Added: 4 years ago
From: utterchaotic
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  • tutorial PLS? xD

    subbed

  • *sigh* now i have to find njra123's comment -.-

  • Now I want to make Jello

  • for only $6,000

  • what is that mental ray everyone is talking about?

  • @b112938 its a rendering plugin

  • I have mixed feelings about this.  I looked closely and the water is not moving naturally. I would have used Mental Ray rather than scanline personally. I think your picture would have turned out a lot nicer. In terms of realism for the water, it could have been so much more real. Do you have any newer updated water simulations?

  • i feel like the water has no real waves. its just moving up and down. waves move from a to b.

  • U did a really good job bro, is it hard?

  • 45 people can't swim!

  • @w0to XD yo no se nadar =( pero no voté negativo =D

  • @Eljuli0223

    what's that in English?

  • @w0to "XD I can't swim = (

    but I didn't vote negative =D"

  • no moving clouds :(

  • it's like a Oil

  • If the sky moved it would be awesome ;)

  • i suppose you used noise on a plane. to all those who think the speed is weird:

    he did not change the curve of the noise phase. this is why it slows down then speeds up then slows down. to fix this, curve editor>select points>linear

  • anytime i see realistic water animation in games it make me thirsty :P

  • bliss......................

  • THIS IS VRAY EVERY MODY KNOW DAT

  • it looks like liquid metal

  • This is absolutely fantastic. I think the reason anyone would say anything about how the water looks doesnt let the animation roll. When you first start to animate the texture, it has a certain curve on it, so the animation starts slow, then picks up its speed. Thats the only reason people would say that this isnt fantastic looking water. Really really well done!

  • the viscocity (sorry if i spelled wrong) seems to be to high... its kinda like... ehm the thing u can walk on if you run but sink in to if ur slow.... (when something comes in fast it rejects it... if its slow it "swallows" it) you do it much better then me tho... i was super happy when i made a box float in the reactor premade water.... ^^

  • great job!! looks cool, can I ask how long this took to render?:)

  • Red Giant Psunami > 3DS max Water

    :D

  • Wow this is just awesome, teach me how to do that lol i wanna learn

  • good but its like OIL

  • @morpherz

    might be an animationof the gulf of mexico...

  • FAKE AND GAY

  • should have had the sky at night time or something then it'd be perfect

  • Looks like several wake boarding boats just crossed paths through that area, leaving wakes behind them.

  • WOAH i thought that was real for a sec!!!!!!!! AMAZING 2 thumbs up!

  • wow, I started getting queezy. I thought Titanic was going to appear, 1st rate

  • SOOOOOO COOL!

  • psunami in after effects is better, but then again 3ds max is not made for water. This is pretty good.

  • omggg nice

  • awsome! Do you know were I can found a tutorial for doing this with Max? I just found tutorials for splashing water.

  • @njra123 are you joking? or are you really that stupid.

  • @njra123

    true but they had a team to do that, this was one guy..

  • @njra123 OH REALLY??? See, I have only five brains cells, so I just don't notice things that people with 6 brain cells see.

  • @njra123 LOL

  • Guys can,t you understand use Material Editor , reactor , mental ray , Box =)!

  • well tahts easy sorry dude 3/5 i can do same actually if that was your first i would give 90/5 sorry ! Dude 3/5

  • tutorial x3 pls?

  • sick

  • dude can u give the animation tutorial fr it?

  • Not too bad, the amplitude of waves may motivate breaking some.

  • Can someone please tell me how your material is setup. Is that a straight fractal displacement and raytrace??? All my water looks fake! (I don't have dreamscape)

  • Why did you use the scanline render engine? Mental Ray with Final Gather is muuuch better!!

  • When learning CG you should start with the basic and do things the hard way in order to build an understanding on why you do certain things. Once you have this basic foundation then you can use whatever tools you want to make it better. Mental Ray, VRay, PRman etc.. Understanding the basic tools will make you appreciate the more advanced ones far greater and will allow them to speed up your work-flow rather than hinder its progress...

  • tutorial please

    i can get the water effect but how did u animate it

  • Gosh easy chnage the Phase!

  • wat r u talkin about

    i use autokey

  • @utterchaotic Totally agree with U

  • @utterchaotic really its not that hard. when i starten, i went to mental ray

  • @utterchaotic I guess that may be true. But why on earth would you use bezier-curved keyframes for animation? I know so because your water comes slowly to full speed and then stops at the end. Linear keyframes don't have this problem...

  • @QUATR00 I'm a shading/lighting guy and when I made this I didn't even know what the graph editor was. Definitely not an animator : /.

  • @utterchaotic You can use linear interpolation right away without even having to open graph editor. There's a little square button right n the timeline that lets you choose keyframe interpolation curves :)

  • @utterchaotic I can respect that too. I started on the regular maya software rendering, before I moved up to mental ray and prior to that had several years of Blender under my belt, so what you say does make sense, although I also quickly moved up to mental ray from regular software rendering. There is so much amazing stuff to learn about Mental Ray.

  • depends... You can get amazing results with scanline. But yes MR is a better renderer

  • do u think u can make the clouds move it would be more realistic

  • Looks like a sea of slime but it still looks great

  • @zheffner666

    its the gulf of mexico! :-P

  • Almost. Somewhat the rendered water always looks like water with gasoli on top. It reminds me when I was a kid at the yacht club, the water besides the boats when there is a gasoil split looks just like that. I believe it needs more reflection. Plrobably with an HDRI texture, my guess.

  • Wow, there are some real critics here. I thought it looked pretty good. Damn near real. There are some flaws in it but it's really good. I guess some of you guys are much better at it than I am though.

  • you need to set the interpolation of the animation to linear. that way it will be the same speed at the beginning and end as it is in the middle. it could be better.

  • Oh that's a great idea! I'll use that tip too! Thanks!

  • dude wat raw water its a little better than the water i made lol on 3ds max 9

  • You have to animate the V value of your material.

  • looks great, My work isnt as near as good as this yet

  • actually it's not look real .. you should make reflection to the atmosphere not to white color

  • Still looks a bit too slimy... like a more liquid version of tar.

    If you see what i mean.

    But hey, it still looks good.

  • Did you make a plane,

    add water material,

    put two noise modifiers on it?

    And how long id did it ake to render?

  • How much did you pay for 3D Studio max ? From what I've heard, price lies at 4.600 € (6.134 $).

  • he has the old one the new one is like $3500 or you can just hack it >.>

  • how much time did it took you for rendering? Also I don't agree with degemany! The atmosphere is good. Just one flaw, it should have some kind of activity in the sky. Maybe like clouds moving, birds, etc. Anyways, the animation is alot smoother than I've seen of many. Nice work. KIU

  • was titanic leaving there

  • Good and beautiful.

  • No dreamscape was not used......

  • probably u used `plug in` dreamscape. this si very fast result it gives but as i see in your animation ,if u use dreamscape or not automatic reflection doesnt work! Your sky is so bright but sea is so dark u should play with any compositing programme for better result...keep it up

  • With my spec.. that would blow my computer up...

  • im wondering, do you guys have any idea of how much does a second of a render video costs on the international market??? any idea??

  • I'm unsure on what you're asking here?

    you want to Buy/sell Rendered footage?

  • i work in architecture, so, how much can I get for a 1minute video for example.... if someone buys it to me...

  • Well in actuality it all depends on the project and how much work the CG artist does. I did a few architectural renderings for a client a while back and while the all were the same thing some required a bit more work than others. I would say after review of the project that I could only then give an accurate bid.

  • so it's 3d max?!  looks cool, i'm learning max,but stell can't make water,fire and smoke T_T

  • How do u render a movie in 3ds max 9? I cant figure it out!

  • go to render, then set it to active segment (it's on the top) Then on the bottom, click ave file, and choose .avi then start rendering

  • Cant find the ave file thingy...

  • oh sorry, save file ;) Typo :P

    Then choose avi, set the codec, start rendering

  • go to render, then in the window that opens up, have it on the common tab.

    select the range of frames you want to be rendered.

    output size (use pal its easy)

    go down to render output, hit files...

    name it and put it in a folder and save it as avi file.

    hit render and you good to go :)

    comment back if you get stuck lol

  • you're better off saving as Jpeg's then compiling them all together in Virtual Dub.

    when Rendering Jpeg you don't have to worry about if you're machine crashes, or you need to give it a break. with AVI if the machine crashes you're file becomes corrupt.

  • thats a great justification of why save it as Jpeg!!! now ill do it that way, mmm.... but, whats the best way to compiling them together?? RAM player or whats Virtual Dub?? its a plug in or its part of 3ds max?

  • Virtual Dub is a separate program, free to download, it can compile Image sequences together and Render it out as an .avi sequence.

    I would also Recommend you download DivX codecs for Compression.

  • it's over 3 thousand dollars. that's what the professinals use. skrek was made using that software

  • use oceanwaves plugin, it's free and more realistic

  • where do iget this software?

  • Pay thousands of dollars for it.

  • i herd it cost like 200 dollars ^^

    nit 1k

  • I think for a student license yeah but full copy is like around 3.5k to 4k.

  • shit really i got from the pirtatebay

  • the front should move with the back water but overall pretty good!!!! :3

  • this is pretty good for a plain with an animated noise and shader material thumbs up ^^

  • This is very nice, man! But may I recommend a better program for fluid simulation? Try a program called Realflow. It's much more real than simulation done in 3ds Max and you can make the fluid in Realflow and then open it in 3ds Max afterwards. =)

  • waves are going in wrong ways

  • the water further back is moving just like the front. I should be a lot less moving.

  • I can't really put my finger on it, but there is something that makes the water feel wrong in a strange way. But very good work mate.

  • well water going up and down in wrong way. pattern is missing.

    Thing is, those moves are cosed by wind and drifts but on this film it looks bit like water going up from holes on bottom.

  • it doestn really have the color it would have if the sky was like it is and the clouds or nothins moving....like the background sky part looks fake its bad quality pic or something but good job

  • the thing that's wrong is that he didn't make any bump-map animation(the water's moving.. but if you'll look closer the "small" waves have no movements at all..).. and that makes it feel stale although barely noticeble..

  • it looks real but the animation is a bit off. its moving too fast for there to be no spashes and theres too many seperate wobbles.

    looks very nice though.

  • this looks real.

  • Comment removed

  • dude have you ever been on the sea cos your wrong the water is going at a good rate

  • Yeah, it's almost perfect. The only thing that could be improved is the lighting, but then again I have seen water that looks exactly like that before.

  • it's look good but the sky it's pic , i think this dream secap water ,if this dream secap water why you don't use dream secap sky it's look better

  • looks like the water in Call of duty world at war

  • great

  • looks rela realistic

  • You have to rememeber that the oceans color depends on two factors. How deep the water is and the color of the sky.

    Deeper = darker

    Lighter sky = lighter water

    So i think the animation looks great but it would have looked alot better if you took into consideration those two factors. In my opinion i think it would look better if the backround was more of a night time theme and if the backround was animated as well it would look a bit nicer.

    Hope I helped :)

  • To be honest it looks like they did look into those factors. It's most likely in the middle of a sea/ocean so is very deep, and with the clouds over creates a very dark environment, which causes such dark looking water, almost black.

  • good job but the sky seems like a pic and its colour not good with water and with the lighting

  • This is disturbing...

  • seen better done better, but nice background !!!

  • This is good, i mean, i cant even do this, but it looks sticky. The animation is great, and i dont expect myself to do what you did. :)

  • i made it sticky

  • omg that looks more mental ray than scnline man ... :)

  • cool

  • to jello-like

  • how on earth you do that? i cant find tutorials for good water effects anywhere. i can just add noice but it doesn't really move :P

  • u go 2 helper and use the water tool

  • im in helper but i can't find a water tool. which sub box is it under?

  • this is awesome i think, and if you have some sort of animated clouds.. maybe live action footage or something, it would be superb.

  • well done

  • noise is not equal to waves

  • really cool. low light levels and long shadows work realy well in max.

  • I never use the default render. I use VRAY.

  • You know what mate ............. Love it!

  • your horizon is off, should lower, and impercieval as you gofarther away, water looks too thick

  • look like oil, way too dense

  • it looks like those CG cutscenes

  • Hmmm... Nice, but it looks too dense.

  • that looks exactly like the ocean

  • Really nice piece of work, check out my 3DS max animation mate. Good work and keep it up !

  • Nice work Water is one of the hardest things to animate.

  • exactly what reg said.

  • As a novice 3dsMax user, this intrigues and impresses me.

  • man the water itself looks kinda unreal....the particles stick together....it just moves upward and downward

  • anyone wanna make a simple/advanced fps game in 3ds max 9? we can be 3-10 man

  • i would love to but i might need a little guidance becuase i have 09 but i study 3ds max at my college

  • Very good indeed - don't listen to the keyboard warriors! (I'm an animation lecturer)

  • :) thank you very much!

  • I'm guessing dreamscape?

  • DId you read the description? It says 3D's Max!

  • Dreamscape is a plugin! And when its done generating the polys/whatever it may be, 3ds max may be the renderer!!!!

  • couldnt this have been done with a plane with an animated noise in Z axis with a water texture + bump map?

  • if you want really good water, try the program waveline. I'm not sure if it costs anything, but it's powerful for liquid simulations. this looks alright though - as has been said, kind of unnatural looking but better then anything I could do.

  • sorry, I meant flowline.

  • waveline is a pro water tool, used in posiden and many others, and trust it costs quite a bit but if your in the pro area and don't have then then ask your boss why not!

  • water look like oil...

  • Read "Deconstructing the Elements" by Pete Draper. If you wait another month, they have the 3rd edition coming out. Uses the same technique shown there. Very nice job btw ;)

  • i think the water looks pretty awesome..!

    can you show how you did it?

  • nice ... but i think the water is a little bit gooy but still a asome animation

  • Nice work... It's mostly believable, but the water is a bit too active. If it's moving that much, it should have waves. If it's out in the middle of nowhere, it should have smaller noise/whatever bump map you used. Chaoxxxxx, you could be a little less rude. >_> Nice job. 5 stars. :)

  • Look Im not saying you can't do better. I used the default scanline renderer to make this because at the time I didn't know mental ray. I just don't want people here to think I used some tutorial to create what you see here. I guarantee you that this is all my own. Ill give you the scene file to prove it...

  • thank you.

  • Oh an just another FYI, you can do this, except without the static geometry (and overall fake feel) with a real dielectric shader and it takes almost no time to render (if you do it correctly). I average maybe 28 seconds a frame for photo-real water @ 1720. So...might want to rework this one...or re-read that tutorial.

  • I have not used this book/tutorial to aid me in my animation. The animation you see if 100% mine. I value and welcome criticism but with this kind of criticism concrete proof needs to be provided as well. I have no way to prove myself correct so therefore I challenge you to recreate what you see here using this book/tutorial and append it as a video response. Just to make things clear raytraced maps are widely used in reflective materials such as water. Maybe thats why you think I am fake?

  • It is called "Deconstructing the Elements" by Pete Draper. I'm sure Mr. Draper would be happy to see his work recreated in a half-assed fashion and reclaimed as someone else's.

  • awesome man, you know I actually have the book with the tutorial you got that from. Glad to see you reposting things other people have done.

  • I would love to see this tutorial/book as I have not used any tutorial or book to create what you see here. Please show me the original as well. I am extremely opposed to theft of others work but I can assure you that this is 100% my own creation. The only help i have had with my 3d animation comes from he reference guides and tutorials with 3ds max and even those do not have a step by step guide to creating what is represented here in this animation. Please provide proof of you claim...

  • what texture did you use? Raytraced or 3ds max ground water?