Fantastic, that is exactly what I want to do as an aspiring td, your script is exactly (in terms of the interface) the way I would have made it, however i'm nowhere near good enough yet to do this! Would you recommend any learning resources in particular? Again, brilliant work
Thanks , its good to hear feedback from people. As far as learning , I have used Maya for about 10 years , first mel script , then python. You will need to learn both mel and python because python uses the same commands as MEL. Python is a better language because it is object oriented , portable and runs great outside of Maya. The Maya online help is free and very good, but you should pick up a python book as well. Oreily makes great books, That's how I learned it.
The GUI is just a shelf with buttons ,all standard Maya and python. The data graph part exists outside Maya however , so a system level python script can edit it independent of Maya This whole thing is a massive experiment and I cant stop working on it :)
I added stretchy spine but not stretchy limbs , I figured that's more of a cartoon kind of feature and my goal is realistic to start with. I don't know what you mean by locking knees, isnt that the same thing as FK ?(or rather an IK/FK switch)
Fantastic, that is exactly what I want to do as an aspiring td, your script is exactly (in terms of the interface) the way I would have made it, however i'm nowhere near good enough yet to do this! Would you recommend any learning resources in particular? Again, brilliant work
leedansen 1 year ago
@leedansen
Thanks , its good to hear feedback from people. As far as learning , I have used Maya for about 10 years , first mel script , then python. You will need to learn both mel and python because python uses the same commands as MEL. Python is a better language because it is object oriented , portable and runs great outside of Maya. The Maya online help is free and very good, but you should pick up a python book as well. Oreily makes great books, That's how I learned it.
keithlegg 1 year ago
The GUI is just a shelf with buttons ,all standard Maya and python. The data graph part exists outside Maya however , so a system level python script can edit it independent of Maya This whole thing is a massive experiment and I cant stop working on it :)
keithlegg 1 year ago
What did you use Wx or something for the UI? Nice work!
Drewskad00d 1 year ago
Woa 4500 lines!! You've been busy :D
The graph import/export utility sounds like a great feature!
I would like to see more features on the rigs though! Is there squash and stretch? Can I lock the elbows/knees?
daveytubey06 2 years ago
Thanks ,
I added stretchy spine but not stretchy limbs , I figured that's more of a cartoon kind of feature and my goal is realistic to start with. I don't know what you mean by locking knees, isnt that the same thing as FK ?(or rather an IK/FK switch)
keithlegg 2 years ago