Added: 3 years ago
From: Neuropolis
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  • Was this made in 3Ds Max?

    If so, does VRay come with all of these presets?

    I'd need the high contrast black and white one for a project.

  • yea how to make the render look cartoonish like ink ?

  • In my opinion the first and third one were the best :3

  • this is the stuff im going to show my grandkids when i become an old mammy

  • this is from a graffiti in LA

  • This is exactly what I imagine Scud would look like animated. Fantastic work, dude.

  • He shoots with his pinky out! That's classy ;D Very nice work and video!

  • Great work, very impressive!

  • excellent

  • This is wicked!

    Looks freakin' awesome, I love it. Not only the Cel-Shading (you made a great use of it), but the overall style and animation quality. And the MGS music just fits prefectly. :O

    Can't wait to see the episodes... I'm going to do it right now!

  • great stuff, i would prefer 1 with lighter shadows, all of them seem to have a black shadow.

  • I am sorry for not knowing how to use this things but i must say that you got that thing

    What do you propose of using for 3d animation. Some simple one... :)

  • There should be more cel shaded animated movies/shows today. THIS IS AWESOME!

  • I liked the "zip-a-tone: color" the best.

  • Heyy did you ever try out FinalToon or illustrate? Not trying to spend 500$ on them but I was just wondering if you have made any further progress with cel shading. A few people told me they are tracing over their exported scenes within flash and toonboom, but that seems like way to long of a process.

  • mgs skateboarding theme xD

  • This is the best cell shading I have EVER seen !!! Great great job.

  • I liked the first one most u anly should us that one, but nice :D

  • Really impressive!

  • Wait, did you just say it took four days to render that? O_o

  • Soft shadow was the best looking one IMO. It was the perfect fit between realist and toony. Great animation!

  • Comment removed

  • good freaking job man. awesome fluid animation and cel shading.

  • Really nice quality of CelShading,i really like the ToonShade technique for 3D CG animation.

  • Do you think it is possible that we could reach this quality of animation with traditional cels? After all we created the computers right?

  • Maybe but I very much doubt it Cel Animation is very time consuming on its own, attempting something like this would take you forever

  • It's all good but that flip, bad physics.

  • looks great, I would apply some kinda random thickness to the lines too tho' to make it look more 'inked' than 'traced' like the difference it made in the old days between tracing with a dip pen and tracing with a rotring pen if ya get me --- yeah i was in aniamtion when we still had to ink drawings!

  • That's a good idea but I'm not sure if it's even possible in consumer software. I've never even seen an effect like that used, I don't think.

    One thing I'm interested in is rendering in passes so I can add thicker outlines in post to foreground objects and to emphasize characters. I think that might bring it a little closer to that hand-drawn look. It's not perfect but then after a certain point, you can only bring it so close before you accept... it's 3D. It's a style fusion, not a substitute.

  • What are you using for the cel shading and line rendering?

    I iused final toon on some of the stuff in my reel, the big blue toon robot and you can add weights to lines in that .. if you're using illustrate!, you can add weights to verts on the 3d mesh so that when that particular vert becomes an edge if you get me it changes the line weight ...

    I used to also render out passes and post process the lines in premiere or afterfx or something similar

    Good work tho' nice one

  • I have been using VRay's Toon Effect in conjunction with Max's Ink n' Paint shader.

    And now I'm looking at pages for Illustrate! and FinalToon and I really had no idea there was so much you could do with cel-shading. I think I'm going to get one or both of these and experiment. Thanks for turning me on to them. :)

  • no probs!

  • nice work looked like sin city :), did you try to experiment with vertex painting to control the shade

  • What is this song? I need to know!!!

  • It's a cover of the Metal Gear Solid: Sons of Liberty theme.

  • high contrast looked the best.

  • is it just me, or does scud wear a jock strap?

  • I want to somehow get the pic at 1:30. just, pause at exactly that time, and you'll know what I'm talking about. could you try and give me a source of some kind? that would be cool. it would be my desktop immediately.

  • amazing!

    can i get the same results working with maya?

    whats the main difference between 3Dstudio max and MAYA in cel shading?

    im kind of new on this

    sorry for my bad english

  • Maya does have a toon shader. I don't know how good it is though. Max has something similar called the "Ink and Paint" shader, which I used here in conjunction with VRay's Toon Effect, because Ink and Paint isn't very good on its own. So you may want to look into getting VRay for Maya as well, but check out the toon shader first, just to see if it works.

  • :O okok tnks a lot!

    ill give it a try...

    keep whit the amazing workkkkkk

  • Very nicely done.

  • Outstanding work, really! I cant wait to see where you're going with this!

  • Awesome as ever!

    PS: Are you making something for the new contest also?

  • Nah, I'm not gonna have time. It's a shame too, cause I always thought it would be fun to write a Tales from the Vending Machine story. But designing a bunch of new characters and environments on top of this and work, it's not really feasible.

  • Yeah, I guess that's true. Even hardcore fans like you need food.

  • I *REALLY* like that Black & White ziptone look. Can't wait to see what you do with this stuff. You're an awesome animator!

  • Yeah, the zip-a-tone rocks! Don't relegate it to the backgrounds. It's a great distinctive style (I've never seen it before). Make the dots bigger!

  • I've seen it used in 2D but never in 3D that I can recall. I wasn't sure if it would even work but it came out nicely even though I did kinda screw up. The dots were actually supposed to be bigger.

    I figured out another way to do this that's going to look even better, actually. :)

  • Your work is stunning.

  • AMAZING! SWEET! LOVE IT!

  • Praise from Caesar!

  • Holy shit, nice work! I prefer the zip a tone color one for sure.

  • Amazing work as always, sir. Loving the pen n' ink style on these renders. Can't wait to see more.

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