Added: 2 years ago
From: xlace
Views: 31,550
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  • I'm gonna have nightmares about this now.. You should have coupled the video with some ominous sinister tribal music

  • looks like a hyper-complex vagina

  • it's creepy, but awesome!

  • Hey I have a question about quaternions..?

    You know how you can extend the domain of functions to include complex numbers and how this is a foundational principle in analysis...

    Can the same be done with quaternions..?

    Is there an analogue for complex analysis in the quaternion field..?

  • Абдуленно!

  • my girlfriend can do that with her... ^..^

  • we'll call it mandelvagina

  • It's like Silly Putty from another dimension...

  • what if you got woken up by this thing in the middle of the night hovering over you head?

  • @drainocleanser grab the fly swatter!

  • living icecream!!

  • great visuals !!

  • I want icecream. :-)

  • Nice work. At one moment I thought it was gonna explode.

  • Wow, this is what I call nerd-pornografy!

  • @JerichoWalls It's way better than watching two ppl have sex, that's for sure!

  • wow very impressive. did you happen to gravitate towards the integral of apple pie squared to receive the nuclear transmitter? What function do you need in apple pie bot 7??

  • @thephan1113 wat.

  • hehe, was anyone else reminded of silly putty?

  • @DollarTaco i'm in this same boat, thought i was the only one to have these strange visualizations as a child, or even hallucinations when in a real heavy fever. and watching this, when the shapes became real twisted and inside-out-esque, i made the same connection. my insides started to churn. its hard to convey the meaning of these, feelings. but i guess thats it, its a visual language of chaos and order combined, that is so connected to the interior of our subconscious minds.

  • @oli0880 Mm, I understand.

    This reminds me of some really bad fever hallucinations I had once when I was little. It was so bad that my mom didn't know what to do, and called the fire department. The strange thing was that when they came, the hallucinations stopped, and I've been told that I said that "the Firefighters were huge and bright and scared away the bad things". True story.

  • @cynosureCSAF & @brettbed i would have the same feelings as a younger kid and recently through reading several books about energy's and auras and the way this vid came out to me was a very similar if not 2 to 3 points from the exact dot. and no joke it is your bodies energy field getting thrown of kilter and seeing this is a warning to your sub contions to kick ass on whats throwing you off or your in some deep doo doo! as children we use this imagery way better then as we do as adults!

  • nice texture, looks real

  • why is it when you see something like this theres an overwhelming urge to wanna touch it O.o

  • @Leiland62 u can't touch this! ;)

  • I don't mean to sound weird but when I saw this I cried because since I was a little girl (each time I would get sick or "feel out of sorts") I would try to describe this feeling to my mother and the feeling is this...this visualization...highly texturized things...I would hold my hands together to avoid touching anything (honestly I was always afraid of it) but this animation really sums up exactly what I was feeling (I'm sorry I don't have a language for it but has anyone ever had this?)

  • @cynosureCSAF Wow, I totally relate to what you are talking about. I would get a similar feeling when I had a very bad fever, probably when I was asleep, but it blows me away that you made that connection. I remember huge waves of tiny pins compressing around my body too, it was unbearable, frightening.

  • ugh i want a million of these stages 3d printed

  • Don't do drugs, kids.

  • Creepy. Like watching time-lapse video of fruit decaying or something.

  • that just made me go a little crazy for a second there towards the end, lol

  • This gives me the creeps...

  • Have you ever heard about Geometric Algebra and how they use rotors instead of quaternions?

  • wow

  • Very impressive. if only you would make it open source...

  • @Rinxinx, It is open source. Please find Mandelbulber on SourceForge

  • @xlace Whoah... :) cool

  • I get the impression that you are using a formula/programming-method to perform the rendering, instead of pre-rendered animation. If so, then this is amazing. I have plans for this sort of dynamic rendering but I'm not sure if your formula can do it.

    Case: ObjA morphs into ObjB. ObjB then morphs back into ObjA. ObjA then morphs into ObjC. ObjC then morphs into ObjB and then back to ObjA.

    Where ObjA, ObjB, ObjC are different in shapes/polygons/vertices.

    Can this be done with your program?

  • @sudeshsookdeo This program used completely another kind of rendering. Object wasn't stored in memory. Shape of object is calculated during raymarching. There is no shapes/polygons/vertices. Only math formula. In this case rendering on some morph is very easy. Program only has to change some formula parameter and don't have to reorganize any polygons (because there is no polygons).

  • @xlace Oh, I now understand. But I'm still confused as to how a 3D render doesn't have polygons. In an instance, doesn't your formula arrive at an object? Anyways, doesn't matter. My interest is in pre-defined objects blending seemlessly from one to the next. Not relating to your excellent render above, do you think that my plan is possible in today's world? I'm not talking pre-defined morph animation, I mean using an algorithm or something. Anyways, thanks for you reply, great work in your vid.

  • @sudeshsookdeo Perhaps a sort of pseudo-morph could be acquired by saying that "every vertex within a certain radius will morph into this vertex, if a vertex is claimed by two radii then morph into the closest, if there are no vertices to make into this vertex, 'pull' one out of the closest edge, all unclaimed vertices are then to be claimed by the nearest vertex"? I don't know how good it would look, but maybe give it a go.

  • @Smartguy1992

    Hey, thanks a whole lot for that idea. I'll keep that method in mind whenever I get the opportunity to do what I wanna do with morphing.

    My basic thoughts were about presetting certain 'standard' areas, like both creature's heads, appendices etc. Then I guess your method can make the trick work, with morphing near-vertices of both creatures/objects from one to the other.

    Again, that's a great idea.

  • Very nice, how long did it take to render this?

    What did you use to make this?

    (on another note, it looks like cardboard/ sillyputty lol)

  • @dagonra, I was rendered using my experimental program written in C++. It took about 10 days to render this

  • very nice, how long did it take to render this?

    (on another note, it looks like cardboard/ sillyputty lol)

  • amazing!!!!

  • Reminds me of Kindernoiser by RGBA

  • I really want to implement something like this myself, those 3d fractals look great.

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