Added: 3 years ago
From: speeddemon316
Views: 33,861
Sort by time | Sort by thread (beta)

Link to this comment:

Share to:

All Comments (34)

Sign In or Sign Up now to post a comment!
  • And in order that game is?

  • i can only model creatures in maya but never a human figure, how do you put clothes to a character?? do you do this separate with the body or do u just combine the pants with the torso??

  • WOW!!! I can't believe you made a perfect replica of me!!

  • good character for game its a good model for killing floor game

  • I am jealous....

  • if you search cool Textures:

    textureblog c o m

  • nice

    really nice

  • do you know if this skin work on counter strike source? or did you make it to css?

  • My god, I love it. Is their any sort of normal map? You should post it with one if their is. And wise choice of music indeed.

  • Subscribed For Having Such AN Awesome Undead , Charecter :D

    Now You Have To Animate Him :D:D:D

  • Nice texture on this mfer!

  • he was spinning way to fast for me to really catch the tiny details maybe next time slow down the rotation some

  • You should try Spawn

  • Hey man not bad. you should have made his skin like a reptile's skin. only instead of the always original green maybe put a yellow skin color with a badass bump it will make it better. other then that your anatomy is good and the character looks interesting.. good job:)

  • nice intro, bad model, you can do it better, keep going!

  • make an render to texture with a clay render for shadows for your skin texture

    add an occlusion map. it should looks better

  • this is terrible the skin looks like its on emit! non shading what SO EVER!

  • can somebody help me I made a sword in zbrush, textured it,and colored it and then I mapped it but it always comes out a different color. How do I make it stay its original color?

    (I like that Character BTW)

  • the texture of his skin is wery weak... totaly unrealisctick...

  • And even the face looked weird... textures were really weak.

  • well thanks for the answer, keep working because like a friend say, "this is a vice"

  • man this model is great! because of the concept and all the texturing and modeling, can you tell me how much time did you took to model and texture this? bye, i like your works, and sorry about that question again

  • cant really remember how long i took, like a month? cause i ran into some errors, and i didnt record how long i took

  • bad ass

  • Its Disturbed =D

  • Lol his belt reminded me bout the playboy bunny logo xD

  • if anybody knows that program tell me plz!

  • i used Maya

  • Awesome character!

  • hey great work i was wondering how you transfer the wireframe onto photoshop to make the texture?

  • u gotta snap shot the UVs, google up some tutorial on texturing, lots of good tutorial on the internet

  • Thats badass. Looks like an action figure.

  • Cool beans. I like the character. The angle of the spine make him feel very dynamic.

    You spelled "reel" wrong.

  • lol cool beans, thats from Hot Rod, noice movie. Yea i love dynamic poses, hate the texture though, disturbing

    lol oops typo, didnt see i spelled that wrong, will fix that

  • thanks for the comment weihong, appreciate it.

  • Good ... I like see various people Modelling reel and Demo reel for 3D animations... but here I got some comment I would like to share :

    1: The Bump-map is no so good ... ( I know you rush for it XD)

    2: The model spin to fast ...

    3: Lag of attractive background ...

    4: Lighting not very good ...

    5: Shader should make more "reflective" ... ( This could be my mistake because this Youtube video to dim)

    I would like to see your next quality character modelling again .. XD

  • Boleh tahan....keep up the good works

  • nice

Loading...
Alert icon
0 / 00Unsaved Playlist Return to active list
    1. Your queue is empty. Add videos to your queue using this button:
      or sign in to load a different list.
    Loading...Loading...Saving...
    • Clear all videos from this list
    • Learn more