To what I said below to bryanz09, let me say this:
Unless you go by the name RX. If you're RX, you pull off rediculously unecessary combos in the middle of high-level tournament matches all the time. So much, in fact, that the audience almost always roots for the opposition since they know you'll win, anyway.
Yeah, but this video is meant more for combo freaks (Like myself) who like to know what a game's combo system's potential is. That, or for people who just like a good show. I mean, seriously, who DOESN'T like watching these insane combos?
Most of them are meant more for novelty, anyway, like I said. Possible, but most likely not realistic. Like, don't expect to pull off a combo from this video in a competitive match. Plus, a lot of them require full stun length, which often doesn't happen. o:
No i mean for example how to do Uriens Tackle attack rapidly (7.20 - 7.24). To do the tackle you have back up for at least 5 seconds and push forward and kick. Its really annoying. There must be another way to use "hold" attacks more effectivly. The most effective character is Akuma cause you can use his attacks whenever you want (for example shoruyken) Please tell how to master the "hold" characters, would really appriciate it ;)
My adivce to you is to go to the shoryuken fourms Strategy Section for 3rd Strike, you'll find alot information to help you out, such as this snippet from Thongboy:
"Charge Buffering is when you charge during another move in order to have the least amount of "inactive" time possible. For instance, when you're playing Urien, it's helpful to do multi-tackle juggles like so:
Charge back, press toward, hold the stick back again and THEN press the button (Roundhouse, MK, whatever).
This allows you to begin charging for the next tackle before the previous tackle has even begun.
If you're speaking about (example) walking and then doing chun li's rapid kicks; here's the procedure:
Press kick rapidly, walk , press kick again
It's not very clear so try this: jump and press kicks rapidly, then when you hit the ground just walk for a short period, and then press kick again; the system will keep the kicks you presses when juming stored. It's like charge partition but with something else
There are no "kara cancel" in the Yun combo. That's a normal link combo, but they are using programmable controllers so they don't actually preform the combos but rather take their shitlong time programming them. And ofcourse inventing them.
I really love this video too much. It show us many cool combos with every character in third strike, maybe their aren't exactly 100% K.O. but they don't abuse too much of the stun gauge (well, in some characters only. :P).
This is on normal system direction. Just that when you're stunned, you can be juggled more. And almost all of the combos are on a stunned opponent....
5:36 what the heck? sean is using aimbot lol
nguyenboy1 8 months ago
Oro moves suck... 99 hit combo my ass
Ruckislx 1 year ago
Ah the infamous Oro Twelve glitch.
And that Ibuki infinite is funny as!
elfirrepins 1 year ago
To what I said below to bryanz09, let me say this:
Unless you go by the name RX. If you're RX, you pull off rediculously unecessary combos in the middle of high-level tournament matches all the time. So much, in fact, that the audience almost always roots for the opposition since they know you'll win, anyway.
Just sayin' is all. ;D RX ftw, anyone?
CodyRockLee13 2 years ago
SOME of these combos can only be made if the opponent is near to reach the maximum of his/her STUN GAUGE.
=_="
bryanz09 2 years ago
Yeah, but this video is meant more for combo freaks (Like myself) who like to know what a game's combo system's potential is. That, or for people who just like a good show. I mean, seriously, who DOESN'T like watching these insane combos?
Most of them are meant more for novelty, anyway, like I said. Possible, but most likely not realistic. Like, don't expect to pull off a combo from this video in a competitive match. Plus, a lot of them require full stun length, which often doesn't happen. o:
CodyRockLee13 2 years ago
The one with Oro was my favorite. That's a cool glitch.
moonlitearthx14 2 years ago
the one w/ oro....... soooooo trippy
shingathing 2 years ago
I hate max stun combos....
acidglow 3 years ago
99 hit super art FTW!! =D
krlspvp 4 years ago
man, I'd hate to go up against you... i a'int never seen health bars go from full to decimated in seconds...
frostbyte346 4 years ago
i don't think you can actually do all these combos in a real game.
SheuhX 4 years ago 8
No i mean for example how to do Uriens Tackle attack rapidly (7.20 - 7.24). To do the tackle you have back up for at least 5 seconds and push forward and kick. Its really annoying. There must be another way to use "hold" attacks more effectivly. The most effective character is Akuma cause you can use his attacks whenever you want (for example shoruyken) Please tell how to master the "hold" characters, would really appriciate it ;)
Yerka90 4 years ago
My adivce to you is to go to the shoryuken fourms Strategy Section for 3rd Strike, you'll find alot information to help you out, such as this snippet from Thongboy:
TheShend 4 years ago
"Charge Buffering is when you charge during another move in order to have the least amount of "inactive" time possible. For instance, when you're playing Urien, it's helpful to do multi-tackle juggles like so:
Charge back, press toward, hold the stick back again and THEN press the button (Roundhouse, MK, whatever).
This allows you to begin charging for the next tackle before the previous tackle has even begun.
TheShend 4 years ago
Uh its only 1 & a 1/2-2 seconds. And its called Charge buffering.
IaIaPazuzu777 3 years ago
how do you do "hold" attacks rapidly?
Yerka90 4 years ago
I don't understand.
If you're speaking about (example) walking and then doing chun li's rapid kicks; here's the procedure:
Press kick rapidly, walk , press kick again
It's not very clear so try this: jump and press kicks rapidly, then when you hit the ground just walk for a short period, and then press kick again; the system will keep the kicks you presses when juming stored. It's like charge partition but with something else
whitecrowz 4 years ago
That yun combo was sick.
snizshizzle 4 years ago
this sounds like a Mortal Kombat song. Strangely there is no info about zantuokoubou noise on the internet. I wonder if this song is from an anime.
TheRealFesco 4 years ago
It's a goa trance piece "Kabalah" by Astral Projection.
qao 4 years ago
GOA; is that an albulm title? Sorry I am not to farmilliar with forein artists.
TheRealFesco 4 years ago
*Foreign*
TheRealFesco 4 years ago
sweet vid
AutoPow5000 4 years ago
ok to all the morons saying they've messed with the system direction, WHO THE FUCK CARES?
like this is even doable in a normal match. its for entertainment people.
and im 100% sure you cant do ANY of these combos with or without system direction.
lol@u
LovesToSpooge77 4 years ago 2
There are no "kara cancel" in the Yun combo. That's a normal link combo, but they are using programmable controllers so they don't actually preform the combos but rather take their shitlong time programming them. And ofcourse inventing them.
Cyrox666 4 years ago
AWESOME!!! The oro one was my favorite though lol, so cheesy yet so cool :)
bloodriotiori 4 years ago
I really love this video too much. It show us many cool combos with every character in third strike, maybe their aren't exactly 100% K.O. but they don't abuse too much of the stun gauge (well, in some characters only. :P).
manfredhajime 4 years ago
WTF YANGS 99 HIT COMBO
aznbreakerboi51o 5 years ago
I'm pretty sure this is on normal system direction; 99% sure.
tobemorecrazy 5 years ago
100% tempered with system direction for sure
RX50cent 5 years ago
This is on normal system direction. Just that when you're stunned, you can be juggled more. And almost all of the combos are on a stunned opponent....
zomggrass 4 years ago
best combovideo ever... even if contains system directions it doesn´t matter... important thing is creativity
evilurien 5 years ago
when they have yun doing that crazy combo on alex, is that system direction or kara cancelling? someone please tell me
superivian 5 years ago
kara cancel and since big hit-box
sorry for late reply or if you've found out already, iv'e just noticed this vid
DaigoJr 5 years ago
the yun and yang ones must be system direction.
balob 4 years ago