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  • This is absurdly amazing.

  • at first I was like "Nah... that cant actually be a shadow... Waitaminute..."

    too bad putting an object in front doesn't cut off the projection behind it but i'm not sure thats even possible within the lighting engine itself.

  • now just have a game of DM going on there and we'll have the coolest machinima ever

  • awww, Touhou - Bad Apple!, my bad )

  • what's the name of the song?)

  • whos gary?

  • thank

  • It now works in gmod because of updated engine <3

  • it works in gmod

  • hey, what if you combined this film projection with my volumetric rays of light.

    (start hammer to try it)

  • This Friends, is why Garry's Mod is amazing.

  • Want map

  • Cool stuff, like'd

  • aweosme

  • Nice work how did you manage to do this?

  • @kinshin15 i used a func_brush placed in front a env_projectedtexture, as a film is able to project the shadows

    I extract all frames of the video bad apple, the video is composed of about 6000 frames, I had to create 30 animated textures, each with about 200 frames, with white as transparent color, and applied it to 30 func_brush.

    about 30 logic_relay synchronize appear/disappear of all func_brush and increase the frame index..

    ok .. is hard to explain.... XD

  • i love it

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