I have mixed feelings about this. I looked closely and the water is not moving naturally. I would have used Mental Ray rather than scanline personally. I think your picture would have turned out a lot nicer. In terms of realism for the water, it could have been so much more real. Do you have any newer updated water simulations?
i suppose you used noise on a plane. to all those who think the speed is weird:
he did not change the curve of the noise phase. this is why it slows down then speeds up then slows down. to fix this, curve editor>select points>linear
This is absolutely fantastic. I think the reason anyone would say anything about how the water looks doesnt let the animation roll. When you first start to animate the texture, it has a certain curve on it, so the animation starts slow, then picks up its speed. Thats the only reason people would say that this isnt fantastic looking water. Really really well done!
the viscocity (sorry if i spelled wrong) seems to be to high... its kinda like... ehm the thing u can walk on if you run but sink in to if ur slow.... (when something comes in fast it rejects it... if its slow it "swallows" it) you do it much better then me tho... i was super happy when i made a box float in the reactor premade water.... ^^
Can someone please tell me how your material is setup. Is that a straight fractal displacement and raytrace??? All my water looks fake! (I don't have dreamscape)
i got my way to do water not from tutorial i did my own way no 1 knows it it,s a little bit same with other i eman only 1 map is same from tutorial otehr create dby my self gonna make tutorial soon!
When learning CG you should start with the basic and do things the hard way in order to build an understanding on why you do certain things. Once you have this basic foundation then you can use whatever tools you want to make it better. Mental Ray, VRay, PRman etc.. Understanding the basic tools will make you appreciate the more advanced ones far greater and will allow them to speed up your work-flow rather than hinder its progress...
@utterchaotic I guess that may be true. But why on earth would you use bezier-curved keyframes for animation? I know so because your water comes slowly to full speed and then stops at the end. Linear keyframes don't have this problem...
@utterchaotic You can use linear interpolation right away without even having to open graph editor. There's a little square button right n the timeline that lets you choose keyframe interpolation curves :)
@utterchaotic I can respect that too. I started on the regular maya software rendering, before I moved up to mental ray and prior to that had several years of Blender under my belt, so what you say does make sense, although I also quickly moved up to mental ray from regular software rendering. There is so much amazing stuff to learn about Mental Ray.
Almost. Somewhat the rendered water always looks like water with gasoli on top. It reminds me when I was a kid at the yacht club, the water besides the boats when there is a gasoil split looks just like that. I believe it needs more reflection. Plrobably with an HDRI texture, my guess.
Wow, there are some real critics here. I thought it looked pretty good. Damn near real. There are some flaws in it but it's really good. I guess some of you guys are much better at it than I am though.
you need to set the interpolation of the animation to linear. that way it will be the same speed at the beginning and end as it is in the middle. it could be better.
how much time did it took you for rendering? Also I don't agree with degemany! The atmosphere is good. Just one flaw, it should have some kind of activity in the sky. Maybe like clouds moving, birds, etc. Anyways, the animation is alot smoother than I've seen of many. Nice work. KIU
probably u used `plug in` dreamscape. this si very fast result it gives but as i see in your animation ,if u use dreamscape or not automatic reflection doesnt work! Your sky is so bright but sea is so dark u should play with any compositing programme for better result...keep it up
Well in actuality it all depends on the project and how much work the CG artist does. I did a few architectural renderings for a client a while back and while the all were the same thing some required a bit more work than others. I would say after review of the project that I could only then give an accurate bid.
you're better off saving as Jpeg's then compiling them all together in Virtual Dub.
when Rendering Jpeg you don't have to worry about if you're machine crashes, or you need to give it a break. with AVI if the machine crashes you're file becomes corrupt.
thats a great justification of why save it as Jpeg!!! now ill do it that way, mmm.... but, whats the best way to compiling them together?? RAM player or whats Virtual Dub?? its a plug in or its part of 3ds max?
This is very nice, man! But may I recommend a better program for fluid simulation? Try a program called Realflow. It's much more real than simulation done in 3ds Max and you can make the fluid in Realflow and then open it in 3ds Max afterwards. =)
it doestn really have the color it would have if the sky was like it is and the clouds or nothins moving....like the background sky part looks fake its bad quality pic or something but good job
the thing that's wrong is that he didn't make any bump-map animation(the water's moving.. but if you'll look closer the "small" waves have no movements at all..).. and that makes it feel stale although barely noticeble..
Yeah, it's almost perfect. The only thing that could be improved is the lighting, but then again I have seen water that looks exactly like that before.
You have to rememeber that the oceans color depends on two factors. How deep the water is and the color of the sky.
Deeper = darker
Lighter sky = lighter water
So i think the animation looks great but it would have looked alot better if you took into consideration those two factors. In my opinion i think it would look better if the backround was more of a night time theme and if the backround was animated as well it would look a bit nicer.
To be honest it looks like they did look into those factors. It's most likely in the middle of a sea/ocean so is very deep, and with the clouds over creates a very dark environment, which causes such dark looking water, almost black.
if you want really good water, try the program waveline. I'm not sure if it costs anything, but it's powerful for liquid simulations. this looks alright though - as has been said, kind of unnatural looking but better then anything I could do.
waveline is a pro water tool, used in posiden and many others, and trust it costs quite a bit but if your in the pro area and don't have then then ask your boss why not!
Read "Deconstructing the Elements" by Pete Draper. If you wait another month, they have the 3rd edition coming out. Uses the same technique shown there. Very nice job btw ;)
Nice work... It's mostly believable, but the water is a bit too active. If it's moving that much, it should have waves. If it's out in the middle of nowhere, it should have smaller noise/whatever bump map you used. Chaoxxxxx, you could be a little less rude. >_> Nice job. 5 stars. :)
This comment has received too many negative votesshow
I didn't say you are fake, I said your water looks fake. Yes raytraced maps are useful but in your application it looks plastic at best. Give me about an hour, I'll crank out a rendered example.
Look Im not saying you can't do better. I used the default scanline renderer to make this because at the time I didn't know mental ray. I just don't want people here to think I used some tutorial to create what you see here. I guarantee you that this is all my own. Ill give you the scene file to prove it...
This comment has received too many negative votesshow
if you say so, all I know is that I type in "3ds max demo reel" in to Youtube and just come up with a bunch of stuff that I recognize from looking at tutorials. You may be indeed very lucky to end up with results similar from a professional tutorial. If that really is the case, congratulations. To the others out there who are ripping off tutorials...well...your time will come.
Oh an just another FYI, you can do this, except without the static geometry (and overall fake feel) with a real dielectric shader and it takes almost no time to render (if you do it correctly). I average maybe 28 seconds a frame for photo-real water @ 1720. So...might want to rework this one...or re-read that tutorial.
I have not used this book/tutorial to aid me in my animation. The animation you see if 100% mine. I value and welcome criticism but with this kind of criticism concrete proof needs to be provided as well. I have no way to prove myself correct so therefore I challenge you to recreate what you see here using this book/tutorial and append it as a video response. Just to make things clear raytraced maps are widely used in reflective materials such as water. Maybe thats why you think I am fake?
It is called "Deconstructing the Elements" by Pete Draper. I'm sure Mr. Draper would be happy to see his work recreated in a half-assed fashion and reclaimed as someone else's.
I would love to see this tutorial/book as I have not used any tutorial or book to create what you see here. Please show me the original as well. I am extremely opposed to theft of others work but I can assure you that this is 100% my own creation. The only help i have had with my 3d animation comes from he reference guides and tutorials with 3ds max and even those do not have a step by step guide to creating what is represented here in this animation. Please provide proof of you claim...
tutorial PLS? xD
subbed
TheKabaem 5 months ago
*sigh* now i have to find njra123's comment -.-
undercoverpivotdudes 6 months ago 7
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@undercoverpivotdudes He said, "Water on bioshok video game is so better."
Keno9988 5 months ago
Now I want to make Jello
MEGAXSTU 7 months ago
for only $6,000
Pedr6500 7 months ago
what is that mental ray everyone is talking about?
b112938 7 months ago
@b112938 its a rendering plugin
nocxify 7 months ago
I have mixed feelings about this. I looked closely and the water is not moving naturally. I would have used Mental Ray rather than scanline personally. I think your picture would have turned out a lot nicer. In terms of realism for the water, it could have been so much more real. Do you have any newer updated water simulations?
10chadjordan01 8 months ago
i feel like the water has no real waves. its just moving up and down. waves move from a to b.
humanidt 10 months ago
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1) Hold your breath.
2) Copy all of these steps.
3) Go to two other video.
4) Paste it in the comments.
If you can do all of this without breathing your legend
*LOL I'M SORRY I HAD TO TRY IT.*
AquuaMan 11 months ago
U did a really good job bro, is it hard?
Jskills4ever 11 months ago
45 people can't swim!
w0to 1 year ago
@w0to XD yo no se nadar =( pero no voté negativo =D
Eljuli0223 11 months ago
@Eljuli0223
what's that in English?
w0to 11 months ago
@w0to "XD I can't swim = (
but I didn't vote negative =D"
Eljuli0223 11 months ago
no moving clouds :(
Ipodtouchmaniac100 1 year ago
it's like a Oil
elementaruli1 1 year ago
If the sky moved it would be awesome ;)
HakerzTM 1 year ago
i suppose you used noise on a plane. to all those who think the speed is weird:
he did not change the curve of the noise phase. this is why it slows down then speeds up then slows down. to fix this, curve editor>select points>linear
humanidt 1 year ago
anytime i see realistic water animation in games it make me thirsty :P
SidCalibur 1 year ago
bliss......................
masterkk999 1 year ago
THIS IS VRAY EVERY MODY KNOW DAT
muchahchong12 1 year ago
it looks like liquid metal
mnbgkjygvbu 1 year ago
This is absolutely fantastic. I think the reason anyone would say anything about how the water looks doesnt let the animation roll. When you first start to animate the texture, it has a certain curve on it, so the animation starts slow, then picks up its speed. Thats the only reason people would say that this isnt fantastic looking water. Really really well done!
ManservantPablo 1 year ago
the viscocity (sorry if i spelled wrong) seems to be to high... its kinda like... ehm the thing u can walk on if you run but sink in to if ur slow.... (when something comes in fast it rejects it... if its slow it "swallows" it) you do it much better then me tho... i was super happy when i made a box float in the reactor premade water.... ^^
TheShootHappy 1 year ago
great job!! looks cool, can I ask how long this took to render?:)
LouiseRed89 1 year ago
Red Giant Psunami > 3DS max Water
:D
panemon187 1 year ago
Wow this is just awesome, teach me how to do that lol i wanna learn
RockersTakingOver 1 year ago
good but its like OIL
morpherz 1 year ago
@morpherz
might be an animationof the gulf of mexico...
O1Chris02 1 year ago
FAKE AND GAY
aronchai 1 year ago
should have had the sky at night time or something then it'd be perfect
SquishyCandyftw 1 year ago
Looks like several wake boarding boats just crossed paths through that area, leaving wakes behind them.
kryps1 1 year ago
WOAH i thought that was real for a sec!!!!!!!! AMAZING 2 thumbs up!
PieRules246 1 year ago
wow, I started getting queezy. I thought Titanic was going to appear, 1st rate
Sidslotm 1 year ago
SOOOOOO COOL!
PokemonPinecone 1 year ago
psunami in after effects is better, but then again 3ds max is not made for water. This is pretty good.
ImAJunkieFilms 1 year ago
omggg nice
FunnyAnimatedNewb 1 year ago
awsome! Do you know were I can found a tutorial for doing this with Max? I just found tutorials for splashing water.
KVohwinkel 1 year ago
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Water on bioshok video game is so better
njra123 1 year ago
@njra123 are you joking? or are you really that stupid.
acesonfire 1 year ago 11
@njra123
true but they had a team to do that, this was one guy..
O1Chris02 1 year ago
@njra123 OH REALLY??? See, I have only five brains cells, so I just don't notice things that people with 6 brain cells see.
Zorf96 1 year ago
@njra123 LOL
TheKjex 1 year ago
This has been flagged as spam show
This is not realistic i can make better this sucks 3/5 you know also the waves aren,t realistic water to Reflective!
RedsOfKing 2 years ago
This has been flagged as spam show
Peace of shit!
TheEpicIce 2 years ago
Guys can,t you understand use Material Editor , reactor , mental ray , Box =)!
TheEpicIce 2 years ago
well tahts easy sorry dude 3/5 i can do same actually if that was your first i would give 90/5 sorry ! Dude 3/5
TheEpicIce 2 years ago
tutorial x3 pls?
lXlSoraku 2 years ago
sick
Crayer 2 years ago
dude can u give the animation tutorial fr it?
cooldudenoone 2 years ago
Not too bad, the amplitude of waves may motivate breaking some.
conkerzzz 2 years ago
Can someone please tell me how your material is setup. Is that a straight fractal displacement and raytrace??? All my water looks fake! (I don't have dreamscape)
dropforgedfilms 2 years ago
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i got my way to do water not from tutorial i did my own way no 1 knows it it,s a little bit same with other i eman only 1 map is same from tutorial otehr create dby my self gonna make tutorial soon!
TheEpicIce 2 years ago
Why did you use the scanline render engine? Mental Ray with Final Gather is muuuch better!!
VictorFleur 2 years ago 2
When learning CG you should start with the basic and do things the hard way in order to build an understanding on why you do certain things. Once you have this basic foundation then you can use whatever tools you want to make it better. Mental Ray, VRay, PRman etc.. Understanding the basic tools will make you appreciate the more advanced ones far greater and will allow them to speed up your work-flow rather than hinder its progress...
utterchaotic 2 years ago 48
tutorial please
i can get the water effect but how did u animate it
joealtair3000 2 years ago
Gosh easy chnage the Phase!
RedsOfKing 2 years ago
wat r u talkin about
i use autokey
joealtair3000 2 years ago
@utterchaotic Totally agree with U
orzelforever 1 year ago
@utterchaotic really its not that hard. when i starten, i went to mental ray
PhotoShopChannel 1 year ago
@utterchaotic I guess that may be true. But why on earth would you use bezier-curved keyframes for animation? I know so because your water comes slowly to full speed and then stops at the end. Linear keyframes don't have this problem...
QUATR00 1 year ago
@QUATR00 I'm a shading/lighting guy and when I made this I didn't even know what the graph editor was. Definitely not an animator : /.
utterchaotic 1 year ago
@utterchaotic You can use linear interpolation right away without even having to open graph editor. There's a little square button right n the timeline that lets you choose keyframe interpolation curves :)
QUATR00 1 year ago
@utterchaotic I can respect that too. I started on the regular maya software rendering, before I moved up to mental ray and prior to that had several years of Blender under my belt, so what you say does make sense, although I also quickly moved up to mental ray from regular software rendering. There is so much amazing stuff to learn about Mental Ray.
10chadjordan01 8 months ago
depends... You can get amazing results with scanline. But yes MR is a better renderer
PsyMike3d 2 years ago
do u think u can make the clouds move it would be more realistic
MoonPhaseHazuki 2 years ago
Looks like a sea of slime but it still looks great
zheffner666 2 years ago 3
@zheffner666
its the gulf of mexico! :-P
O1Chris02 1 year ago
Almost. Somewhat the rendered water always looks like water with gasoli on top. It reminds me when I was a kid at the yacht club, the water besides the boats when there is a gasoil split looks just like that. I believe it needs more reflection. Plrobably with an HDRI texture, my guess.
vjrei 2 years ago
Wow, there are some real critics here. I thought it looked pretty good. Damn near real. There are some flaws in it but it's really good. I guess some of you guys are much better at it than I am though.
desertfox2k3 2 years ago
you need to set the interpolation of the animation to linear. that way it will be the same speed at the beginning and end as it is in the middle. it could be better.
presbarkeep 2 years ago
Oh that's a great idea! I'll use that tip too! Thanks!
AndrewNystromium 2 years ago
dude wat raw water its a little better than the water i made lol on 3ds max 9
kazekagereckzilla 2 years ago
You have to animate the V value of your material.
sandrony2004 2 years ago
looks great, My work isnt as near as good as this yet
AnthonyDerham 2 years ago
actually it's not look real .. you should make reflection to the atmosphere not to white color
differentguy94 2 years ago
Still looks a bit too slimy... like a more liquid version of tar.
If you see what i mean.
But hey, it still looks good.
gunblade64 2 years ago
Did you make a plane,
add water material,
put two noise modifiers on it?
And how long id did it ake to render?
Imagineworksstudios 2 years ago
How much did you pay for 3D Studio max ? From what I've heard, price lies at 4.600 € (6.134 $).
EdaneKrigarN 2 years ago
he has the old one the new one is like $3500 or you can just hack it >.>
GameTrailerHDQ 2 years ago
how much time did it took you for rendering? Also I don't agree with degemany! The atmosphere is good. Just one flaw, it should have some kind of activity in the sky. Maybe like clouds moving, birds, etc. Anyways, the animation is alot smoother than I've seen of many. Nice work. KIU
Gotki 2 years ago
was titanic leaving there
ejay201 2 years ago
Good and beautiful.
BradenR3 2 years ago
No dreamscape was not used......
utterchaotic 2 years ago
probably u used `plug in` dreamscape. this si very fast result it gives but as i see in your animation ,if u use dreamscape or not automatic reflection doesnt work! Your sky is so bright but sea is so dark u should play with any compositing programme for better result...keep it up
degemeny 2 years ago
With my spec.. that would blow my computer up...
PokemonNerdXD 2 years ago
im wondering, do you guys have any idea of how much does a second of a render video costs on the international market??? any idea??
CarlosPartner 2 years ago
I'm unsure on what you're asking here?
you want to Buy/sell Rendered footage?
xSpringfieldx 2 years ago
i work in architecture, so, how much can I get for a 1minute video for example.... if someone buys it to me...
CarlosPartner 2 years ago
Well in actuality it all depends on the project and how much work the CG artist does. I did a few architectural renderings for a client a while back and while the all were the same thing some required a bit more work than others. I would say after review of the project that I could only then give an accurate bid.
utterchaotic 2 years ago
so it's 3d max?! looks cool, i'm learning max,but stell can't make water,fire and smoke T_T
beyukii 2 years ago
How do u render a movie in 3ds max 9? I cant figure it out!
Vikinatorn 2 years ago
go to render, then set it to active segment (it's on the top) Then on the bottom, click ave file, and choose .avi then start rendering
daniel304kingkong 2 years ago
Cant find the ave file thingy...
Vikinatorn 2 years ago
oh sorry, save file ;) Typo :P
Then choose avi, set the codec, start rendering
daniel304kingkong 2 years ago
go to render, then in the window that opens up, have it on the common tab.
select the range of frames you want to be rendered.
output size (use pal its easy)
go down to render output, hit files...
name it and put it in a folder and save it as avi file.
hit render and you good to go :)
comment back if you get stuck lol
souleater136 2 years ago
you're better off saving as Jpeg's then compiling them all together in Virtual Dub.
when Rendering Jpeg you don't have to worry about if you're machine crashes, or you need to give it a break. with AVI if the machine crashes you're file becomes corrupt.
xSpringfieldx 2 years ago
thats a great justification of why save it as Jpeg!!! now ill do it that way, mmm.... but, whats the best way to compiling them together?? RAM player or whats Virtual Dub?? its a plug in or its part of 3ds max?
CarlosPartner 2 years ago
Virtual Dub is a separate program, free to download, it can compile Image sequences together and Render it out as an .avi sequence.
I would also Recommend you download DivX codecs for Compression.
xSpringfieldx 2 years ago
it's over 3 thousand dollars. that's what the professinals use. skrek was made using that software
yvens001 2 years ago
use oceanwaves plugin, it's free and more realistic
mgsmus 2 years ago
where do iget this software?
zapper9595 2 years ago
Pay thousands of dollars for it.
utterchaotic 2 years ago
i herd it cost like 200 dollars ^^
nit 1k
zapper9595 2 years ago
I think for a student license yeah but full copy is like around 3.5k to 4k.
utterchaotic 2 years ago
shit really i got from the pirtatebay
FSPilotsUK 2 years ago
the front should move with the back water but overall pretty good!!!! :3
MoonPhaseHazuki 2 years ago
this is pretty good for a plain with an animated noise and shader material thumbs up ^^
xxxravengamexxx 2 years ago
This is very nice, man! But may I recommend a better program for fluid simulation? Try a program called Realflow. It's much more real than simulation done in 3ds Max and you can make the fluid in Realflow and then open it in 3ds Max afterwards. =)
SinAgurk 2 years ago
waves are going in wrong ways
Effecto1234 2 years ago
the water further back is moving just like the front. I should be a lot less moving.
DantoraMandova 2 years ago
I can't really put my finger on it, but there is something that makes the water feel wrong in a strange way. But very good work mate.
Bachu1 2 years ago
well water going up and down in wrong way. pattern is missing.
Thing is, those moves are cosed by wind and drifts but on this film it looks bit like water going up from holes on bottom.
Hegemmon 2 years ago
it doestn really have the color it would have if the sky was like it is and the clouds or nothins moving....like the background sky part looks fake its bad quality pic or something but good job
ENDORPHMAN 2 years ago
the thing that's wrong is that he didn't make any bump-map animation(the water's moving.. but if you'll look closer the "small" waves have no movements at all..).. and that makes it feel stale although barely noticeble..
syrese 2 years ago
it looks real but the animation is a bit off. its moving too fast for there to be no spashes and theres too many seperate wobbles.
looks very nice though.
dannycos87 2 years ago
this looks real.
theAlijan 2 years ago
Comment removed
chrisxx32 2 years ago
dude have you ever been on the sea cos your wrong the water is going at a good rate
dreamless1234 2 years ago 9
Yeah, it's almost perfect. The only thing that could be improved is the lighting, but then again I have seen water that looks exactly like that before.
ross817 2 years ago
it's look good but the sky it's pic , i think this dream secap water ,if this dream secap water why you don't use dream secap sky it's look better
ahmad3d 2 years ago
looks like the water in Call of duty world at war
Joshf360 2 years ago
great
howtokrew 2 years ago
looks rela realistic
oli5793 2 years ago
You have to rememeber that the oceans color depends on two factors. How deep the water is and the color of the sky.
Deeper = darker
Lighter sky = lighter water
So i think the animation looks great but it would have looked alot better if you took into consideration those two factors. In my opinion i think it would look better if the backround was more of a night time theme and if the backround was animated as well it would look a bit nicer.
Hope I helped :)
makaocloud 2 years ago
To be honest it looks like they did look into those factors. It's most likely in the middle of a sea/ocean so is very deep, and with the clouds over creates a very dark environment, which causes such dark looking water, almost black.
jayboy81101 2 years ago
good job but the sky seems like a pic and its colour not good with water and with the lighting
egyptianstrider2000 2 years ago
This is disturbing...
OblivionFall 2 years ago 3
seen better done better, but nice background !!!
technoo7 2 years ago
This is good, i mean, i cant even do this, but it looks sticky. The animation is great, and i dont expect myself to do what you did. :)
Mazza4Azza 2 years ago
i made it sticky
omgfocker 2 years ago
omg that looks more mental ray than scnline man ... :)
Roxas99Yami 3 years ago
cool
invisibleTricker 3 years ago
to jello-like
FlashFuel 3 years ago 2
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AmbitiousERIC 3 years ago
how on earth you do that? i cant find tutorials for good water effects anywhere. i can just add noice but it doesn't really move :P
wildbore84 3 years ago
u go 2 helper and use the water tool
fineone1987 3 years ago
im in helper but i can't find a water tool. which sub box is it under?
wildbore84 3 years ago
this is awesome i think, and if you have some sort of animated clouds.. maybe live action footage or something, it would be superb.
theAlijan 3 years ago
well done
born2stab 3 years ago
noise is not equal to waves
Camtrack 3 years ago
really cool. low light levels and long shadows work realy well in max.
matmilne 3 years ago
I never use the default render. I use VRAY.
AtlantiXYL 3 years ago
You know what mate ............. Love it!
gregswinton 3 years ago
your horizon is off, should lower, and impercieval as you gofarther away, water looks too thick
praxisnode 3 years ago
look like oil, way too dense
TriangularFilms 3 years ago
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Nice. check out mine its WAY better!
ImmortalKingAnmtn 3 years ago
it looks like those CG cutscenes
naruhearts1 3 years ago
Hmmm... Nice, but it looks too dense.
samuelcohen1 3 years ago
that looks exactly like the ocean
davvidjjdj 3 years ago
Really nice piece of work, check out my 3DS max animation mate. Good work and keep it up !
Individuals11 3 years ago
Nice work Water is one of the hardest things to animate.
zachdragon95 3 years ago
exactly what reg said.
drumboarder1 3 years ago
As a novice 3dsMax user, this intrigues and impresses me.
Reg6031769 3 years ago
man the water itself looks kinda unreal....the particles stick together....it just moves upward and downward
tareksabra 3 years ago
anyone wanna make a simple/advanced fps game in 3ds max 9? we can be 3-10 man
luagamedesigner 3 years ago
i would love to but i might need a little guidance becuase i have 09 but i study 3ds max at my college
poposley1 3 years ago
Very good indeed - don't listen to the keyboard warriors! (I'm an animation lecturer)
elvisfchrist 3 years ago
:) thank you very much!
utterchaotic 3 years ago
I'm guessing dreamscape?
thepcdude 3 years ago
DId you read the description? It says 3D's Max!
Rez6xx 3 years ago
Dreamscape is a plugin! And when its done generating the polys/whatever it may be, 3ds max may be the renderer!!!!
thepcdude 3 years ago
couldnt this have been done with a plane with an animated noise in Z axis with a water texture + bump map?
MouthofSaurons 3 years ago
if you want really good water, try the program waveline. I'm not sure if it costs anything, but it's powerful for liquid simulations. this looks alright though - as has been said, kind of unnatural looking but better then anything I could do.
asheyboy101 3 years ago
sorry, I meant flowline.
asheyboy101 3 years ago
waveline is a pro water tool, used in posiden and many others, and trust it costs quite a bit but if your in the pro area and don't have then then ask your boss why not!
hale992 3 years ago
water look like oil...
chepman 3 years ago 2
Read "Deconstructing the Elements" by Pete Draper. If you wait another month, they have the 3rd edition coming out. Uses the same technique shown there. Very nice job btw ;)
ghost12332 3 years ago
i think the water looks pretty awesome..!
can you show how you did it?
artoke84 3 years ago
nice ... but i think the water is a little bit gooy but still a asome animation
KarazyBoy 3 years ago
Nice work... It's mostly believable, but the water is a bit too active. If it's moving that much, it should have waves. If it's out in the middle of nowhere, it should have smaller noise/whatever bump map you used. Chaoxxxxx, you could be a little less rude. >_> Nice job. 5 stars. :)
MrPoog 3 years ago
This comment has received too many negative votes show
I didn't say you are fake, I said your water looks fake. Yes raytraced maps are useful but in your application it looks plastic at best. Give me about an hour, I'll crank out a rendered example.
Chaoxxxxx 3 years ago
Look Im not saying you can't do better. I used the default scanline renderer to make this because at the time I didn't know mental ray. I just don't want people here to think I used some tutorial to create what you see here. I guarantee you that this is all my own. Ill give you the scene file to prove it...
utterchaotic 3 years ago
This comment has received too many negative votes show
if you say so, all I know is that I type in "3ds max demo reel" in to Youtube and just come up with a bunch of stuff that I recognize from looking at tutorials. You may be indeed very lucky to end up with results similar from a professional tutorial. If that really is the case, congratulations. To the others out there who are ripping off tutorials...well...your time will come.
Chaoxxxxx 3 years ago
thank you.
utterchaotic 3 years ago
Oh an just another FYI, you can do this, except without the static geometry (and overall fake feel) with a real dielectric shader and it takes almost no time to render (if you do it correctly). I average maybe 28 seconds a frame for photo-real water @ 1720. So...might want to rework this one...or re-read that tutorial.
Chaoxxxxx 3 years ago
I have not used this book/tutorial to aid me in my animation. The animation you see if 100% mine. I value and welcome criticism but with this kind of criticism concrete proof needs to be provided as well. I have no way to prove myself correct so therefore I challenge you to recreate what you see here using this book/tutorial and append it as a video response. Just to make things clear raytraced maps are widely used in reflective materials such as water. Maybe thats why you think I am fake?
utterchaotic 3 years ago
It is called "Deconstructing the Elements" by Pete Draper. I'm sure Mr. Draper would be happy to see his work recreated in a half-assed fashion and reclaimed as someone else's.
Chaoxxxxx 3 years ago
awesome man, you know I actually have the book with the tutorial you got that from. Glad to see you reposting things other people have done.
Chaoxxxxx 3 years ago
I would love to see this tutorial/book as I have not used any tutorial or book to create what you see here. Please show me the original as well. I am extremely opposed to theft of others work but I can assure you that this is 100% my own creation. The only help i have had with my 3d animation comes from he reference guides and tutorials with 3ds max and even those do not have a step by step guide to creating what is represented here in this animation. Please provide proof of you claim...
utterchaotic 3 years ago
what texture did you use? Raytraced or 3ds max ground water?
GothMikau 3 years ago