How did you write it with ogre? Was that bmw separeted on groups? (wheels and rest)
Plz if you have a code upload it if you can :) that will be very cool for me bcs i am doing a racing game in ogre. I have a track and a small muscle car xD. Reply on my account about it ;) [f you want :D see my job haha].
Just a guess but yeah they are probably all seperate models.
Not used newton but in ODE you can set up physics bodies and then use joints/pivots to join them together, can also add springs etc to join your wheels to your car's body
very cool. the movement looks very realistic. the high poly model and recording would easily explain the low FPS. (alot of that detail can be normal mapped, as your probably aware).
keep it up. i've just gotten into c++ now and im planning to use ogre 3d. im currently learning pointers haha. still very new to it. would be cool to get a few pointers (pun lol) of ya on how much i need to know for ogre 3d, etc.
Instead of by worried about learning pointers, try to learn something about OOP, the language sintax can come later, you have to understand not only the sintax but the concepts such as inheritance, polimorfism, virtual functions, etc. So dont get into Ogre3D if you dont understand the basics of the language or you gonna suffer a lot xD.
Try to learn a lot of C++ before getting into Ogre3D. I recommend reading Thinking in C++ and C++ for Game Programmers. Otherwise, you're going to suffer a lot using ogre ^^.
wow , that is indeed quite impressive are you using the newton vehicle class or raycasting ? . i've tried using the newton vehicle but i just couldnt get the kind of handling that i wanted the car was just moving too slow .
Keep It up man
msg00pak 1 year ago
it looks realistic which is good
5swords3 1 year ago
model i imported from 3d max .. check turbosquid for free models..
also it wasnt alot of code i will upload somwhere it if you really need..
jaxxrr 1 year ago
Looks great except for the ramp at the end it looks like too much damping on the springs. Love to know what the car body weight is and the top speed.
SGde3a 1 year ago
YOU RAN ME OVER!
StonedReality 2 years ago
How did you write it with ogre? Was that bmw separeted on groups? (wheels and rest)
Plz if you have a code upload it if you can :) that will be very cool for me bcs i am doing a racing game in ogre. I have a track and a small muscle car xD. Reply on my account about it ;) [f you want :D see my job haha].
BTW NICE WORK
kamilm122 2 years ago
Just a guess but yeah they are probably all seperate models.
Not used newton but in ODE you can set up physics bodies and then use joints/pivots to join them together, can also add springs etc to join your wheels to your car's body
lebensborn666 2 years ago
very cool. the movement looks very realistic. the high poly model and recording would easily explain the low FPS. (alot of that detail can be normal mapped, as your probably aware).
keep it up. i've just gotten into c++ now and im planning to use ogre 3d. im currently learning pointers haha. still very new to it. would be cool to get a few pointers (pun lol) of ya on how much i need to know for ogre 3d, etc.
Tidus97goi 3 years ago 5
Instead of by worried about learning pointers, try to learn something about OOP, the language sintax can come later, you have to understand not only the sintax but the concepts such as inheritance, polimorfism, virtual functions, etc. So dont get into Ogre3D if you dont understand the basics of the language or you gonna suffer a lot xD.
Agressor3400 3 years ago 2
Try python-ogre which will relieve you of a lot of c++ compile errors. Learning to effectively program in C++ takes a while.
windslip 3 years ago
Try to learn a lot of C++ before getting into Ogre3D. I recommend reading Thinking in C++ and C++ for Game Programmers. Otherwise, you're going to suffer a lot using ogre ^^.
Agressor3400 2 years ago
you're only getting 19 fps average, is that because the high poly or the physics?
anfenn 3 years ago
I think it is a mix of high poly count, physics and recording this video. When i record short scenes of my game, the performance decrease by 33%
BSLionsFan 3 years ago
the release version gives much more fps then the in c++ runned version... dont know why :P
Snapjaw4 2 years ago
nice, now what the heck is ogrenewt...
gorapeng 3 years ago
what is the music?
r0bs3n13 3 years ago
it also sounds like the inspector gadget.
Ordinary753 3 years ago
stunts lol where?
the car looks pretty cool tho did you model it
cybrax21 3 years ago
This comment has received too many negative votes show
I dont see wats so impressive here.
This shows nothing special, like hispeed
stability, jumps or good skid/slip.
Sorry, but roaming around at snail speed
is plain boring. Any physichs Lib out
there can do the same thing.
1/5
sonicandshadow4653 4 years ago
just make the same by your own hands
GarryRat 3 years ago
This comment has received too many negative votes show
Wats so impressing about this?
It shows nothig special... like hispeed stability, jumping or realistic skid/slip.
Sorry but roaming around at snail speed just
doesnt impress. There are tons of other
physichs libraryes which can do the same thing.
1/5
sonicandshadow4653 4 years ago
Help Me To Get Ogre =( Please help me
FerrariEnzo112 4 years ago
h t t p : / / w w w . ogre3d . o r g /
niniomigrania 4 years ago 11
wow , that is indeed quite impressive are you using the newton vehicle class or raycasting ? . i've tried using the newton vehicle but i just couldnt get the kind of handling that i wanted the car was just moving too slow .
franklynd 4 years ago 2
Wow! thats impressing. I'm already glad about me getting Ogre to run xD
FreetimeCoder 4 years ago