@ThriiworksStudios cplusplus . com has a booklet on that. I printed it out and used it for syntax references. The Dark GDK Forums has specific blocks and shit that learn you how to do things. Like collision, shooting, popping images on screen. All that games devvy type shit. GL man.
Very nice! The collisions look very smooth, do you use rectangular prisms as your collision boxes, or do you use multiple for each object? or do you custom make each collision box to slightly resemble the model? Very impressive :D
@DylpillTutorials Thanks for your interest! The collisions are done with the same model that is displayed. At the time I was making this game I did not know about using collision boxes. The way you can really tell is when you shoot at the enemy, it doesn't count as a hit unless it is slightly to the left of the model hehe. But yea, if I was going to redo this I would definately use boxes/planes/and capsules. GL :)
If not, how do you import it to DGDK? I know you can use height map, but how do you map out the objects and stuff? I used to be okay with the GDK, but I seem to have forgotten everything :/
@superant10000 yep, every object that you see should have a collision box thats invisible. Usually simple geometry so that the PC won't get bogged down on trying to measure every vertice of the model. Then just set collision from the player to that kind of object (the invisible collision boxes)
in this video i just used the heightmap that came with the Dark GDK sample. To make the heightmap you can use simple things like paint and gimp. You can make a plane and morph it on the Z axis (Y for Dark GDK hehe) then make a topdown render for a heightmap. What I do personally though because it is much more precise and nice is use a program called EarthSculptor. It works pretty great and can export to heightmap or .Obj models. I use the Obj models and import into 3ds max. Best of Luck :)
how'd you get the "bullets" to collide with the player and terrain etc. also how'd you get the "bullets" to actually come from the object and go in the correct direction
i used sparky's collision. i used raycast to have to bullt fly from the CAMERA position and go straight forward. I made a tiny object (plane) then rotated it according the the camera. then when the player presses the left mouse button it moves forward very fast. if it collides with the enemy then it subtracts some health and deletes the object :P good luck
i created a box and extended it in front of the player and when the user pressed the mouse button it checked to see if the objects were colliding and if true it subtracted health
yea i used dbpointobject. at first i had a problem with him going through the terrain so i just made him point on the Y axis i think then i positioned him at dbGetTerrainGroundHeight
LOL i love how the ideal choice of vehicle for a macho super soldier guy is a scooter XD the enemy should shoot at u and say "sweet scooter, faggot" XD nah but great job wow, i could never make anything as sweet as that
i had known about Dark GDK for about half a year before hand but i couldn't really do anything so i gave up for a while. once i started looking at the forums i got into it and it was probably like a month to a month and a half that i was working with it and messing around before i made this.
thanks. im in the middle of downloading it and hope to start learning in a couple of days. How long would this have taken you to make and is programming with dark gdk really hard or simple to learn?
i worked off an on for like 2-3weeks on this thing. Programming with Dark GDK is very simple, much easier than raw directX. good luck with your programming :)
thanks man. I might have a video soon up. Today i made a small level to test what i learn yesterday from youtube tutorials, the dark gdk tutorials and stuff from the online forum. I used the universe.dbo model , the atomiser.x model, and the crosshair and gunfire. I think im picking it up really easily and the code is simple to understand
what do you want to know. at the time i made this i had learned everything used in it from the DarkGDK forums and the examples. You can use any 3D model to do watever you want. I could of made the guy a blob of goo or w/e. You just model it in a 3d modeling program. To make them move and such you just write some code like "if X key is pressed then dbMoveObject(character,speed)"
i've just programmed the main movement shit and camera. picking up items. just basic crap. i havent been doing much programming lately. my band is more important atm so i gotta play guitar a lot. all that really needs to be programmed is the Artificial Intelligence and then it just needs good models since i made crappy block type things for almost everything since someone else was going to do all the 3d work.
i downloaded the house but it would be no problem to make. just make the basic frame with some cylinders and then put some thin plank like boxes on the outside. texture and done
For just learning hobbyist and indie development, books and the internet are fantastic resources and are the best way to get started. If you want to make a career out of it though, a college degree in some sort of computer related field is the best way to go.
GTFO psp"KID" no one gives a fuck. "scooter should of been moter cycle" ok your opinion but what an intellectual reply "yeah but moter cycle is cooler" BTW motor cycle is one word -.-
i wrote this in a programming language called C++. I used a library called Dark GDK which made a lot of it much easier on my end. The models that were used in this video are from various different place from the internetz, i did not make them.
Dark GDK only supports C++ and i think you have to use Microsoft Visual Studio C++ as your ide. i dont think you can use another like bloodshed dev C++ or w/e
Where did you learn this? I'm looking for tutorials on Game Development with C++ for months now, can't find anything, got Visual C++ 2008 Express Dark GDK and DirectX SDK, got any tips for Tutorials you learned this from?
check out the tutorials that come with Dark GDK and once you understand how those work i would check out the examples that come with it, like Dark Dungeon. The source is included. Also check out the dark GDK forums, there is lots of helpful information there.
hey you should first check the sample tutorials and then check my channel for tutorials on making a fps. It teaches you how to load a gun model, texture, add a muzzleflash,sound, and picking up weapons.
calm down man no need for hostility, i just pointed somebody to some of my videos. No need to be so mad, i never said your videos suck or was i "whoring". Just calm down, cause you look like you had a bad day. I just wanted to help somebody out, what gave you the idea that i dissed your work? Jeez.
i never mentioned anything about you "dissing" my work or anything i just thought it was funny that you were promoting your vids on mine, i wasn't mad lol
promoting vids...hmm I just wanted people to know i have some resources to help people cause dark dungeon is quite hard to understand for a beginner so I decided to help out.
hey man all these questions your asking me, there is a thing called the Dark GDK forums. It is where i learned this stuff, i didnt have anyone i could ask specific questions to i just learned from reading posts
d3dx9_35 is a dynamic link library (DLL) and DarkGDK uses it. it must be in either the directory with the game or some other default directory which i forget. as for your first question could you be a bit more specific i don't really understand your question
How is it going now? How is your programming now?
SecondCocacola 5 months ago
where do you guys learn how to do this?
I know C++ but I can't find 3d tutorials what so ever.
Where do you all learn how to do this stuff?
ThriiworksStudios 8 months ago
@ThriiworksStudios cplusplus . com has a booklet on that. I printed it out and used it for syntax references. The Dark GDK Forums has specific blocks and shit that learn you how to do things. Like collision, shooting, popping images on screen. All that games devvy type shit. GL man.
Sweemoo 8 months ago
Very nice! The collisions look very smooth, do you use rectangular prisms as your collision boxes, or do you use multiple for each object? or do you custom make each collision box to slightly resemble the model? Very impressive :D
DylpillTutorials 10 months ago
@DylpillTutorials Thanks for your interest! The collisions are done with the same model that is displayed. At the time I was making this game I did not know about using collision boxes. The way you can really tell is when you shoot at the enemy, it doesn't count as a hit unless it is slightly to the left of the model hehe. But yea, if I was going to redo this I would definately use boxes/planes/and capsules. GL :)
Sweemoo 10 months ago
that scooter is FUCKING AWESOME!!!:D
keyboardspilleren 1 year ago
Can I sell my dark gdk games?
Videomashupco 1 year ago
God does it take enough shots to kill a person!?!?!
I think it took 16 shots to kill that guy! O.0
autonomous2010 1 year ago
@autonomous2010
lol ur right, people should die like 2-3 shots. i always hated in games when people are like fucking invincible lol
Sweemoo 1 year ago
@Sweemoo God mode! FTW!!
autonomous2010 1 year ago
Looks like the other guy was shooting dough at you.
slejeivw 1 year ago
its like warrock
ibm322 1 year ago
Looks good! The graphics remind me of Morrowind.
Vauryk 1 year ago
im gonna make a ''NOOB copy of just cause 2''
Hvid1221 1 year ago
niccccce
marc9051 1 year ago
What tool did you make the map in?
OnlyAntony 1 year ago
@OnlyAntony GIMP
Sweemoo 1 year ago
@Sweemoo don't you have to convert it to .dbo?
If not, how do you import it to DGDK? I know you can use height map, but how do you map out the objects and stuff? I used to be okay with the GDK, but I seem to have forgotten everything :/
superant10000 1 year ago
@superant10000 use .x models instead of .dbo I could never get .dbo to work myself.
Sweemoo 1 year ago
@Sweemoo Ahh, see that's what I do with characters and objects, but I wasn't too sure about collision with a map.
Do you set collision with everything? But add things like doors in as separate objects and animate their opening and that?
Sorry for the trouble :P
superant10000 1 year ago
@superant10000 yep, every object that you see should have a collision box thats invisible. Usually simple geometry so that the PC won't get bogged down on trying to measure every vertice of the model. Then just set collision from the player to that kind of object (the invisible collision boxes)
Sweemoo 1 year ago 4
3d sucks
2d is better
rorqualazul 1 year ago
@rorqualazul lol, a very intelligent comment indeed
Sweemoo 1 year ago 10
Nice game. How long have you been using Microsoft Visual C++?
TheBrum35 1 year ago
few years now, this is old though
Sweemoo 1 year ago
Thats a nice one...
CPlusPlusPro 2 years ago
you should fix the enemy life!by the way good work
MAniAcMC1 2 years ago
thanks :P
Sweemoo 2 years ago
Dude, will you release the sourcecode for this? or, could I have it? ;P
jcedborg 2 years ago
Damn, you made this is DarkGDK? Its hard to work with.
Instead of dbSetObjectPosition(x,y,z,5);
it should be object->SetPos(x,y,z)
or,
PushMatrix()
translate(x,y,z)
popmatrix()
Question: What API does darkgdk use for rendering?
TheReturnZero 2 years ago
when I wrote this game I had not yet been introduced to classes. Thats why everything is hardcoded in.
Sweemoo 2 years ago
@TheReturnZero I believe it's Direct X 9.0c, which is pretty old, they should get around to updating that
TheGutterTech 2 years ago
They should try and use things like vbo's first for speed-ups.
TheReturnZero 2 years ago
those particular models i didn't make but i have used 3ds max to make characters. there are many viable 3d modeling programs you can use.
Sweemoo 2 years ago
how do you get the guy to follow u?
wolfgangstm 2 years ago
Could you share the source ? free
or payment via paypal please?
m4unot 2 years ago
what program did you use to create the terrain? I'm pretty sure dark gdk can't do that alone and i can't figure out which program to use.
jhthemonkey 2 years ago
in this video i just used the heightmap that came with the Dark GDK sample. To make the heightmap you can use simple things like paint and gimp. You can make a plane and morph it on the Z axis (Y for Dark GDK hehe) then make a topdown render for a heightmap. What I do personally though because it is much more precise and nice is use a program called EarthSculptor. It works pretty great and can export to heightmap or .Obj models. I use the Obj models and import into 3ds max. Best of Luck :)
Sweemoo 2 years ago
How long you needed for this game?
1D2O3M4E5N6I7C8 2 years ago
did u buy anything extra from game creators?
wolfgangstm 2 years ago
nope. money spent on this hobby=0$ well unless you count me upgrading my PC, but that wasn't for game design, that was just for playing new games :P
Sweemoo 2 years ago
You get models and things from them. Trust me, he has the programs to make a game. He didn't do this from scratch. :P
D2Gaming 2 years ago
where I can learn that programing?Im not totally beginer on it but where I can get tutorials?
doublesob 2 years ago
pqowieuryt101 and Helpfullprogrammer
DEATHTRUTH 2 years ago
Helpfullprogrammer +1
F4SHADO 2 years ago
amazing!! can oyu make it onlne??
doublesob 2 years ago
ya, there are many different ways you can implement DarkGDK to utilize online play
Sweemoo 2 years ago
where can you nuy this program?
awkwardmaniacs 2 years ago
Dark GDK is free
Sweemoo 2 years ago
Can I have the source code, or could someone provide a link?
owenoj 2 years ago
Thats thingy like they have on COD umm wats it call where auto lock? locks onto enemys? Update idea? hmm? also making tuts?
eballer48 2 years ago
You mean aim assist?
EuphoriaVideos 2 years ago
thats it!
eballer48 2 years ago
looks awesome nice job!
7H3F4113N0N3 2 years ago
Awesome!
TheSnarf95 2 years ago
wow this is very good I would be happy if I could make a game like that :D
MrOnix9009 2 years ago
it,s just getting better and better
spysers 2 years ago
too chunky. You also need bullet physics and elevation detection. Luckily, these are easy
LaserGoPEWPEW 2 years ago
can you make a tutorial on it please?
DEATHTRUTH 2 years ago
and how do you get your guy to
go in front of you and rotate with the camera
i have my video posted of what i have so far
check it out if you want
wolfgangstm 2 years ago
how do you do object collisions like if your character runs into a tree
wolfgangstm 2 years ago
how did you get the tree model
or any of the models
becuase some of them didnt come with dark gdk?
wolfgangstm 2 years ago
how'd you get the "bullets" to collide with the player and terrain etc. also how'd you get the "bullets" to actually come from the object and go in the correct direction
sogooddoudou 2 years ago
i used sparky's collision. i used raycast to have to bullt fly from the CAMERA position and go straight forward. I made a tiny object (plane) then rotated it according the the camera. then when the player presses the left mouse button it moves forward very fast. if it collides with the enemy then it subtracts some health and deletes the object :P good luck
Sweemoo 2 years ago
i created a box and extended it in front of the player and when the user pressed the mouse button it checked to see if the objects were colliding and if true it subtracted health
sogooddoudou 2 years ago
sweemoo
do you know how to do object collisions
gotmilkwish 2 years ago
look into "Sparky's Collision"
Sweemoo 2 years ago
how do you make the enemy follow you
do you use
dbPointObjec(enemy,dbCameraPositionX()..
how did you do that?
gotmilkwish 2 years ago
yea i used dbpointobject. at first i had a problem with him going through the terrain so i just made him point on the Y axis i think then i positioned him at dbGetTerrainGroundHeight
Sweemoo 2 years ago
sweet thanks!
but what did you use for the x and z?
gotmilkwish 2 years ago
and what else did you do
did you have to use
dbSetObjectToObject
and
dbFixObjectPivot()
gotmilkwish 2 years ago
float eHeight = dbGetTerrainGroundHeight ( 1, dbObjectPositionX (55), dbObjectPositionZ (55) );
dbPositionObject(55,dbObjectPositionX(55),eHeight,dbObjectPositionZ(55));
if(enemy_health>0)
{
dbPointObject(55,dbObjectPositionX(PLAYER_MODEL),eHeight,dbObjectPositionZ(PLAYER_MODEL));
dbMoveObject(55,+ENEMYSPEED);
55 is the enemy
Sweemoo 2 years ago
i did that but
he isnt following me he goes in a weird direction
gotmilkwish 2 years ago
hmm, maybe your pointing to the wrong object?
Sweemoo 2 years ago
well i want it to point follow and point to the camera
so i used
dbPointObject(enemy,dbCameraPositionX,terraingroundheight,dbCameraPositionZ);
gotmilkwish 2 years ago
dbCameraPositionX()
and
dbCameraPositionZ()
try those instead
Sweemoo 2 years ago
oh sorry thats what i meant to put
gotmilkwish 2 years ago
i figured out what was wrong
when i pointed the object it pointed 180 degrees away
so i just set the rotation
gotmilkwish 2 years ago
Can you message me the code for this game? I would really like to learn about making games like this one.
TeachTheNoob 2 years ago
Thank you mate: )
Zer0H4cker 2 years ago
Where did u make moduels then ??
Zer0H4cker 2 years ago
i didnt make the models
Sweemoo 2 years ago
btw Zer0H4cker your a noob, anyone who has little nub scams like WoW gold hack/game time generator and shit is a little skiddie.
Sweemoo 2 years ago
what do you use to get the animations?
BeNice2Cake 2 years ago
i didnt make the models in this
Sweemoo 2 years ago
how do you make the enemy folow you
or just point at you
i know how to move him
but just go towrads you
do you use the function
dbPointObject();
?????
gotmilkwish 2 years ago
yea in the main loop just use dbPointObject() and then dbMoveObject()
Sweemoo 2 years ago
Amazing man, im starting with c++ and i hope to program like you in a few time. :D Great job !
ProP4hh 2 years ago
Hi! :D Awesome work dude! Have you done anything more on ths game or is it done? :D Will there be more videos? :3
likesoursugar 2 years ago
I think the author (its Sweemoo), has abandoned the project and started a much better one. Thats what he told me.
spartasoldier300 2 years ago
Ah ok. i've just started with some opengl. I just know atm how to create a box ;) I'll check yuor videos
likesoursugar 2 years ago
LOL i love how the ideal choice of vehicle for a macho super soldier guy is a scooter XD the enemy should shoot at u and say "sweet scooter, faggot" XD nah but great job wow, i could never make anything as sweet as that
HJubb 2 years ago
haha, thanks :)
Sweemoo 2 years ago
lol nice. your game has some great potential for further development. How long did this take you to make?
barfyspartan 2 years ago
i think it was a few weeks working on it a little bit each day. it was my first real thing with Dark GDK
Sweemoo 2 years ago
cool. how long had you been working with dark gdk and C++ before you made this?
barfyspartan 2 years ago
i had known about Dark GDK for about half a year before hand but i couldn't really do anything so i gave up for a while. once i started looking at the forums i got into it and it was probably like a month to a month and a half that i was working with it and messing around before i made this.
Sweemoo 2 years ago
thanks. im in the middle of downloading it and hope to start learning in a couple of days. How long would this have taken you to make and is programming with dark gdk really hard or simple to learn?
barfyspartan 2 years ago
i worked off an on for like 2-3weeks on this thing. Programming with Dark GDK is very simple, much easier than raw directX. good luck with your programming :)
Sweemoo 2 years ago
ok. Ive downloaded all the programs i need and ill be starting later today. Thanks for your help and ill keep you posted on how im going
barfyspartan 2 years ago
alright cool, make sure to post some vids :)
Sweemoo 2 years ago
thanks man. I might have a video soon up. Today i made a small level to test what i learn yesterday from youtube tutorials, the dark gdk tutorials and stuff from the online forum. I used the universe.dbo model , the atomiser.x model, and the crosshair and gunfire. I think im picking it up really easily and the code is simple to understand
barfyspartan 2 years ago
hey im kinda new to dark gdk
could you tell me how you make your own characters
i know that gdk gives you some but how do you make ur own?
and could you make some of your code open source
briangotmilk 2 years ago
what do you want to know. at the time i made this i had learned everything used in it from the DarkGDK forums and the examples. You can use any 3D model to do watever you want. I could of made the guy a blob of goo or w/e. You just model it in a 3d modeling program. To make them move and such you just write some code like "if X key is pressed then dbMoveObject(character,speed)"
Sweemoo 2 years ago
You said you were working on a RPG game. How far are you on the project?
spartasoldier300 2 years ago
i've just programmed the main movement shit and camera. picking up items. just basic crap. i havent been doing much programming lately. my band is more important atm so i gotta play guitar a lot. all that really needs to be programmed is the Artificial Intelligence and then it just needs good models since i made crappy block type things for almost everything since someone else was going to do all the 3d work.
Sweemoo 2 years ago
thanks
C0ULS0N 2 years ago
how did you make the house, not the tower the log hut.
C0ULS0N 2 years ago
i downloaded the house but it would be no problem to make. just make the basic frame with some cylinders and then put some thin plank like boxes on the outside. texture and done
Sweemoo 2 years ago
I checked your website, and you're in high school in the US. Anyways what part of the US do you live in?
spartasoldier300 2 years ago
i live in cali :P
Sweemoo 2 years ago
Oh, i live in Massachusetts. Quite far from california. You live near the pacific while, I live near the Atlantic.
Oh well, stay in high school, don't drop out, and you'll be fine.
spartasoldier300 2 years ago
i'd buy that game
scrambles101 2 years ago
Your download for the game is not working. Can you please fix it???
spartasoldier300 2 years ago
check my website now.
Sweemoo 2 years ago
i have a question for everyone should i learn make game from learning for book or go to college
bettythehalf 2 years ago
depends if your dedicated enough. personally i would prefer a book, the internet is a wealth of information.
Sweemoo 2 years ago
For just learning hobbyist and indie development, books and the internet are fantastic resources and are the best way to get started. If you want to make a career out of it though, a college degree in some sort of computer related field is the best way to go.
1Sentient 2 years ago
scooter should of been moter cycle
pspkid9000 2 years ago
lol i like the scooter
Sweemoo 2 years ago
yeah but moter cycle is cooler
pspkid9000 2 years ago
GTFO psp"KID" no one gives a fuck. "scooter should of been moter cycle" ok your opinion but what an intellectual reply "yeah but moter cycle is cooler" BTW motor cycle is one word -.-
XxAMiles13xX 2 years ago
rofl. sup Austin
Sweemoo 2 years ago
i was just making a suggestion man not trying to get anyone mad
pspkid9000 2 years ago
Before you start with Dark GDK you have to know the basics right?
Any tips on where to learn them from?
SHADOWRAlSER 2 years ago
cplusplus . com
Sweemoo 2 years ago
are you still working on this or did you start a new project.
spartasoldier300 2 years ago
im working on that RPG thing still. this game thingy has been abandoned. it was just a test
Sweemoo 2 years ago
i may sound like a noob.. but wtf is this?
truthbearer606 2 years ago
i wrote this in a programming language called C++. I used a library called Dark GDK which made a lot of it much easier on my end. The models that were used in this video are from various different place from the internetz, i did not make them.
Sweemoo 2 years ago
so what else are you working on at the moment?
vinniedude107 2 years ago
map editor and this first/third person RPG. kind of like oblivion but takes place in a different kind of time. the map editor is for the game btw :P
Sweemoo 2 years ago
cool will you be using the dark gdk game engine for that?
vinniedude107 2 years ago
yes
Sweemoo 2 years ago
so when you going to release a video on your RPG? good luck on the project :)
spartasoldier300 2 years ago
Dude, could you send me the source code for this? Theres some stuff i want to look at.
vinniedude107 2 years ago
i don't tihkn he will. I suggest you check out my tutorials or dark dungeon vinniedude107.
spartasoldier300 2 years ago
ill check it out does it support C# or only C++?
hauntedsoul21 2 years ago
Dark GDK only supports C++ and i think you have to use Microsoft Visual Studio C++ as your ide. i dont think you can use another like bloodshed dev C++ or w/e
Sweemoo 2 years ago
Hey i can only get guns like atomiser to work mp5 wont work
96odtx 2 years ago
why not model your own guns?
Sweemoo 2 years ago
i have infact im pretty good in 3d max however i cant get them in .x format
96odtx 2 years ago
lookup pandasoft directX exporter for 3ds max
Sweemoo 2 years ago
its probably because you need to scale the object or it isn't in the same directory.
spartasoldier300 2 years ago
lol niiice keep up the good work I've got a question
Whats Dark GDK
I can only code in C# right now I'm a beginner lol:P and I'm using XNA at the moment I don't think I can create a game like this in it though...
hauntedsoul21 2 years ago
Dark GDK is like XNA for C++
Sweemoo 2 years ago
3D Modeler looking for something to do....plzzz sweemo
LemonSector 2 years ago
Outstanding!!!
How old are you???
You have the potential to becaome very sucessful.
narutomoviemaker10 2 years ago
im 15, ty :P
Sweemoo 2 years ago
Wow keep it up
narutomoviemaker10 2 years ago
looks more like bf2 /1942 beta but verry nice
robojot 2 years ago
thanks :)
Sweemoo 2 years ago
i cant wait to major in game and simulation programming
CowardLoserMan 2 years ago
Where did you learn this? I'm looking for tutorials on Game Development with C++ for months now, can't find anything, got Visual C++ 2008 Express Dark GDK and DirectX SDK, got any tips for Tutorials you learned this from?
SHADOWRAlSER 2 years ago
check out the tutorials that come with Dark GDK and once you understand how those work i would check out the examples that come with it, like Dark Dungeon. The source is included. Also check out the dark GDK forums, there is lots of helpful information there.
Sweemoo 2 years ago
hey you should first check the sample tutorials and then check my channel for tutorials on making a fps. It teaches you how to load a gun model, texture, add a muzzleflash,sound, and picking up weapons.
spartasoldier300 2 years ago
shamelessly whoring your videos out on other peoples vids? You just restated what i said and mentioned a bunch of shit about your 2 videos lol
Sweemoo 2 years ago
calm down man no need for hostility, i just pointed somebody to some of my videos. No need to be so mad, i never said your videos suck or was i "whoring". Just calm down, cause you look like you had a bad day. I just wanted to help somebody out, what gave you the idea that i dissed your work? Jeez.
spartasoldier300 2 years ago
i never mentioned anything about you "dissing" my work or anything i just thought it was funny that you were promoting your vids on mine, i wasn't mad lol
Sweemoo 2 years ago
promoting vids...hmm I just wanted people to know i have some resources to help people cause dark dungeon is quite hard to understand for a beginner so I decided to help out.
spartasoldier300 2 years ago
Anyplace I can get that model? I'll edit it ofcourse, and credit you. :D
btw, your website is down
VrageSoft 2 years ago
which model, and my website isn't down?
Sweemoo 2 years ago
it is. I checked just a minute ago.
And I mean the main player model. xD
VrageSoft 2 years ago
the player model comes with Dark GDK, what happens when you go to my website? Because it is working for me o.O
Sweemoo 2 years ago
looks good, just a recomendation you should get the camera some collision. and maybe a crosshair.
fightex12 2 years ago
there actually is a crosshair when you are the combat view thing.
Sweemoo 2 years ago
How do you make the enemy continuosly fire bullets?
spartasoldier300 3 years ago
just make a timer. everytime it goes off shoot a bullet. here pseudocode:
if bulletTimer + TimeBetweenShots < computer time then shootbullet
Sweemoo 3 years ago
Another question, how do you make the bullets fire straight at you?
spartasoldier300 3 years ago
hey man all these questions your asking me, there is a thing called the Dark GDK forums. It is where i learned this stuff, i didnt have anyone i could ask specific questions to i just learned from reading posts
Sweemoo 3 years ago
In the code files what are the x files? it had alot of numbers and iis it direct x or c++ the files can't open.what is the d3dx9_35?
sniperscope20 3 years ago
d3dx9_35 is a dynamic link library (DLL) and DarkGDK uses it. it must be in either the directory with the game or some other default directory which i forget. as for your first question could you be a bit more specific i don't really understand your question
Sweemoo 3 years ago
u used array to store those bullets yes ?
alvidux 3 years ago
no //filler
Sweemoo 3 years ago
How did you get the him to hold the gun?
BadAssElmo1 3 years ago
limbs
Sweemoo 3 years ago