His hips don't move at all while he walks/runs. When a human moves, our hips pivot with every stride. It really helps add some realism to the animation that you've obviously worked a long time on modeling.
It might also be wise to add some bounce to his hips, and each leg should come down with a powerful force. He should also be tilted forward, to show momentum.
His motions are also too fluid, there should be more 'snap' using the graph editor in Maya.
His hips don't move at all while he walks/runs. When a human moves, our hips pivot with every stride. It really helps add some realism to the animation that you've obviously worked a long time on modeling.
It might also be wise to add some bounce to his hips, and each leg should come down with a powerful force. He should also be tilted forward, to show momentum.
His motions are also too fluid, there should be more 'snap' using the graph editor in Maya.
kiashadowwave 2 years ago
Thank you for your kind comments. :-)
Yeah I do agree it lacks realism when it walks but the model is sat up that way so it has a limitation when you animate certain movements.
I will make something better after I complete this animation. Final shots should up soon.
=D
ButtZilla1031 2 years ago