@kinshin15 i used a func_brush placed in front a env_projectedtexture, as a film is able to project the shadows
I extract all frames of the video bad apple, the video is composed of about 6000 frames, I had to create 30 animated textures, each with about 200 frames, with white as transparent color, and applied it to 30 func_brush.
about 30 logic_relay synchronize appear/disappear of all func_brush and increase the frame index..
This is absurdly amazing.
mvfaraday 2 days ago
at first I was like "Nah... that cant actually be a shadow... Waitaminute..."
too bad putting an object in front doesn't cut off the projection behind it but i'm not sure thats even possible within the lighting engine itself.
AgentSapphire 1 month ago
now just have a game of DM going on there and we'll have the coolest machinima ever
jjsullivan5196 2 months ago
awww, Touhou - Bad Apple!, my bad )
formtek1 5 months ago
what's the name of the song?)
formtek1 5 months ago
whos gary?
vomitedshit 5 months ago
thank
jame444jxj444 7 months ago
It now works in gmod because of updated engine <3
BandLeafStorm 8 months ago
it works in gmod
Mitchellhackable 11 months ago
hey, what if you combined this film projection with my volumetric rays of light.
(start hammer to try it)
paimail21 1 year ago
This Friends, is why Garry's Mod is amazing.
SADXhacker 1 year ago
Want map
giizismukwa2 1 year ago
Cool stuff, like'd
Khrada 1 year ago
aweosme
LuckyXeNo 1 year ago
Nice work how did you manage to do this?
kinshin15 1 year ago
@kinshin15 i used a func_brush placed in front a env_projectedtexture, as a film is able to project the shadows
I extract all frames of the video bad apple, the video is composed of about 6000 frames, I had to create 30 animated textures, each with about 200 frames, with white as transparent color, and applied it to 30 func_brush.
about 30 logic_relay synchronize appear/disappear of all func_brush and increase the frame index..
ok .. is hard to explain.... XD
Graysnake2834 1 year ago 2
i love it
sonicboomclan 1 year ago