The main point to remember when animating a character jumping or doing a backflip is what I outlined here. Make sure to move the actual model, otherwise you will get the problems I illustrated. I will try and post a look at animating a character doing a backflip next week. I just have to find the time, which is in short supply right now.
But what about the LEGS now?????!!!!
quaxswed 2 years ago
Fascinating.
Consumerofknowledge 2 years ago
what is this second bar at 4:50 you say close that?
cybraxcyberspace 3 years ago
That was the "Dope Track". It allows you to select/move/copy/paste and do various other things to the keyframes.
There is a full "Dope Sheet" editor too as part of the Scene Editor.
Skonk2k 3 years ago
Thank you once again you learned me something new
Nice to see also how you added the bones this is something i still have some issues with
cybraxcyberspace 3 years ago
The main point to remember when animating a character jumping or doing a backflip is what I outlined here. Make sure to move the actual model, otherwise you will get the problems I illustrated. I will try and post a look at animating a character doing a backflip next week. I just have to find the time, which is in short supply right now.
bugzilla2001 3 years ago
Cool. And might I add these tutorials are very much needed and mostly excellent. Keep up the good work.
rdolishny 3 years ago
You're teasing us! You presented a problem that any lightwave animator has had to deal with ... but didn't finish! :)
I don't see how to make an accurate dude flipping through the air while keeping IK turned on.
rdolishny 3 years ago