Added: 3 years ago
From: ACESpark
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  • u sound like a weird version of Rowan Atkinson. only that his voice is just hilarious now aint it?

  • British guy reviewing MMX8 = Win. No seriously, It's awesome.

  • X died in 2d as 4,5,6.

  • FIssion Mailed

  • Yes it is, if you don't count the rider stages, I think.

  • is megaman x8 played like a 2d game all through out? megaman x7 u can go in all the 3 dimensions

  • I like it, But seems hard to play

  • this game is awesome! does the PS2 version work for PS3?

  • he skiped part 4 and part 3

  • you have a dog named Duchess ?! LOL

  • I didn't name her.

    She had that name when we adopted her from the pound. We didn't exactly want to change her name and confuse the life out of her.

    Which ended up being kinda pointless anyway, as she also responds to "dog", "duch" and what-ever the hell my dad calls her.

  • You definitely need some Mystic Eyes of Depth Perception... extra points if you get the pun.

  • Awesome Shiki is Awesome.

  • EarthRock Trilobryte? Wow, weird names!

  • I just can't help but keep noticing things I don't like about this game. The camera zooms in and out an awful lot. That makes it MUCH harder to judge distances when jumping. Bad move in a platform game. Also, some of the trials are so imaginative, they really stand out in a bad way in the otherwise pretty realistic level design. What were those purple moving crystals doing in a rusty old ore mine? If that had been some magical crystal cave like in X2, I would've bought it.

  • The chase reminds me of the SMBB one and if this was real and a giant robot was chasing megaman. And he got interuptted like that. He'd be dead.

  • at 4:14 i think there is a rare metal up there

  • It's so funny how they have that exciting intro for the bosses, yet they look consistently uncool.

  • Kinda hard to look cool when you have to get past the name... Earthrock Trilobyte? I'd just kill myself outright if my parents named me that. It's a wonder he got that far.

  • This level could only have spawned in the darkest reaches of Hell.

    The first section of the game was solely a chase, followed by a mini-boss with a weakness I hope to God was hinted at by those navigators, followed by running BACK, a random trap room and then a mini-boss that changes its entire perspective on you as you play it. What. The. Hell?

    Also, does the crane miss completely if the robot is attacking at the time it passes it? Or does it register as a hit but doesn't show the animation?

  • if you listen very carefuly during the segment that starts at 4:57 you can hear the boss talking

  • Yeah. He keeps yelling stuff at ya during the traproom.

  • that was beautiful. I must add it to my comments space. :'D

  • My biggest question is that if you don't like the navigators... Why not just turn them off? That's what I did. Granted, it was allot of trial and error my first run through, but the peace and quite made up for it.

  • don't you think the death screams sound like they are singing in an opera?  XD

  • "For my military knowledge, though I'm plucky and adventury,

    Has only been brought down to the beginning of the century;

    But still, in matters vegetable, Maverick, and mineral,

    I am the very model of a modern Hunter-General!"

  • GET BACK HERE!!!

  • This game looks...rather dumb. This always happens when a series starts getting up there in age/games...except for Nintendo because they only release one game in a series every four years or so X_X;;

  • Enemys do way to much damage in hard mode imo

  • You don't like Zero?

  • yes... it does.

  • for the easiest level... it seems like hell to go thru

  • Unlucky. It's nice to know that the main boss is meant to be even harder. Keep at it!

    By the way, have you considered posting wide screen recordings. I just think it'll look as if the video wasn't compromised. Just a little comment towards improvement :)

  • wow that 3d background looks REALLY confusing

  • X's cry of "Nooooooo!" is surprisingly melodic, considering he's being atomized.

    Also, that is definitely a flawed boss fight. It'd probably help if you could see the battlefield from above rather than below.

  • come off it! lol

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