The textures need to be applied to the model you have exported from ChargeurFFX, in 3dsmax or Maya. The model should include the necessary informations (texture coordinates) to apply the texture correctly.
The viewer is awesome! But I'm having trouble bringing them into Max or Maya. I export as a .dae, but when I open in in Max or Maya, the textures aren't there, and the skin binding doesn't work either. What am I doing wrong?
umm this is interesting, but you know why the program crash when open animation? thanks
I use Windows 7 Ultimate 32bits
CriticalErro 9 months ago
@CriticalErro I had the same issue, can't figure it out either. The FFMs work fine but it crashes whenever you try to run an FFA.
whatupwiththat19 7 months ago
to download the soft and resources, please go to:
damien*rumiano*free*fr/blog
(replace the * by .)
dams321 9 months ago
@dams321 Where do you get the animation (ffa) files from? Thanks a lot for sharing the models :)
mohenry14 9 months ago
download please
TheZakariyaa 9 months ago
dams321 how do you use the plugins from "ColladaMax_FREE_3[1].04E.exe"?
itoikenza 3 years ago
The textures need to be applied to the model you have exported from ChargeurFFX, in 3dsmax or Maya. The model should include the necessary informations (texture coordinates) to apply the texture correctly.
dams321 3 years ago
whenever i export textures, then import them, they are really really messed up, is there any way to fix? its a tidus model btw.
FuckedYourDad 3 years ago
The viewer is awesome! But I'm having trouble bringing them into Max or Maya. I export as a .dae, but when I open in in Max or Maya, the textures aren't there, and the skin binding doesn't work either. What am I doing wrong?
emomobile 3 years ago
can you give a tutorial on how to use it and set it up
gtacman388 3 years ago
I only used the specifications of the COLLADA format and Xerces C++ to write XML files more easily.
dams321 3 years ago
what do you use to export it in collada format?
bhk 3 years ago
Ahh i see.
Lryuzakilocc1872 3 years ago