Added: 1 year ago
From: Tonk3h
Views: 457
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  • q1. n

    q2. n

    q3. can't tell

  • q1:nope

    q2: n/a

    q3: i reckon animation 2 as it it lands a bit more realisticly and it seems to be better affected by gravity even though the other looks good. put em into a fight and see what happens ;)

    Ifan

  • @folta1 cheers dude!

  • Q1. No

    Q2. n/a

    Q3. animation 1, looks more realistic as its not perfect and it moves to keep its balance. it takes the same course of action that a human would take.

  • q1 Y

    q2 Character Animation Masters

    q3 Anim 2

    q4 The weight of the character on take-off and landing seem more realistic. Also the timing of the whole action feels more correct.

  • @Bean2k1x

    Hey mate thanks for feedback. Just wondering if i know you through somewhere or are you just randomly browsing?

    Where did you study animation masters?

    Cheers!

  • @Bean2k1x

    Oh just realised it's you james! how ya doing? I've got some more SFX (physical) work experience on friday! :)

  • @Tonk3h Hey Dan, noticed charli had joined to help you out so thought I might lend a hand too. Its cool your managing to get some experience, all about getting as much as possible. I just moved companies, working at Cinesite now and I'm living in London so lots going on. All the best with your project, looking forward to seeing some updates on facebook :D Good luck!!

  • No

    N/A

    Animation 2

    Looked more stable stance wise when coming out of kick. Thought 1 looked slightly robotic and less fluid. Really close call tho.

  • thanks a lot guys! some great feedback here

  • 1) No

    2) n/a

    3) Animation 2

    4) Animation 2 looked smoother whereas animation 1 looked slightly disjointed

    (but what do I know about character animation!)

  • Q1 No

    Q3 Second ones looks more human with the lack of balance and footing.

    First looks to "Perfect"

  • nope

    first one because the movement seems more based around a natural gravity set and adjusts the upper half of its body after the kick

  • q1: no

    q3: animation 2

    q4: for me that one seemed more fluid, can't really explain why though

  • q1, yes

    q2, cgi and mocap

    q3, animation 1 beacuse it moves as it keeps balance at the end rather than going straight into a ridgid stance

  • @mufcmafia cheers!

  • q1, not really

    q2, N/a

    q3, Number 1, but very close

    q4, More fluid, the second looked a little too floaty/smooth, slightly too perfect. First one included what seemed to be breathing at the end, looked like a real person would stand after kicking, but Number 2's kick did look more realistic, just the end didnt. overall number 1 though.

  • Number 1 is more life like

  • Cheers guys, great help!

  • q1 = no

    q2 = n/a

    q 3 = the first one looked more human like

    q4= because i thought this animation had a more lifelike stance

  • yo mate, how you doing?

    I don't have any background or exp with character animation.

    I think animation 1 looked more lifelike / human as animation 2 seemed more rigid and i preferred the way the arms continued to move after the jump

    hope this helps

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