Added: 2 years ago
From: pylon256
Views: 15,436
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  • He must be running SLI to get that kind of framerate.

  • fallout 3?

    

  • We could also enter 3D models manually. I measured coordinates on a model of a WWII German King Tiger tank and then punched cards with the vertex coordinates and polygon vertex lists. There's a photo on the NCSU web page listed in this video's description.

  • Wow, that's USS Enterprise on Star Trek

  • Dam take that long to render something that doesn't have reflections, ooh, wonderful animation in the 70s though.

  • Forget about the year, what's the star date?

  • These videos of vector graphics from the early 70s totally freak me out. I didn't realize there were systems capable of this type of stuff around that time period.

  • was this crysis for 73?

  • Wow, you really must feel proud be a pioneer of the 3D industry. I can only imagine how frustrating it must have been to do that wire frame line by line. I think you should get a better film to video conversion done considering the value of what you're showing here.

  • Boldly designing what no man had designed before...

  • it is possible but it must as take incredible pc power

  • lol its that startreck spaceship

  • Nice.

    '73 is a little before I got into it (was 12 at the time and my brother was trying to explain 'latches' to me :)

    I lived with a girl that worked at Adage back around '83/'84. IIRC, at the time she was there, they were working on the first generation of processors to use Z-buffering entirely on-chip.

    Hard to believe we're talking almost 3 decades; it seems like another lifetime . Thanks for the walk down memory lane, though ;)

  • Although I never involved myself in the topic, I always thought 3D graphics were developed in late 90's... Strange.

  • @Max0Inq

    have you never seen TRON?

  • @HipHop1981 I have seen Tron but I never checked when was it made.

  • Star Trek makes everything epic.

  • I never owned a color TV for the purpose of watching TV. I eventually bought a portable color TV to use as a monitor on my Apple IIe. After a few weeks, I decided that since I had a color TV, I may as well connect and antenna to it. I watched TV for an hour or so, and then went back to using it with the Apple... far more interesting even back then.

  • We start off connecting computers to TV's, graduate to using our fancy high-tech computer monitors, and now here we are, connecting our computers to TVs again. LAL.

  • I'm glad Star Trek and Computer Animation are paired together like this, it seem appropriate to have such revolutionary things together :)

  • STAR FOX!

  • @baneskrbic DO A BARREL ROLL!

  • 1973?? Looks too good for '73.

  • Thanks for the complement - This work was shown at the first SIGGRAPH conference in July 1974 (Eastman, J. F., "An Efficient Scan Conversion and Hidden Surface Removal Algorithm") and as I recall was running well before then. We had one of the very earliest labs with a color display system. I joined the lab in 1972 and Glen Williamson and Jeff Eastman got the color display system running in 1972 that year. We put together the 3D modeling program and created some models in 1973 I am pretty sure.

  • @pylon256 May I ask, what was that model at 0:09 ? Please reply, I'm very interested in this.

  • @Drwhofanindatardis I guess you mean the model that looks somewhat like the USS Enterprise from Star Trek? We wrote a simple interactive modeling program that ran interactively on the AGT-30 vector display system. You could create a solid of revolution like a cylinder and then duplicate and/or move it around to create compound objects made of several cylinders or other geometric figures. So "starships" were a natural thing to create this way. Crude, but fun and showed that the renderer worked.

  • @pylon256 That thing HAS to be at least a 32-bit computer!

  • @Pinkergloop The vector graphics were done on a 30-bit computer, an Adage AGT-30 built in 1969. It had a special hardware matrix multiplier for 3D transformations. The matrix multiplier was called the hybrid array because it used both analog and digital processing to provide the necessary speeds. The polygons were passed via a custom 16-bit parallel interface to a 16-bit minicomputer, a Varian 620, which performed the hidden surface computation (Watkins algorithm).

  • Then the Varian 620 wrote scan-line segment run-length codes via another custom 16-bit parallel interface to a buffer which wrote one scan line at a time onto a 3-track analog video disc, which in turn drove RGB video to the display.

  • @justin76pa Good? Are you kidding? Watch Tron to see what they did in 1982.

  • @hluizr No, I am quite serious. Keep it in the proper context. 1973, that's friggin' good.

  • LOL RENDERING

  • Computers connected to TV´s! Those were the times. Nice.

  • thats cool!

  • Magic! :)

  • USS ENTERPRISE!

    COOL

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