Added: 4 years ago
From: mariomguy
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  • actually when i got midway arcade treasures (gamecube game) on the wii.

    i played rush 2049 in it with 1 player, game runs mostly 60fps. When I use 4 player, the game slows down significantly.

    im not sure if the wii can handle more than the gamecube?

    i thought the wii was the least powerful than xbox 360 and ps3. it said on wikipedia.

  • Yeah dumbass. LEt's judge the wii's power looking at 3rd party game. Nice job idiot.

  • @PATRIOT7ME Just because a game is third party doesn't mean it's bad. True, first party titles have greater knowledge of software, but Nintendo has yet to show us physics collisions on a scale this large.

    Oh, and before you downplay third parties, remember: F-Zero GX, one of the fastest racers and one of the best looking Gamecube games (which sped at a full 60 frames per second), was a third party title made by SEGA!

  • i hope zelda wii will have good physics and no slowdowns. i HOPE!!

  • there must be some secret to making games for the wii, a majority of the good loking games run at 60 Fps.

  • lol, you do realize that not even crysis has that number of objects flying around at once (usually)

  • i think ive coe to the conclusion that WII SUCKS BALLS.

  • Games like Silent Hill Shattered memories, The Conduit, overlord Dark legend and Dead Space Extraction are looking good. The Wii has potential, the only thing we have to do is wait... Also, high voltage stated that the Wii can do a lot better than the conduit so i think is a matter of time, and i have plenty of time... Nice video ;)

  • the conduit look awesome :)

    i'm glad they sacrificed a 60 fps rating for sake of graphics. it'll prove the technical prowess of the console. everything in the game is normal mapped, shaded without reguard to the polygon geometry, to look smoother and realistic than the polygon model would otherwise allow. the wii's best can't compare to the xbox 360 or ps3's prime, but that doesn't mean it's handicapped!

  • Dude Wii is 2 times more powerful than the xbox... Xbox has great physics. Wii can have good physics too. Its the GAME that lags not the Wii

  • the game itself can't lag. for massive physics simulations, either the CPU or GPU have reached their limit, or the physics engine freezes the game. elebit's physics engine attempts to simulate EVERYTHING with pinpoint accuracy regardless of the circumstance and it never freezes, just slows down. and since the GPU is far more capable than elebit's graphics, the slowdown is caused by the CPU reaching its limit and taking longer than 1/60th. of a second to render each frame.

  • Boomblox has much better physics than this game and it doesnt lag..

  • but the physics are slower. collisions happen less rapidly than in elebits. to get a reality of how fast elebit's physics react, check out my video physics test 2!

  • Yes because they are suppose to be. I mean look at crysis.. It has slow physics when it has alrge amonts of things.. This game doesnt show the Wii's full potential.. Wii is more powerful than most people think. They base their evidence on how the games look rather than looking up the specs..

  • while it could've been done with better graphics and a more polished engine that minimizes framerate drops, most physics engines don't have the smoothness or accuracy of collision's than elebits'.

    specs mean nothing if they can't be used. the ps2 has a more powerful GPU than the wii, but it's lackluster CPU and slow memory made it the worst of the last-gen consoles. the wii, while underpowered, can handle effects very well like in super mario galaxy and metroid prime 3 with small load times.

  • The specs mean alot. The Wii is VERY powerful. The PS3 is incredibly powerful for a game system.. If the Wii is more powerful than the xbox then its pretty powerful. MPH didnt have that good of graphics..

  • i meant the ps2's GPU. its fillrate is the highest of all the last gen consoles and it's higher than the wii's. metroid prime 3 did have good graphics! between the draw distance, shading, HDR rendering, reflections, motion blur, and the constant 60 frames per second framerate, it has some of the bes graphics capable on the wii!

  • It doesnt have some fo the best graphics. Wth are you talking about!? IT looks like a gamecube game.. The only good graphics thing it is is its horrible neon bullets flying at you. The Conduit has some of the best graphics capable on the Wii.

  • well, what games look better than metroid prime 3?

  • The Conduit, Super Mario Galacy, Boom Blox, and MadWorld.. The graphics are much better tha MPH3.. But MP3 does have great gameplay.. I only bought it because I thouhgt it would be like a upgraded version of MPH..

  • the conduit's not out yet, but it does look good. still, mp3's 60 frames per second gives it better fluidity than the conduit's 30. madworld is stylish, and does use a few graphic effects, but nothing special. boom blox has better physics, but not graphics than metroid prime. and it's actually called metroid prime 3: corruption; metroid prime hunters is for the ds, and there were 2 metroid prime games on the gamecube which showcase amazing effects.

  • But nice video and thanks for showing that the Wii isn't a piece of crap! i was surprised that elbits is more cpu demanding than HL2 hehe, so the GPU really does have potiental, The conduit could be one to show it, but i think it can exceed that.

  • the problem with the wii is that custom shaders have to be implemented for the gpu. developers don't want to go through the trouble of making them, let alone perfecting them.

    super mario galaxy already shows a lot of effects not being used on the wii including specularity, smooth motion blur, and an astounding draw distance all running at a smooth 60 frames per second. The wii's GPU is more powerful than its CPU, just like in the ps2. and the ps2 had its share of out-of-this-world games :)

  • Yes, thank you ATI for screwing this up ahaha, but you are very knowledgable of the wii, oh and btw 5 stars on the video.

  • actually, it's not a bad thing if the GPU is better than the CPU. the CPU is used for physics and other gameplay calculations (AI and general programming). the GPU is left to handle all the graphics, without a need to share some of the load with the CPU.

    some gamecube examples have outdone the shovelware the wii's getting.

  • I know, I work with computers on a daily basis, I know alot about hardware and each of its functions, it pisses me off that people compare xbox cpu and wii to each other and say xbox is better, altho mhz won't matter if the archtecture of the cpu's are different, let alone wii's powerpc destroys the x86 intel in the xbox in everything.

  • some people make things up in their head and believe them. that doesn't make it true!

    i wish nintendo allowed HD. the ps2 and xbox had HD, why can't the wii? i'd love to play world of goo in HD!

  • Well they didn't have HD, it only went to about 480p and thats not HD, HD Would of been possible on the wii if the gpu was more beefed up. But since graphics weren't what nintendo didn't aim for, we got this.

  • some games had 1080i playback. it wasn't standardized, but they were capable of outputting in HD. plus, the wii's GPU is more capable and has a fillrate 3x higher than that of the gamecube's. nintendo intentionally cut off HD in hopes that developers would aim for higher quality than just tacking on "HD" to sell games. but nintendo forgot about the wiiware games and their own menu screen that could've been much more vivid and sharp with HD, without being demanding on the GPU.

  • Very true, but the 1080i playback? Well i don't know about completely capable, outputting 1080i can stress a console gpu much, let alone on the ps2 and xbox gpu, but it won't stress as much as a computer GFX card, since The pixels in the computer screen are much much much much more smaller and difficult to render com[ared to a tv, 1280x768 looks like around 1080i on the tv. Well in my opinion

  • 1080i playback was possible on gran turismo 4, i believe. and the graphics were stunning on the ps2! and the ps2 has a GPU comparable to the wii!

  • Really? then why the hell was the ps2 the weakest of the three?

  • the ps2's CPU was worse than the gamecube's. framerate dips were problematic for it, while the gamecube managed 60 frames per second on a handful of games (i.e. f-zero GX). resident evil 4's real-time cutscenes had to be pre-rendered just for the ps2! the GPU was incredible, but the cpu wasn't.

    gpu fillrate comparisons (giga-pixels):

    ps2: 2,352

    xbox: 932

    wii: 1,944

    gamecube: 648

    xbox 360: 4,000

    ps3: 4,400

  • It's not like Nintendo have been supportive with third party developers interested in the Wii, one individual from Terminal Reality said they didn't even get the specifications for the Accelorometer.

    If you want to see Gamecube at it's best look at Zelda: Twilight Princess (in parts), Star Wars: Rogue Squadron 3 Rebel Strike, Resident Evil 4, but if you want to see it maxed look at the Rebirth tech demo, now imagine the second gen of Nintendo games on Wii, like Zelda.

  • Nintendo has done some stupid things like cut off HD possibilities with a cap in the SDK that PREVENTS third parties from exceeding 480p and forcing third parties to use custom shaders by cutting back on the hardware.

    super mario galaxy proves the wii's power can be utilized efficiently, but only nintendo has the time to make custom shaders and engines to run a game like that. third parties don't have the resources for it.

  • If third parties didn't have the resources for it then how the hell did HVS make a custom engine (the quantum3) from scratch for the wii?

  • I have a question: is the difference between CPU and GPU is that CPU handles where the objects are and the GPU handles what the objects look like? If so, does that mean that Elebits could both have realistic physics and extremely good graphics (high polygon count and better textures) if the GPU was put to maximum use?

  • yes. but the cpu doesn't look at the objects: the physics engine does, but that's the cpu's job. most objects in elebits have a SEPERATE mesh for physics than their physical one. a cup would look like a cube to the physics, and nothing could go "inside" the cup because of it.

    the gpu is a seperate processor from the cpu. that being said, the "graphics" have NOTHING to do with physics performance. a drop would only occur if the graphics gets overloaded, but that's not the case in elebits.

  • the wii will rock xbox360 and ps3 with the wii 2009 lineup itll rock hard IM SO HAPPY ABOTU THE CONDUIT THATS CUMIN OUT 4 WII

  • Nice video. Its pretty sad that people think of the Wii as last gen though. I've read articles from developers saying that the Xbox(original) is better than the wii graphically because it has programmable shaders, when realistically the Wii, and Gamecube both have TeV units that do anything that programmable shaders could do. There are very few games that even use the TeV. Most are 1st party efforts anyway.

  • And then there were developers that say the wii can't do normal mapping when that truly isn't the case when you look at games like Super Mario Galaxy, Dewy's Adventure, and Metroid Prime 3 that all use a form of normal mapping/bump mapping. While the wii isn't on par with the 360 or ps3 it is significantly more poweful than last generation consoles, and is greatly underestimated.

  • While the leap graphically may not be "Next Gen" it is still a leap, and its pretty sad how uniformed Fanboys and even Developers are. At least we see the Wii being exploited to its potential from Nintendo.

  • By the end of this generation the difference between the Wii and the Last Generation consoles should be evident. Oh and as for physics, I'm not surprised. Esepcially since the broadway allows for out of order execution while the 360 and ps3 both use In-Order execution. So the difference in Physics if done to the advantages of each console shouldn't be as far as people might led to believe. Hopefully someday people will see that the Wii isn't really "Last Generation"in terms of graphics

  • Cool! Do you have this video anywhere else that's in better quality? Then I could get a clearer idea of what you're explaining.

  • unfortunatelly no. but i saved the level, so if you want me to re-record the video with different, higher quality settings, i can.

  • Ok, that would be great!

  • i'll see what i can do. i want to get more brawl videos including my custom stages, and some of roller coaster tycoon 3.

  • I look forward to it.

  • why dont the bad elibits come?

  • i love the whoops part

  • nt at trying to be scientific

  • it's not science.

  • Why some comments get placed in a different place?

    well anyway...for my opinion, the wii is the best, mainly because its more advanced, more fun AND better than the ps3 and the 360.The wii outselled the ps3 and 360 combined.The ps3 has movie graphics, but why would i need that?All i want is a fun game that i play nice.Thank you for this demostration mariomgum, your videos are cool =P

  • the wii's estimated potential is lower than what the gamecube was able to prove to us 5 years ago. rebel strike III dealt 20,000,000 polygons a second, each fully shaded and textured, while many wii games recieve a downgrade in models. it achieved 7.1 channel surround sound through dolby pro logic IIX, but people still believe the wii can't do better than simulated surround sound 2.1 channeling. light scattering was used in rebel strike III, but you don't see those effects on the wii at all.

  • hmmm youre right...

  • umm, i'll explain a little bit:

    a polygon is a 2-d figure, usually a triangle or square, that when put together, makes a 3-d object (think of it like a 3-d puzzel, with a polygon being a single piece).

    7.1 sound channeling means that sound can come from 7 distinct speakers, and the .1 being the bass sounds that come out of a subwoofer (this is the sound that'll shake a room). 2.1 sound channeling is just the bass sounds plus 2 speakers.

  • Then the wii can use dolby pro logic IIX, wich achieves 7.1 channel surround sound, but there are people that thinks it achieves 2.1 channeling, nice info you got there O_O

  • there is a difference between 7.1 surround sound and dolby pro logic II. 7.1 surround sound is just that: the developer can adjust sound to their liking, and there's always sound comming from all 7 speakers. dolby pro logic IIx takes in a stereo coding and upmixes it to 7.1 surround sound by looking for pitch and volume changes in each mix. this means that the game's content will be in stereo, and not true 7.1 surround sound.

    it still sounds good though.

  • nice

  • only if you have the system ;P seriously, why 7 speakers?!

  • maybe its for the "LOUD" guys XD

  • 7 speakers wouldn't make the sound louder, just more accurate.

    it's the .1 (subwoofer, bass-heavy sounds) that make the "loudness" of sound. anyway, off to another video!

  • light scattering basically spreads light over the surface of an object to look smooth. turn the lights on in your room and look in the hallway. the light bounces around your room before going into the hallway. without light scattering, your hallway would remain dark. as soon as the light hits a wall, it stops. the only way to light up your hallway would be to shine a light directly from your room to the hallway.

    light scattering was used in oixar's "the incredibles" and "ratatouille" as well.

  • so light scattering is like, turn on light and making reflections, much like real life.

    Seriously WHERE DO YOU GET THIS INFO!?

  • i just looked at examples of things with light scattering and examples of things without it. the name "light scattering" does imply that it "scatters light."

  • it pisses me off that you say the wii has physics but only because you are all little kids that dont even know what physics are

  • if the above (and sequal!) aren't physics, then what are?

  • I'd bring this game to a science fair, ang get an A+++++ for being realistic. I love this game...

  • how do you record hose scenes?

  • check my "how to record videogame footage" video.

  • where can i get this game?

  • any game store...

    it's called elebits, eledees in europe.

  • Physics really ARE fun!

  • lol.

  • Some GPUs can handle physic calculations.

    I've heard that the raindrop demo from ATI is (almost) all calculated by GPU.

  • havok has technolagy to let GPU's handle physics calculations because, after all, it is just another CPU dedicated for graphics.

    but unless otherwise stated, physics are handled by the CPU.

  • all of the 4,562+ people who clicked this video with the title "wii physics test" obviously.

  • eye teh fuk kare.

  • wow ur retarded carlito6111. the better the physics the more realistic and more fun the game is, u rapist

  • i would care. next gen consoles should have good, realistic physics.

  • People say that Konami wasn't used to the Wii SDK when they made Elebits, and as such the game wasn't optimized for the best frame rate possible. I think the Wii could handle more than this, just not with Elebits, but with a better-programmed game.

  • they did make quite a few gamecube games. i believe it's a rumor. the game's graphics don't use the wii's gpu as well as it could, but in the physics department, this is not a let down.

  • heck and no the gamecube couldnt handle this!! stupid dumb fewlz lying about the wiis graphics and stuffs.... pffft. liars.

  • umm... ok.

  • also, in the description you forgot to put, "The wii has no graphics" That's one i find a lot on the internet. lol.

  • someone in a forum said it has N64 graphics. another said it can't do anything beyond the gamecube.

    even though the functionality on the wii isn't increased, it still has 68MB more RAM, triple the fillrate, 32bit (24 bit w/ alpha) color (instead of the gamecube's 18-24 bit), etc. super mario sunshine ran at 30 fps. super mario galaxy runs at 60. so do brawl and metroid prime 3.

  • anyways, please upload more elebits videos. lol. (wii post)

  • we'll see. working on the mp3 videos and some VC coverage at the same time. i should shift my attention to the mp3 review. i'm overdue...

  • if you analyse better, youll find that the Wii has incredible graphics.

    and these "the wii has no graphics" thingy is lame.Nothing but a bunch of Sony fanboys

  • so true. If a video game system had "no graphics" what would be the point? and who downvoted my comment?

  • so i guess that it IS normal while im playing story mode and it lags...interesting!

    moar gpu plz

  • games shouldn't lag. but if they do, there's usually a reason. most of the time it's not because the graphics are "more than the console can handle." most of the time it's to draw objects to the screen, and the camera moves faster than the console can do that.

    as for the GPU, the only GOOD examples are within nintendo's big 3.

  • and btw... dont forget all the sounds... that takes sum time 2...

  • sounds are done on a seperate sound card, not the CPU. the ds can do simulated surround sound and so can the wii, despite the hardware difference.

  • How do you get powerups in edit mode?

  • when you beat a level in the main mode that contains the power up, you get to use it.

  • Well,we have been experimenting with physics in the early days of graphic technology.

    The 3dFX voodoo 2 was capable of karma physics, and that is mostly GPU based.

    So really less about the power of a system, and more about lean code.

  • That looks like a very fun game.

  • it is :)

  • You counted them yourself? :o

  • no, there's a number of "units" you can use. each block is 2 units. it's not too hard to figure out from there ;)

  • Elebits is a very fun game to mess around with. :)

  • yes it is :)

  • This is making me think hard. And Number 5 is blowin' my mind. I always heard that the Xbox was stronger than the Wii graphically in most cases. I did hear somewhere that the Wii has many graphical tricks (like SMG's fur shading) that could make a Wii game look not so far away from an ok looking 360 game (Decent meaning like a 7 out of 10).

    Is this true mister tech wizard? I also heard the Wii has no pixel shaders and I heard one dude say it don't got anti-aliasing-Didn't believe him though.

  • the wii is better than the xbox graphics-wise.

    fir shading has been done on the gamecube, but it still impresses. fir shading is most notably being done on ratchet's ears and the end of his tail in his upcomming tools of destruction game for the ps3.

    pixel shading is being used in super mario galaxy.

  • wtf? anti aliasing is a technique used to make images smoother. red steel has used 7 levels of it and mario galaxy is using it too. as far as i'm concerned pretty much every game uses it. even ds games use anti aliasing.

    and contrary to popular belief, the wii can handle xbox 360-like graphics at 480p. due to it's immense RAM size, extremelly high fillrate, and it's restriction to only a 480p resolution, you should be expecting games to look like xbox 360 games on the wii.

  • I knew that dude was lying. I know Red Steel had a lot of problems with aliasing

    To sum up what you said basically: Nintendo's been keeping a ton of shit from up. Right?

    So SMG is not even close to the pinnacle of Wii graphics?

    Wouldn't all the detail from the high-end graphics impair performance of the game with problems like lag and graphical glitches. Or is that something else Nintendo is keeping from us.

  • no, red steel has 7 levels of anti aliasing which is beyond good. anti aliasing removes the annoying jagged lines on the screen.

    nintendo hasn't announced details for the heck of it. the more people talk about the wii, the more people will know it exists. while sony blatently spewed their release date at E3 and all tech specs, nintendo just showed games and kept everything else a secret to hype it. at least from my point of view.

  • no console had EVER had their pinnacle reached. the rebirth tech demo on the gamecube looks better than some stuff we've been seeing on the xbox 360 and ps3 and managed to maintain a steady framerate. some xbox 360 and ps3 games are total screw ups graphically.

    glitches usually come at random, or simple mistakes in developing.

    as for lag, it usually comes when there are too many objects/light sorces being drawn instantly. cpu/gpu maxing is very difficult, but HD makes it that much easier.

  • I always thought the rebirth demo was just a demonstration of the 'Cube's sinematic power. I know no game take full advantage, but no game would be THAT far away from a last-gen console's full power.

    If Gamecube and Wii have this much power to be unlocked, wouldn't that mean that ther're more difficult to develop for in some cases than the PS3?

  • there is no such thing as cinematic power. the incredibles could be played on the ds, but it's a movie file and not being rendered in realtime (you can't change the way it looks instantly).

    yep, it's MUCH harder to make a game for the ps3 than wii.

  • :/ I mean the PS3's graphics are there, but from what you're saying you have to spend loads of time and dig deep into the system just to get a higher quality than what's been seen as the tip top of a systems capabilities.

  • yes. the ps3's cpu is split between 6 spe's meaning if you want to make a game, you'd have to put parts of the game on each individual spe making the ps3's cpu inefficient.

    the xbox 360 however has 3 cores and each 2 way smt capable, meaning you only have 3 locations to put the game on, but you're not getting any less power than the ps3.

    as for gpu's, the wii's gpu has a very high clock speed and fillrate for it's output resolution of 480p.

  • HD graphics make horrible textures look more noticable, so to compensate a game on the xbox 360 would need 3x the amount of texels (3x the complexity of textures) to look just as clear as it would in 480p. however, the xbox 360's fillrate is only 4x higher than the wii's. as for the ps3, 1080p requires 6x more complexity to look as great as 480p and the fillrate on the ps3 is only 6x that of the wii's. the xbox 360 and ps3 are great HD consoles, but it comes at a price.

  • I didn't think the Rebirth demo was actually a game.

    How would it be possible to actually...Play it?

    I always thought that a game could look basically as good as rebirth on a last gen console...Until you added in the gameplay, which draws from the same power as the graphics. Unless I'm wrong.

    But the question remains: If the GC could do all that, why didn't Nintendo use it to even close to it's "full power"?

  • 1: being rendered in realtime means the gamecube could take all that detail and make it appear onscreen without any help beforehand to make it look that great. you could basically take an airplane and fly through the demo, or even walk through the trees and there would be no difference in performance.

    2: demos showcase the console's maximum. no developer could make a level that detailed that easily. the makers of the demo didn't even have enough time to render the whole thing in realtime!

  • And doesn't that mean that the 360 is like 3x more powerful than we've seen in games like Gears of War?

  • the xbox 360 is much more powerful than what we've seen in bioshock, and maybe gears of war. halo 3 really showcases the xbox 360 graphics quite nicely. the draw distance, textures, animations, high polygon count, lighting, reflection mapping (particularly on master chief's outfit and helment), and physics are all done extremelly well. while i nit-pick games like ratchet and clank, oblivion, and gears of war (the texture compression is very poor), halo 3 just does it all.

  • -.- but the xbox 360 will also make damage on it`s discs while playing them... (thus is in fact true and proven!) And id rather play a console that i can play as long as i want on, than a console that damages my discs and games

  • not really the point i was making, but ok...

    kinda sad how my friend had to buy 2 oblivions because the first one got scratched. do games have warantees?

  • Uh, you know that the most taxing part of physics simulation in video games is the visual rendering, and not the actual processing of hitboxes, positional data, velocity etc, right?

  • not in this case. if you have eagle eyes, you'll find that there was a sudden rate drop at 3:39 despite having all the objects right next to each other. it's not so much the visual rendering, especially considering games like brawl and super mario galaxy have astounding visuals without framerate drops from 60fps.

  • There was no framerate drop at 3:39.

  • on my pc there was. youtube compresses the videos to 25 fps, but 60fps is when rate drops are really noticable.

  • Uh huh.

  • Not to mention that Wii also has to get data from the Wii-remote, Nunchuk, and the game disc itself.

  • actually, the controller info does not take a performance hit. it's nothing. the ps2 was able to handle info from a CAMERA.

    and no, the disk has nothing to do with it. when you make a level, the level editor downloads from the disk. as you make the level, everything's stored onto the RAM. once you save the level, it gets moved to a more permanent storage (the flash memory). when you want to play it, the level get's copied to the RAM and you play it.

  • Actually the Wii-remote is a camera when pointing, even if it is infra-red, and low quality. Ever go into Wii Settings > Sensor Bar > Sensitivity?

    And I wasn't necessarily talking about custom levels. I meant any level in Elebits. Also, though it doesn't use much of the CPU, it DOES have to read from the RAM!

  • yes, the wiimote is an infared camera, but nontheless, it doesn't have a big impact on performance.

    it does use a lot out of the CPU to render lifelike physics and tons of interactions in realtime. but every game out there has to use the RAM, and the wii boasting 88MB and 3MB texture memory of it, elebits isn't a problem.

  • the music is nice :D

  • :D eh...

  • Currently unemployed. I'm gonna go apply at few places this week. Maybe then I can afford it. XD

  • get a job as a beta tester for ssbb, and then tell us everything you know! seriously, the new updates on the site suck. i like the new screenshots, but i want to hear about online and NEW characters, stages, and stuff.

    seriously, don't beta testers get paid like $100 an hour or something?

  • Seriously!? I'm up for that! Too bad I'm only 15, but where can I go to apply?

  • joking. you have to be 18 to be a beta tester, and nintendo doesn't publically announce "we'll pay you 100 bucks an hour to play the beta version of brawl 5 months before it comes out!"

  • But that seems like a cool thing to do three years from now.

  • i think it's more of an undercover thing. imagine what would happen if nintendo 'allowed' random people to play ssbb. the world would be in an uproar... and whoever gets to play it would be chased by... everyone :D

  • Eh, I guess your right. But still...

  • everyone would turn into a paprazi if beta testing wasn't undercover :D

  • beta testers get more along the lines of 9 to 12 dollars an hour, testing every possible aspect of a game to make sure the gameplay is good, the levels are good, there's no bugs or glitches. you have to write up reports and such, It's not that fun of a job

  • ...are you a beta tester?!

    anyway, being a tester means you get to play the game before anyone does, and CRITISIZE it to the team directly before anyone else does. i would be so good at that job...

  • I'm not, but I researched alot on it, theres quite a few positions here in montreal, one with babelmedia, which my cousin might get into, and try to get me into when I move into montreal to take courses at ubisoft's campus

  • never heard of bablemedia, but everyone knows ubisoft (for overporting to the wii). if you're testing for another port, say bad things about it :D

  • im going to be working as an artist for ubisoft and hopefully one day become a developer, out of all consoles I want to make games for the wii mostly

  • concept artist? hmm, not bad. i want to be in the field of digital design, but i don't know what exactly i want to do.

    if you want to be a developer, go for it. the generations change every 5 years, so you might be able to develope for the wii 2 :)

  • I'm 2 years away from working for ubisoft, I might be doing art for the Wii

  • yea, i was wondering.

    it's all a general idea of how things will be until the artists draw it out, am i correct?

  • This game looks tight. Next on my list, then Manhunt 2, then Prime 3... Yeah no one cares so I'll shut up. XD

    >___>

  • don't forget re4: wii edition (if you like shooters, heard it was gamecube's best game).

  • Oh yeah, that looks good, but I have it on GC so I'll have to pass (I would pick it up, but I'm uber poor).

  • DON'T YOU F*CKING DARE

    I *had* it for GC and then i got it for wii

    and man is it the funnest fps ever

    plus you get the extra's from the ps2

    with better graphics and gameplay!

  • I can't afford everything, so it's either Elebits or just a better version of a game I still have...

  • do you work?

    I never had money untill i got a job a A&W

  • This is a GREAT game, but there is a funny thing. EVERYTHING falls the same speed, so its funny to have a really heavy object moving really fast with your gun, you let go of 'A' and it starts falling slowly, its kinda matrix style.

  • everything in real life DOES fall at the same speed. the only thing that slows stuff down is air resistance...

  • So your telling me that a house would fall that slow in real life?

  • well, since we haven't really SEEN a house fall slow in real life (lol), it's hard to say "yes, i'm right your wrong it's true." gallelio did prove that heavier objects don't fall faster than lighter ones, so we'll stick to that law on this one :)

    oh, and air resistance has a lot to do with it. a house is usually... blocky, so it could fall slower (with air resistance) than a marble or golf ball.

  • It all does fall same speed, it's just the objects gravitation pull or centre of gravity that determines the speed of the fall!

  • nope. the center of gravity determines how an object tilts as it falls. but yea, the amount of gravity determines how fast they fall. air resistance has a lot to do with it too.

  • Oh, sorry about that, nice video/analysis btw!

  • thanks! oh, and the biggest inaccuracy: this demo utilized the wii's cpu to the fullest, but not the gpu. the wii can handle all this plus beyond-xbox graphics, textures, models, etc. without a performance hit. basically, this isn't the wii's best in anything other than physics. something better than this can be made without more of a framerate drop.

  • cool

  • once you get in the paper specs of the wii, you'll realise that developers just aren't using it properly. hard to belive that with '5 year old tech,' we're still struggling with it...

  • wait a minute... the center of gravity just shows the point where the object would balance. so like, if you were to let the object hang in mid-air and hold it by it's center of gravity, it would be perfectly balanced. sorry, i get confused with this kind of stuff a lot :D

  • ....no worrys

    I get confused when i'm counting by 3's XD

  • I made a edit stage, it was a giant maze you should try it, great fun!

  • I'm getting it today, since its released in Australia, can't wait to test it out =)

  • keep in mind that this is no ordinary level, and elebits focuses more on your reflexes, memory, and timing. while it's easy to make a mess out of a room, it's a lot harder to clear the level. hope you enjoy it ;)

  • Yeah theres a couple good ones...Saw one that started with books then went on to big trucks tipping over. (Crushing elebits) It was pretty cool :p

  • there's another one that's more of a contraption rather than a domino line. i liked it, i should favorite it... and it's hard to get trucks positioned in that way :D