Added: 4 years ago
From: jaxxrr
Views: 13,490
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (27)

Sign In or Sign Up now to post a comment!
  • Keep It up man

  • it looks realistic which is good

  • model i imported from 3d max .. check turbosquid for free models..

    also it wasnt alot of code i will upload somwhere it if you really need..

  • Looks great except for the ramp at the end it looks like too much damping on the springs. Love to know what the car body weight is and the top speed.

  • YOU RAN ME OVER!

  • How did you write it with ogre? Was that bmw separeted on groups? (wheels and rest)

    Plz if you have a code upload it if you can :) that will be very cool for me bcs i am doing a racing game in ogre. I have a track and a small muscle car xD. Reply on my account about it ;) [f you want :D see my job haha].

    BTW NICE WORK

  • Just a guess but yeah they are probably all seperate models.

    Not used newton but in ODE you can set up physics bodies and then use joints/pivots to join them together, can also add springs etc to join your wheels to your car's body

  • very cool. the movement looks very realistic. the high poly model and recording would easily explain the low FPS. (alot of that detail can be normal mapped, as your probably aware).

    keep it up. i've just gotten into c++ now and im planning to use ogre 3d. im currently learning pointers haha. still very new to it. would be cool to get a few pointers (pun lol) of ya on how much i need to know for ogre 3d, etc.

  • Instead of by worried about learning pointers, try to learn something about OOP, the language sintax can come later, you have to understand not only the sintax but the concepts such as inheritance, polimorfism, virtual functions, etc. So dont get into Ogre3D if you dont understand the basics of the language or you gonna suffer a lot xD.

  • Try python-ogre which will relieve you of a lot of c++ compile errors. Learning to effectively program in C++ takes a while.

  • Try to learn a lot of C++ before getting into Ogre3D. I recommend reading Thinking in C++ and C++ for Game Programmers. Otherwise, you're going to suffer a lot using ogre ^^.

  • you're only getting 19 fps average, is that because the high poly or the physics?

  • I think it is a mix of high poly count, physics and recording this video. When i record short scenes of my game, the performance decrease by 33%

  • the release version gives much more fps then the in c++ runned version... dont know why :P

  • nice, now what the heck is ogrenewt...

  • what is the music?

  • it also sounds like the inspector gadget.

  • stunts lol where?

    the car looks pretty cool tho did you model it

  • just make the same by your own hands

  • Help Me To Get Ogre =( Please help me

  • h t t p : / / w w w . ogre3d . o r g /

  • wow , that is indeed quite impressive are you using the newton vehicle class or raycasting ? . i've tried using the newton vehicle but i just couldnt get the kind of handling that i wanted the car was just moving too slow .

  • Wow! thats impressing. I'm already glad about me getting Ogre to run xD

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more