Added: 5 years ago
From: TheShend
Views: 11,829
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  • 5:36 what the heck? sean is using aimbot lol

  • Oro moves suck... 99 hit combo my ass

  • Ah the infamous Oro Twelve glitch.

    And that Ibuki infinite is funny as!

  • To what I said below to bryanz09, let me say this:

    Unless you go by the name RX. If you're RX, you pull off rediculously unecessary combos in the middle of high-level tournament matches all the time. So much, in fact, that the audience almost always roots for the opposition since they know you'll win, anyway.

    Just sayin' is all. ;D RX ftw, anyone?

  • SOME of these combos can only be made if the opponent is near to reach the maximum of his/her STUN GAUGE.

    =_="

  • Yeah, but this video is meant more for combo freaks (Like myself) who like to know what a game's combo system's potential is. That, or for people who just like a good show. I mean, seriously, who DOESN'T like watching these insane combos?

    Most of them are meant more for novelty, anyway, like I said. Possible, but most likely not realistic. Like, don't expect to pull off a combo from this video in a competitive match. Plus, a lot of them require full stun length, which often doesn't happen. o:

  • The one with Oro was my favorite. That's a cool glitch.

  • the one w/ oro....... soooooo trippy

  • I hate max stun combos....

  • 99 hit super art FTW!!  =D

  • man, I'd hate to go up against you... i a'int never seen health bars go from full to decimated in seconds...

  • i don't think you can actually do all these combos in a real game.

  • No i mean for example how to do Uriens Tackle attack rapidly (7.20 - 7.24). To do the tackle you have back up for at least 5 seconds and push forward and kick. Its really annoying. There must be another way to use "hold" attacks more effectivly. The most effective character is Akuma cause you can use his attacks whenever you want (for example shoruyken) Please tell how to master the "hold" characters, would really appriciate it ;)

  • My adivce to you is to go to the shoryuken fourms Strategy Section for 3rd Strike, you'll find alot information to help you out, such as this snippet from Thongboy:

  • "Charge Buffering is when you charge during another move in order to have the least amount of "inactive" time possible. For instance, when you're playing Urien, it's helpful to do multi-tackle juggles like so:

    Charge back, press toward, hold the stick back again and THEN press the button (Roundhouse, MK, whatever).

    This allows you to begin charging for the next tackle before the previous tackle has even begun.

  • Uh its only 1 & a 1/2-2 seconds. And its called Charge buffering.

  • how do you do "hold" attacks rapidly?

  • I don't understand.

    If you're speaking about (example) walking and then doing chun li's rapid kicks; here's the procedure:

    Press kick rapidly, walk , press kick again

    It's not very clear so try this: jump and press kicks rapidly, then when you hit the ground just walk for a short period, and then press kick again; the system will keep the kicks you presses when juming stored. It's like charge partition but with something else

  • That yun combo was sick.

  • this sounds like a Mortal Kombat song. Strangely there is no info about zantuokoubou noise on the internet. I wonder if this song is from an anime.

  • It's a goa trance piece "Kabalah" by Astral Projection.

  • GOA; is that an albulm title? Sorry I am not to farmilliar with forein artists.

  • *Foreign*

  • sweet vid

  • ok to all the morons saying they've messed with the system direction, WHO THE FUCK CARES?

    like this is even doable in a normal match. its for entertainment people.

    and im 100% sure you cant do ANY of these combos with or without system direction.

    lol@u

  • There are no "kara cancel" in the Yun combo. That's a normal link combo, but they are using programmable controllers so they don't actually preform the combos but rather take their shitlong time programming them. And ofcourse inventing them.

  • AWESOME!!! The oro one was my favorite though lol, so cheesy yet so cool :)

  • I really love this video too much. It show us many cool combos with every character in third strike, maybe their aren't exactly 100% K.O. but they don't abuse too much of the stun gauge (well, in some characters only. :P).

  • WTF YANGS 99 HIT COMBO

  • I'm pretty sure this is on normal system direction; 99% sure.

  • 100% tempered with system direction for sure

  • This is on normal system direction. Just that when you're stunned, you can be juggled more. And almost all of the combos are on a stunned opponent....

  • best combovideo ever... even if contains system directions it doesn´t matter... important thing is creativity

  • when they have yun doing that crazy combo on alex, is that system direction or kara cancelling? someone please tell me

  • kara cancel and since big hit-box

    sorry for late reply or if you've found out already, iv'e just noticed this vid

  • the yun and yang ones must be system direction.

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