Added: 1 month ago
From: Eyoxiz
Views: 11,031
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  • one of these things that works really well in single player but not on a server?

  • My carts keep separating when I try to get into them, any idea how to fix this?

  • thanks man

  • You have a problem with your Speed-Booster ?

    Than see this Video /watch?v=qyfrKRWdmi0

  • How can I make the lever!! please respond! subbed

  • @Iron266 With a stick and cobblestone

  • This can work from a stand still, you don't have to have the loop with the detector. Hop in, then power the rail.

  • @ma7hatter Just realized though that it is far less stable than your method. Nice work!

  • i set it up like you did but when I jump in the carts the detector doesnt change the tracks so i just keep going around in a circle then when i jump out the detector changes. How can i fix it so it actually launches me out of the circle

  • @MrMcDynasty Switch the circle to the other side.

  • @Eyoxiz Thanks man I really appreciate you replying back! Just one more question, on multiplayer i made this and it works and all but sometimes the carts split before we get to the top so is there any way to counteract that so they stay together somehow?

  • @MrMcDynasty Yeah on multiplayer there is not really a way to fix that, so I would suggest using a spin booster (look at my channel for a tutorial).

  • after each use the booster gets stuck in the open position and so the next use it boosts the carts into the main track instead of the small boost track. rebuilding that bit seams to fix it but doing that each time is a pain am i doing something wrong? i build it in the F3 direction like the spin boster

  • @GlassEyeMarduke Switch the holding area (small track) to the other side. Sometimes when you first place down rails for the detector switch, the track faces one way, but the unpowered state is actually the other way. The small track which holds the cart until you get in should be on the unpowered side. (You can test this while building it by putting an unpowered lever next to the turn rail).

  • @Eyoxiz ok i got it to work by having the rail exiting the booster onto my main track facing in the F2 direction. thank you for your advice

  • NICE!!!!

  • Love you eyoxiz

  • You are a genius.

  • This is pretty impressive. Would adding more minecarts to the initial mass help with distance at all or just make it take longer to break it at the other end?

  • @mistertulip2 Facepalm. That's why I should read the description before commenting. D:

  • NICE!

  • That's so awesome man. It's just a shame that this will clearly be patched next update or so.

  • thanks for the video now i can go really fast

  • 1 viewer!!!

  • first!

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