Just in terms of realizing the work you have done, how long would it have taken you if the first sculpture, the backpack, was your only project. The detail alone is unconstructable, without a seeable fault. I think I saw a helicopter from the major motion picture Avater in there. I would hope your working on this as a profession because you deserve to have the credit for these. And you did this all on your own? Wow.
Thanks for the compliments on the showreel guys. Much appreciated :D
All the projects were pretty much firsts so I was learning along the way. Meaning, it took a while ;)
@Creeper901: I tried doing the titling in Eyeon fusion, but I decided it was a horrible way to do it, so I just did it in maya instead. It was much faster and much easier. I think it was rendered with hardware renderer. And some motionblur added in post.
I am starting my new job in games as a char artist in a few months :)
what do you mean by transforming? transforming in 3D means moving vertices or such. It's quite impossible to transform a model while animating cameras. Even if I am wrong, I don't see any transformation in the video.
Unless if you're talking about fading transition between model preview fade into wireframe then into rendered model. You can use any video editor software (even windows movie maker) to make such transition. All you you need is all 3 version of the same video.
OHH MYYYY GOOOOOD im soooo jealous!! And I thought I was cool using Google Sketchup! But I am proud to know that humans are finally getting to such high standards.
@Olirap I think the way Sketchup works is at least in some way similar to how those things are made. Things like, extrude, mesh, push/pull ,rotate, duplicate, objects, lighting, camera angles. Cant imagine working with a program that doesn't have at least those things.
@tostrong4you while thats true, the way that it saves its meshes is incompatible with anything else, without quite a bit of work, and it doesnt have lighting, nor does it have more important things like rigging, multiple cameras, common exporters ,or proper rendering, without installing additional plugins
that's awesome. there's some moire patterns on the bag straps from 0:50 to 0:53 and on the underside of the tape deck which you could get rid of by turning up the texture filter blur. But I'm not knocking it, it's fantastic.
nice work, watch mine too and accept my frients request too. good luck
sarojbaniya 2 months ago
Amazing !!
nelaqua 3 months ago
Just in terms of realizing the work you have done, how long would it have taken you if the first sculpture, the backpack, was your only project. The detail alone is unconstructable, without a seeable fault. I think I saw a helicopter from the major motion picture Avater in there. I would hope your working on this as a profession because you deserve to have the credit for these. And you did this all on your own? Wow.
btyler4606 10 months ago
Thanks for the compliments on the showreel guys. Much appreciated :D
All the projects were pretty much firsts so I was learning along the way. Meaning, it took a while ;)
@Creeper901: I tried doing the titling in Eyeon fusion, but I decided it was a horrible way to do it, so I just did it in maya instead. It was much faster and much easier. I think it was rendered with hardware renderer. And some motionblur added in post.
I am starting my new job in games as a char artist in a few months :)
davifoss 11 months ago
which software did you use to create the titling in the very beginning?????? that was really cool
creeper901 11 months ago
fantastic works! nice models, nice renders :)
cyberfx3d 1 year ago
hey ma, I should already know this but I dont. I like the bag but, how do you render it with the mesh showing??
BellyFlopping 1 year ago
:O
PhotoShopChannel 1 year ago
that tape recorder is disgusting how long did that take you to do its perfect!!!!
J0s3pp1 1 year ago
dude,
what kind of software u used to make this 3d show reel ?
How do you rotate your model while transforming your model?
im still newbie, hope u can teach me how do you do that.
thanks
TheDoctordesign 1 year ago
@TheDoctordesign
what do you mean by transforming? transforming in 3D means moving vertices or such. It's quite impossible to transform a model while animating cameras. Even if I am wrong, I don't see any transformation in the video.
Unless if you're talking about fading transition between model preview fade into wireframe then into rendered model. You can use any video editor software (even windows movie maker) to make such transition. All you you need is all 3 version of the same video.
zaorine636 1 year ago
@zaorine636
Yes. Thats what im talking about..Fading transition between model preview fade into wireframe then into rendered model.
Sorry for my mistake.
Now i understand how to do that. All i need is 3 version of the same video right.
Thanks a lot to you.
TheDoctordesign 1 year ago
very nice man. did you render it with mental ray?
caspianfilms1 1 year ago
@caspianfilms1 Correct. Thank you
davifoss 1 year ago
@davifoss well done. I really like your work.
caspianfilms1 1 year ago
have you made the shaders and material in maya yourself?
caspianfilms1 1 year ago
@caspianfilms1 But of course :)
davifoss 1 year ago
fantastic job! Im learning how to use those programs at the moment (Maya & Mudbox) and i found this pretty motivating :D
EZbakeROFLcakes 1 year ago
OHH MYYYY GOOOOOD im soooo jealous!! And I thought I was cool using Google Sketchup! But I am proud to know that humans are finally getting to such high standards.
tostrong4you 1 year ago
@tostrong4you using google sketchup makes you not-cool :) haha
Quin0rz 1 year ago
@tostrong4you how, what, i dont even, did you just compare that work to you using google sketchup! *facepalm*
Olirap 1 year ago
@Olirap I think the way Sketchup works is at least in some way similar to how those things are made. Things like, extrude, mesh, push/pull ,rotate, duplicate, objects, lighting, camera angles. Cant imagine working with a program that doesn't have at least those things.
tostrong4you 1 year ago
@tostrong4you while thats true, the way that it saves its meshes is incompatible with anything else, without quite a bit of work, and it doesnt have lighting, nor does it have more important things like rigging, multiple cameras, common exporters ,or proper rendering, without installing additional plugins
Olirap 1 year ago
sweet u should make a tutorial !
2tonpredator 1 year ago
this is why i started using a 3d program recently
Good job!
Blenderrender95 1 year ago
nice!!
sleonardani 1 year ago
Truly inspiring
geniusjas87 2 years ago
Inspired!
Now I feel like modeling!
MorrisInTheAM 2 years ago
perfect.
mehmetmemis 2 years ago
Music: Jay epoh - red eye flight I'm love it
Video: Fantastc! Gratulations!!!
moqs93 2 years ago
You should apply at a gamestudio.
ZekerDope 2 years ago
your work is very very nice
athyunsanthu 2 years ago
very very nice work the lighting is perfect!
getonitman20 2 years ago
that's awesome. there's some moire patterns on the bag straps from 0:50 to 0:53 and on the underside of the tape deck which you could get rid of by turning up the texture filter blur. But I'm not knocking it, it's fantastic.
HobbsEndHorror 2 years ago
Outstanding quality
ccontinisio 3 years ago