'n'dusted A500
Sahtzor 1 year ago
@Sahtzor ... but it won't work on the good old 500. You need at least an A1200 because of the AGA chipset and most likely also specialised code for the 68020 cpu.
d0dge25 1 year ago
Hello, i remember of this demo which was released at a small but impressive (my 1st one) demoparty near Karlsruhe / west "coast" of Germany. I just missed the name (=> Doom'sDay). But it was a fabulous back over 1994.
I will always remember this fabulous experience of watching this on bigscreen. People present were so amazed of that!
kalikone 1 year ago
i still remember the day uploaded some of these grafix to Zulu also the day downloaded this 2 disks demo, back in 1994 this demo kicked ass, Rebels Rules,
BLOODYCLQ 1 year ago 5
Nice work. Check out our Amiga A500 stuff: animated Mandelbrot zoom, 12 bit colour sprite rotation and enlargement, 2112 dot rotating spheroid (Phenomena by Enigma only had 800).
ortega24024 2 years ago 4
@ortega24024 Will have a look. I did 1164 dots (mirrored à la PHA) on the Atari ST applying self modifying code on the matrix calculations and a faster plot. Basically the same algorithm as in Enigma however more clever... Another group member however erased that one by far in our Amiga release for Assembly managing (if my mind is not failing me) about 3000 dots. If I am not completely wrong they were not mirrored either... Can't get hold of that demo now so anyone who has got it please shout!
thomastvivlarenDOTse 1 year ago
@thomastvivlarenDOTse Well done for getting 1164! I'd love to see your code to compare it to ours. A while ago another youtuber asked to see our 68000m/c for our sphere, so I sent it to him. I'll keep an eye out for the 3000ish one (but I bet it's only on an A1200 or above, our 1 is 4 the A500!) There's a load of strange vids on my youtube (of varying quality and content). For the Amiga stuff you want "12 bit colour sprite rotation and..." and "Some of (mainly Nick's) old..."
ortega24024 1 year ago
@ortega24024 Thanks! Still far from the 2000 that you succeeded in. From the back of the mind (it's been almost 20 years) the matrix calculations had been reduced to one move followed by 2 adds for each rotation. I think PHA used this kind of addressing 0(a0, d0.w), d1. That can be optimized to offset(a0), d1 which is a faster type of addressing. The way to go about that is to use self modifying code which replaces the offset of the instruction.
thomastvivlarenDOTse 1 year ago
@ortega24024 The other optimization made use of setting the screen address in a way that the middle of the screen - the origo or 0 on the Y axis - had the lower word containing 0, i.e. $70000. That enabled faster addressing of the Y-position. Hope it makes sense. Will have to see if I can find the sources some day.
thomastvivlarenDOTse 1 year ago
@ortega24024 The demo we competed with for the Assembly compo was called Ill Flower. Our group-name was Scum of the Earth (YT does not allow linking to Pouet unfortunately so you will have to search for it there).
thomastvivlarenDOTse 1 year ago
I love this demo!!!
The music is fantastic too!
Rox!!! <3
UKShiner 2 years ago 3
Music is a Jogeir Liljedahl ripoff.
plasmaarmelund 2 years ago 2
Nope! music composed by Chromag!
3ARTESS 2 years ago
I know, but he ripped off JL's "Love" theme. Do a search for "virtual dreams love" and listen.
plasmaarmelund 2 years ago
well, some parts are similar.... but both tunes are great. CU and AMIGA RULES :)
Bartesek/Mystic
3ARTESS 2 years ago
then this music is very awesome !!
c3dr1cb 2 years ago
The 3D rollercoaster at the end is beyond belief for ANY machine back in 1994 (even $30,000 SGI machines), let alone a $400 Amiga1200.
jci10 3 years ago 4
Too bad it is pre-rendered and not realtime then.
cv643d 3 years ago
yeah, that's true. But I see in anothers amiga demo a realtime rollercaster. IDK now.
nicolunacba 2 years ago 2
plus, if it's an animation, the file must've been huge.
someman7 2 years ago
Its an animation, I have watched this demo on a real machine, it looks to 3D to be able to run on a stock 020 A1200.
Size does not mean anything. Frontier 2 fit one floppy (!).
cv643d 2 years ago
You don't understand.
someman7 2 years ago
Why does that matter? I challenge you to find a 25 megahertz Mac or IBM PC that could do this demo without slowdown.
Even now my poor Mac can't display the video at proper speed, and it's running 80 times faster than the Amiga 1200 did!
harleykman 2 years ago 3
The demo scene was built on realtime effects, I can understand someone who have no experience in euro-scene understand this.
My old 486 25Mhz could play video full screen, it is nothing special, just resize video to 100x50 and the size go down.
If this impresses you, you would probably faint when I told you the tings I could do with my A4000 :)
cv643d 2 years ago 3
1-bit video full screen with crappy 1-channel monosound is NOT FULL SCREEN VIDEO!!
jci10 2 years ago
You do realize that demos are particularly optimized for the computers they were made for?
In this case, the Amiga.
There's certain technical discrepancies that makes Mac or IBM PCs run it at an UNOPTIMIZED pace.
bcrscahh198987 2 years ago 4
I think people will view the Amiga over time, in the same way we view a classic car (e.g. Mark 1 VW Golf GTI). The Amiga is a classic computer, and will always be loved ;]
BurtWilson1 3 years ago 14
exactly :)
kultstate 2 years ago
What great music.
BurtWilson1 3 years ago 4
I would love to write music for the demoscene but I have no idea how! Great demo!
Truthreexamine 3 years ago 3
Heh, you're at least 10 years too late.
ar15expert 3 years ago
20 years :)
c3dr1cb 3 years ago
nah, 1998 was close enough to the tail end, as far as I'm concerned. I know people still make demos but it's not the same anymore, is it?
ar15expert 3 years ago
This comment has received too many negative votes show
huh.. they bought all their source codes from virtual dreams. the effects are exactly the same, some colors are changed. :D
check for example, full moon or love by virtual dreams ;)
RockStarAteMyHamster 4 years ago
nothing was bought from virtual dreams. they just inspired Zulu & Grey...
exciter12 4 years ago
hehe.. ok. just remembering an old article in raw or some diskmag that claimed they bought all the sources from VD. true or not fun rumour ;)
RockStarAteMyHamster 4 years ago
yeah, spreading rumours like they were facts rules, or what? ;)
exciter12 4 years ago
nah.. thought it's so old thing that we all are remembering it with warmth, stolen or not. and in this case NOT STOLEN! :)
anyways, switchback is great demo, I especially enjoyed the great graphics by eracore & teevaan. Rebels used to be a very cool group! haven't been following if they still are :) sorry if I offended anybody, didn't mean to.
greetings to old scene pals, no fuckings this time ;)
- adam/dcs
RockStarAteMyHamster 4 years ago
No problem. I was a memebrr of both Dual Crew and DCS. Great time. Keep the spirit alive! ;)
Exciter
exciter12 4 years ago
Amiga pany!
panrolpho 4 years ago
"fractal dots" roxxx! (02:10)
edd8k2 4 years ago
A classic AGA Amiga demo from 1994 by Rebels. It ranked 1st place at the Doomsday Party. Nice code by: Grey & Zulu. Good Music by: Chromag & Vocal. Nice Visuals by: Demon,Eracore,Grey,Kris,Slime,Srl,Teevaan. Raytracing by: Excess.
niobyte 4 years ago
Hmm.. thought it was released at the party 95 or something, (was at the party94-96), guess my memory plays tricks on me.. was a while ago afterall.. you're probably correct.
panti77 4 years ago
i dont get this, wtf is this all about?
Kuja22 4 years ago
this kind of stuff originally came from hacking, wehre someone would hack into a game, and tag it somewhere. The tags becamme more and more sophisticated, untill they becamme more important than the game itself. It becamme a demonstration of programming tallent. This is where viral videos come from.
chootastic 4 years ago
a quick post script -
There are still conventions held where the challenge is to produce something like this under an old direct x version, but it has to last about 3 minuites and fit on a 1.44 floppy
chootastic 4 years ago
Chromag at his best.. love the tune.
panti77 4 years ago
Prodigy - Voodoo People.
Nice mix.
DjGaz 4 years ago
AMIGA rulez
amigaflame 4 years ago 3
Great post! I gave up coding just when AGA era started and never got the chance to see this one.. the rollercoaster is definitely pre-calculated : loads from a second disk AND mostly loops... 2 clues that can't lie :)
Anyway, great job from Rebels. I remember them as pretty talented people.
arteghem 4 years ago
AGA demo =) this looks very old/nostalgic but was actually a "newer" demo from after the AGA era.. right before Amiga died. So not so very 1337 back then ;p I remember the rollercoaster scene but yes it was a pregenerated copper-anim.. not to complain! It was nice to see this.
thepts 4 years ago
I forgot how amazing that Rollorcoaster scene was.
Baronation 5 years ago
Agreed, I always thought the roller coaster bit was fasntastic. realtime or not :-) Amiga RULEZ!
Jodezza 5 years ago
Man, talk about nostalgia.. this is what got me into the demoscene all those years back. Awesome music and gotta love the cheeky coaster section!
llary 5 years ago