@SgtThom The DPCM channel is by itself a bit useless without a sample memory or generator to accompany it. Also, I'd have run further out of processing time in using that channel as well which would have increased artifacts. Maybe with a 16bit DAC and bandllimited sampling it'd be easier to pull off.
I guess the lack of effort by remodelers and the difficulty of interface in NES-mods makes DPCM a less attractive channel. It does sound great, though, especially in Sunsoft games!
You people don't like the differential pulse-code modulation channel do you?
SgtThom 2 years ago
@SgtThom The DPCM channel is by itself a bit useless without a sample memory or generator to accompany it. Also, I'd have run further out of processing time in using that channel as well which would have increased artifacts. Maybe with a 16bit DAC and bandllimited sampling it'd be easier to pull off.
I guess the lack of effort by remodelers and the difficulty of interface in NES-mods makes DPCM a less attractive channel. It does sound great, though, especially in Sunsoft games!
ODMSys 2 years ago