Added: 5 years ago
From: robcat2075
Views: 76,008
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  • hahahaha.i like it

  • Nice! Great job on those weight shifts!

  • I have a question. I bought animation master about two months ago and have no idea how to use it. I find tasks that should be easy suck as making a box to be impossible! Every time i try to make something it always turns into a vase! could you help me by making a tutorial or something?

  • @IanTheCameraGuy

    1- do the modeling tutorials in "The Art of Animation:Master", those explain quite a bit about how to do things in A:M. You got it with A:M as either a booklet or PDF and you can also download the PDF at w w w (dot) hash (dot) com (slash) reference (dot) htm

    2- come on over to the A:M forum at hash (dot) com (slash) forums and someone will almost always help when you have a specific question. (vague questions are hard to answer)

  • @robcat2075 Thanks for the help! :)

  • Wow...this animation is really good.

    It may not be perfect, but it still makes me wonder if you do this for a living or just for fun..

  • @postrock Thanks!

    I'm afraid i do animation neither for a living nor for fun!

  • @robcat2075 hehehe hey wow, you dont do it for a living, and also not for fun?  ehm.. for reasons related to masochism maybe :)?

  • nice work, really get the feeling of weight

  • Comment removed

  • @kindofdoon

    aw... that was a good comment.

  • @robcat2075 It appears my comment has been deleted...Did you delete it? I forgot what it said.

  • @kindofdoon

    no, I didn't delete it

  • the animation is so solid that i'm gonna be the one guy to nitpick :-P Frame-160 his knee clips the plane of the ramp...tsk tsk..and you call yourself an animator...haha..but in all seriousness this is a super kickass heavy push sequence...the vibrations in his heel and elbow are quite realistic..excellent stuff!

  • @peteandmikeband

    thanks! Yeah, the knee and other details have bugged me over the years. I actually revisited this a few weeks ago to try a stereoscopic version and it made the problem even more obvious so it might get tampered with.

  • send me private msg and tell me where you download the program pls*.*

  • @ShakaryPT

    Animation:Master is sold at hash.com

    there's no free download version.

  • brilliant!!

  • Ooooooh

  • 3 people are idiotic

  • wow

    the way he shakes , the way he moves , the way he reacts !!!

    excellent

  • Very nice, i like the muscle shake you gave in the end it helped get the idea of him struggling across very well !

  • wow that's cool stuff! liking your style!!!

  • i like it

  • This is  very good. I like the follow through of him rolling on the barrel. I, also have been using Animation:Master, for 2 or 3 years. How long have you been using it?

  • Thanks!

    I've had A:M since V4, about 1996(?). I used it on and off but only got into "serious" character animation in 2004

  • How long did it take you to do this? And what type of skeletal rig was used? (Also, you can see what you think of my animations at my Youtube channel.)

  • I think we spent either 2 or 3 weeks on this assignment. I was doing about 12 hour days, 5 days a week on these things. It took about two or three days between the time you submitted and the mentor's crit got back to you.

    The rig was TSM2

  • nice

  • Nice job. I know how long that stuff takes in A:M... my "Door's Stuck" project took hours and hours.

  • Amazing detail even down to the knee wobble under the strain!

  • nicely done.

  • nice

  • Nice job.

  • could i grab a link for that .mdl file you used. He's so cute :D

  • thanks. The enrollment agreement witn AnimationMentor prevents us from redistributing the characters, even ones I modeld myself to look like them.

  • Damn, thanks anyway

    maybe when you complete your course you could send em?

  • Can't do it. Agreeing not to redistribute them means agreeing not to redistribute them. What that means is that I've agreed not to redistribute them. In other words, I've agreed not to redistribute them.

    There's nothing magical about the AnimationMentor characters. They're really very basic and anyone could make something similar in any 3D program.

  • Yeah, I agree, most od the people think that using those char, you cud animate well.

  • well animated.

  • The body shudders around frames 190 and 230 are excellent and really add a lot of personality to the struggle. Nicely nuanced!

  • I thought this was an Animation Mentor student piece when I first saw it but the hole in the cap of the cylinder is Animation:Master all the way!

  • It IS an AnimationMentor student piece and it WAS done with Animation:Master.

  • That's fantastic! I didn't realize that non-Maya versions of the Animation Mentor characters existed. I'm impressed to see that Stewie exists in spline form as well.

  • I had to make and rig them myself. Another learning experience.

  • very good job

  • This is really awesome!! Out of all the push videos I've watched, this one has the most sense of weight and realism. Great job!

  • Thanks!

  • What Program Is This?

  • Animation:Master

  • That is really nice! The only thing that should improve in, is maybe his feet sliding down a little as he is trying to lift the object? Because right now it only looks half heavy, and it fell like a cat just as it slipped off the ledge. Other than that, this is really good

  • Nice !

  • hahaha...very realistic

  • Ouch!!! LoL

  • Excellent!!

  • that's excellent

  • wow

  • goooooooooood !!

  • very good! well done!!

  • That is really cool....the curves are very nice !

  • wow!

    Pretty good!

    I'd like to learn to animate like that..

    Congrat!

  • thanks. The character is AnimationMentor's "Stewie". They have one made for the maya users, but I had to make my own since I wasn't using maya.

  • really good, very smooth movement, and that finally shaking of the arms as he pushes it the last time was great. I was thinking about getting A:M, I've been torn, I like all the animation I've seen from people using A:M, but something like blender is completely free, but I really haven't seen much quality character animation from it. Blender does have some great physics and rendering. Wondering what you would recommend, A:M or Blender.

  • I don't know much about blender. A:M has fine rendering and does have the Open Source "Newton" physics simulation capability implemented as plugin. However, rendering and physics simulations have very little to do with character animation. A:M has first rate animation controls that allow fine animators to create the very nuanced motion. Don't expect any animation program to do the work for you.

  • muy bueno

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