Added: 2 years ago
From: DavidXNewton
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  • Btw what do you use to record your videos? Fraps doesn't work with the game for me (since aero desktop options in Fraps doesn't work on this computer) and CamStudio won't work because it doesn't record sound from my speakers.

  • @DJOmnimaga This was done in Camstudio - I have the 'Record from speakers' option on. If fiddling with that doesn't work, you could also record your speaker output using Audacity and then combine them later...

  • @DavidXNewton The issue is my computer has no stereo mix/record from speaker option in audio/mic settings. They got rid of that in most new computers for copyright reasons (people abused it to rip music from Youtube). As a result, the only program that can still achieve such thing for me is Fraps.

    On my old Intel Celeron I had no problem, but it's broken right now.

  • @DavidXNewton Actually nevermind my last comment. Now I'm just using the 3.5 mm to 3.5 mm wire trick (plugged in audio out and mic jacks). CamStudio recording gives poor framerate compared to Fraps, though.

  • Can you get that much health and powerups in the demo?

  • @Wabisuke6 Wait, nevermind. I din't notice Luminous Tower A opened up.

  • @Wabisuke6 yeah i have the same amount in the demo

  • Nice game i have meen using mmy2 to create games to but i havent been able to make anything with graphics as good as this

  • @giglamesh You know, not ten minutes ago I was asked if I'd done any work on CT2 recently, as well... that, and comments like these, are what drives me to finally get it together and finish it. Thanks a lot for your words - and I'll make sure that it gets completed!

  • Super, i have bought MMF2 for create games, so, SEEING this game go me happy, it's unbelievable, i love this game! And i want create some very good game like this. Congratulations!

  • @MrAtanacius Thanks, I'm glad to provide some inspiration, and to see more people getting into MMF2 - good luck with it :)

  • Amazing, looks much more fun, and a wee bit less challenging, than the original!

  • Which program do you use to compose the music?

  • It's done in Modplug Tracker.

  • This Game is the best.

  • Hey, do you use fastloop or advanced platform object for your player's movements? I know you can do double-jump for both, so it could be either. Or do you write your own movement entirely using alterable values?

  • I use a custom platform movement that works through alterable values - it's basically the one that I went through in my platform tutorial ("Custom Platform Movement" on Clickteam's site under Tutorials).

  • Who does your music?

  • Me :)

  • Nice. What program(s) do you use?

  • All this game's music is done in Modplug Tracker - I never really moved up from that, even though it's getting on a bit now.

  • I absolutely love the light concept.

    I find the creative process nearly impossible to juggle with the technicalities. I'm impressed with how many good ideas you have managed to impliment considering the limitations of MMF2.

  • MMF2 can do a surprising amount, for something that abstracts away so much raw programming :) You need to get used to its way of thinking in some areas, but you can produce quite complex things (see the journal post linked in the video description for how this boss works).

    Thanks for the comments, too, I'm glad to hear you like it :)

  • very impressive i" m also makig a game with MMF2 but it's not nearly as good as yours

  • i'm making a game called "slicer". i've made some music for it thats almost as good as this.

  • nice this game is getting more kick ass everytime i see a video

  • Heh heh, very cool!

  • It looks pretty cool.

    Also, is the missle attack in relation to the amount of health the boss has or the time that has passed?

  • It gets more and more likely to happen the lower on health the boss is, down to there being a 1 in 2 chance of it doing that instead of a normal attack when it's nearly over.

  • That's pretty cool. But I think there should be a guarentee of it doing that if it's almost over, or it doing that after a certain time after it reaches a certain point in it's life. The boss seems to have a pretty complex AI.

    Is the triple laser attack random?

  • It's a possibility - I can always experiment around with the chances and see what works best. I'd definitely like players to see it at least once - the curving missiles took me a while :)

    There are sixteen laser sequences, picked at random - paying attention to the pattern the lights stop on can show you in advance what it's going to do. The ones that it chooses from are changed as health decreases, so there's more of a chance of getting difficult ones later on.

  • Brilliant work!...Say, I'm trying to get this Ghosts & Goblins-type fan game off the ground. Would you be interested in collaborating the programming side while I work on the art? Please let me know.

  • It sounds like a great project, and I'd love to but CT2 itself has been nagging at me for ages and I've still got a lot of work to do on it yet :) You could check Clickteam's forums, though, if you're looking for a game maker.

  • I have, but no one at the click team forums seems to be interested in helping out or forming a team to work on the project. Go figure. One question: are you using the platform engine that MMF2 comes with or did you make one from scratch? I'm looking for a good step-by-step tutorial video for making platformers with MMF2. Know of any?

  • I'm using my own - I wrote a tutorial for the base of it (it's under Custom Platform Movement on the Tutorials page, I think, and there's a working example included in the ZIP), and a couple of other people have asked me to put it into a video as well, so I might see about doing that when I have some spare time. I've just noticed you asked the same thing on one of my earlier videos and I never replied :X

  • Comment removed

  • This is one of the most awesome things I've seen that have been done in MMF2.

    Can I download a demo from somewhere?

  • Thank you! There's no demo available yet - I really need to see about getting one out soon, but it's going to be a job deciding how to cut what I have down into a demo version!

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