@MicrosoftsourceCode you could either do this using hip/position settings within qavimator, or within the script that plays the anims. the bit to look for in the script is vector offset settings.
For the handshake, it's worth moving the Collars so that the hand is in line with the centre of the body. Height is tricky to govern for - I'd suspend disbelief instead :-D
@tempestjarman I meant moving the whole character like one does with biped files in MAX. Using the MOVE tool in MOVE mode Motion capture settings. Like if you had to files with motion capture is it passable to move a whole character with one tool moving a master bone.
can the position of the avaters be moved around for better fit?
MicrosoftsourceCode 2 months ago
@MicrosoftsourceCode you could either do this using hip/position settings within qavimator, or within the script that plays the anims. the bit to look for in the script is vector offset settings.
For the handshake, it's worth moving the Collars so that the hand is in line with the centre of the body. Height is tricky to govern for - I'd suspend disbelief instead :-D
tempestjarman 2 months ago
@tempestjarman I meant moving the whole character like one does with biped files in MAX. Using the MOVE tool in MOVE mode Motion capture settings. Like if you had to files with motion capture is it passable to move a whole character with one tool moving a master bone.
MicrosoftsourceCode 2 months ago