Added: 3 years ago
From: BrokenCak3
Views: 25,392
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  • that was very annoying it would have been better if you had sound :S

  • Perfect For creating a timer for the release of windows 8 beta. :3

  • Helped a lot! Thanks!

  • how do you make play again button after the timer plz reply fast

  • fuck i need this soo much, the timer works but the numbers don t apear on the screen i don know what to do :"(

  • @DanielTaylorReis

    i had the same problem untill i changed the font. change the font, experiment with other fonts, because some fonts don't work. i am using arial because arial works, but bauhaus 93, ect doesent work. or at least i don't know how to make it work. but anyways i hope i helped a bit. :P

  • @DanielTaylorReis change the char family, some of them doesn't work with some sprite

  • WRGENT, i did like you did and the timer works but the numbers dont apear on the text box

  • thank you :) this helped a lot

  • hey i could really use some help is there anyway i can make it so that at the end of the timer it goes straight to another frame?

  • NaN?

  • ok it woks...its cool...the game i made is almost done..and then i noticed somthing

    i set the timer for 60 seconds....and all of the sudden as it was going down it began to speed through the seconds (it started around 46 or 47 seconds left) im using macromedia flash 8 so it is 2.0 actionscript software

    if you could, please respond on how to fix this bug

    thanks

    seismicblade3

  • @seismicblade3 same things happend to me :/

  • hi

    Can anyone tell me how to make countdown timer in 3ds max?

    ill be thankful

  • hi

    Can anyone tell me how to make countdown timer in 3ds max?

    ill be thankful

  • is there a way to set this timer on game or program when the times up the program will end plz help

  • god damit is their a way of reseting the timer back to zero please help

  • @YoukilledQWERTY

    Ofcourse my friend :)

    timer = 50;

    countdown = function(){ timer--; if(timer==0){ clearInterval(countdownInterva­l); timer = 50; }

    }

    countdownInterval = setInterval(countdown,1000);

    "now when the timer reach zero the timer will reset to 50"

  • im making a game and if the timer runs out i want it to go to a frame (you lose screen) but when i win it goes to the next level and starts it but when the timer runs out it goes to lose screen. ive tried deleting it from the next level but it still goes to the losing screen. my assignment is due next week could you please help. is their a script that could disable the countdown. PLEASE HELP

  • @YoukilledQWERTY dont wory i found it. if any1 has the same problem just write in the layer of your timer on the frame you want it to stop write the action for the frame

    "timer = (stop)"

  • Does it have to be in DYMANIC TEXT ?

  • works for Macromedia flash 8 i tried it

  • hey this tutorial was very clear and helpful but i have a problem.

    when i did everything you did on a new clean page it worked but when i tried to incorporate the timecode into my flash game it doesnt work anymore. how can i fix that? pleasee helppp xp

  • when I try doing this nothing happens i did everything u said and all that happens are the game controls get messed up, whats wrong? please answer soon

  • thanks, you rly helped me, subbed, and to favorites

  • Really helpful

  • Thx dude. Took me a while to get it....

  • what is the code??

  • I have a problem.. i have used the code so that when the timer hits 0 it goes to a menu screen and when i go and play the level again from the menu ithe countdown gets faster every time please help :/

  • thnx man this helps im going to subcribe ^^

  • Really helpful, finally finished my FPS

  • Glad i could help ^^

  • great

  • when i put the code in, it says ERROR, and im using CS3! whats wrong with the script?

  • This coding is made in as2. actionscript 2.0

  • @richeedsf did you insert "code:" into the script because that is not part of it.

  • For those of you who want the timer to go to another frame a stop;() command is needed at the top and you have to enter the desired frame # you wish to jump to.

    so like this

    stop;

    imer = 10;

    countdown = function(){ timer--; if(timer==0){ clearInterval(countdownInterva­l); gotoAndPlay(231);/////change 231 to the desired frame number

    }

    }

    countdownInterval = setInterval(countdown,1000);

  • my mistake forgot to add the () to the stop on the first line of code it has to be stop();

  • this doesn't work...

    I used it in a target shooting game, with a timer, and when I put in another frame the target and everthing just jumps around very quickly and the "vinnersframe" is jumping... What should I do??

  • hey what about if you want to put a countdown ona picture????

  • alright, how do you make the timer go up in time, from zero to like thirty

  • i cannot tell you how much this has helped me on my game

  • glad to help :D

  • nice man thanks

  • so if you want to know how to go to another frame when timer reach 0, then just and behind

    clearinterval(countdowntimer); gotoAndStop("number of the frame");

  • How to you speed up a flash timer like the ones they use in online schools?

  • if you want to speed up the timer you need to change the number of the setinterval.

    like: countdowninterval = setinterval(countdown,"yourNum­ber");

    and if you type in 100 in "yourNumber" the timer is gonna go faster. :)

  • How do you make the timer carry on into a different frame?

  • thanks dude it really helps

  • Ok i have made the timer how do i make it stop my game

  • Ok i made the timer how do i make it stop my game?

  • great question ! why did they thumb you down , i dont really know.

  • third comment!!!

  • second comment!

  • First comment!

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