Added: 4 years ago
From: tovypt
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  • Know any good tutorials?

  • Yes, it could be fine for 2D fighting game

  • Could you make a 2D Fighting game using torque2D?

  • This is much more powerful than Flash + it has Particle effects :D

  • It takes a couple of hours on Flash ;)

    And I prefer Unity btw..

  • @dnishimura If it is true, you must be able to make two or three games in a week. Great :)

  • @dnishimura LOL i also have unity 3d but i think its too confusing especially since i dont have a modeling software cuz im 12 and make $0

  • dude you suck at this game

  • I wanted to make a Castlevania game similar to Portrait of Ruin, would I need programming skills with this and if so are there tutorials I can look at to learn what I need to know?

    Also I could be wrong, but it doesn't seem that Torque 2D works with Windows 7 since it has issues when I try to create a new game. Let me know if I'm doing something wrong by chance.

  • This game looks great Game maker is so suckass and stupid.

  • I've used this program for years now, works well but I despise the collision engine. Also don't enjoy how the games screwed up on Windows XP computers...

  • require a mac.?

  • u can download it at Garagegames(dot)com, it's not too complez but still involves some script. I just downloaded the demo and am trying to figure it out lol

  • this looks good for 3 days. i have never used this program so can someone tell me if there is any were i can get it + keygen or something like that.

  • @peter3612

    you can BUY it from the garagegames web site.

    don't use a keygen to steal it, you tool.

  • @peter3612 Dude this looks great for 2 weeks of work.

  • man this looks way more powerful than mmf2

    i just hope it aint to hard to code an rpg in it im trying out the demo right now

  • im having so many problems with this program i dont even know hwo tog et any sorce fiels lol im just a 14 year old trying to learn to code xP

  • Torque for 2d, Unity for 3d, IMO.

    Garagegames' licensing policies get it right.

  • nice

  • is anybody that complains about this program have any schooling with it? or are you just buying it or getting pirated copies and trying to make a game with no programming knowledge? It did win an award and if your trained in it properly it works very well.

  • Check the garagegames page. I think you can download a trial version there. You can find a few examples there too. But each bigger game needs programming knowledge.

  • can you use javascript ?

  • No, it uses TorqueScript, but it's not hard to learn it

  • i see , thank you for such a fast reply

  • @tovypt

    Programming=Easy

    creating Grafix&Sprites= Hard

    Thats what I think.

    Creating a game with other people is really the smart thing to do. Id need somebody good to help me with grafix and sprites, While I can do the programming. Adding the weight and force to grafics isnt hard, but im not the artistic type and im very half-ass about art.

  • @d3tach3d :_ for 99$ you get ANY torque version right now! Awesome!

  • i bought the engine, and it never worked, there was no support, we never got our money back.

    it was 100$...

  • Torque is a buggy pile of crap. And their support is non existent. They give source code so you can fix all the bugs in their shitty code so they don't have to be bothered with supporting it or you..

  • that's bad ass i cant figure out how to use it i think I'm missing some content or something but plz make more so i have inspiration anyway

  • Hi, check Rake in Grass blog, we publish source code of the most of our games there.

  • so Larva Mortus was made entireley with Torque Game Builder? with no programming experience needed?

  • I think you need always experience for any bigger game. And yes, this game is in TGB, but we use only the core of the engine, not the engine editors.

  • It shows what you can create in 3 days. Sure - the full game needs more than 3 days. It was a test prototype for our game Larva Mortus - check Larva Mortus, it offers more than this prototype.

  • how about you stop being an asshole and actually view Mortus, protoypes only take days look at Left 4 dead its protoype took only 1 week for a professional game now consider this is for a sold indie game you have no right to say that

  • Woah buddy, try Fps Creator x10, it's very fun and easy to make games (in 3D) with great graphics and great missions to create and everything! make like sci-fi-ish or World-War 2-ish or even modernwarefare-ish. There's so many things to do, you'll be very amazed!!!

  • Wow, you have no concept of game development. Prototyping is a an easy way of getting an idea into a playable form and this looks great for a 3-day prototype.

  • Can i download this game. Looks awsome.

  • Hi, it is only a game prototype, so no much playable. You can try Larva Mortus, it is based on similar engine. But you can download the prototype at out blog - google "rakeingrass blog", we published source code of the prototype.

  • Alright im a pure noob in programming but i have alot of ideas. I can design a bit with photoshop and fireworks but that's it. I do not no c++. Hw fast will i be able to create a decent 2d games with torque game builder and will it be xp and vista compatible?

  • In case you want a simple game, you can create the game in TGB very fast. You can try a demo - I think they have some, or check tutorials, you can get a basic idea how to create games in TGB

  • thanks man but apart xna for 360 isn't there any tools allowing amateurs like us to create games for ps3, i know it uses opengl but is their any program like torque for ps3 or somekind?

  • The CPU in the PS3 is supposedly very complex, so much so that professional developers struggle with it, let alone amateur devs.

  • Well i think this isn't a problem for Insomniac. Created 4 games + resistance retribution in 4 years which all came out has masterpiece.

  • This is actually false. The only devs that CBF developing on the PS3 is valvE.

  • hay can some one help me i boght tgb but id ont now how to use it

  • I think there are a lot of tutorials how to program a simple game step by step and a few basic types of games programmed in the TGB distribution , check the documentation folder.

  • yeah i now but there is not one for a shooter like yours

  • I plan to public source code of the most of our games in TGB, so try to check our Rake In Grass blog.

  • That would be very nice of you if you would release the source of this game.

  • If you want a specific tutorial you can send a request e-mail to the doc writer at GarageGames. Search for Michael Perry.

    Also, there is a documentation feedback thread for TGB where you can request tutorials.

    The forums are a great place to get specific help on what you are working on.

    @Tovypt - Let me know when you open source the game, I'll help document it and make it an official GG resource =)

  • thanks man ,, i got it

  • wow,,, where can i get this program tgb??

  • try to find "torque game builder" or garagegames

  • Even though the documentation is severly lacking, and support from Garage Games could be much better, I gotta hand it to TGB for being a great platform to prototype concepts lightning fast.

  • Cool.

  • isn't it awesome when you get to play a game you made

  • We are going to publish a new game in 2 weeks :)

  • sweet

  • Hi Tovypt, i am planning to make a game in TGB. I just want to know if you are experienced with TGB pro, if you are, is there any way i can keep in touch with you, if it is alright? do you have a website?

    Thank you

  • Hi, you can contact me at GG forums (Tovy). U use TGB, but only the core, not the editor.

  • Awesome game!, I really like TGB, with the polished interface it makes making games easy and with the particle effects it makes making them look awesome even easier. I am gonna get it soon, along with TGE to have 2d mini games in my 3d games, like arcade machines and stuff. Good job on the game ^_^!!!

  • what is the difference between torque game engine and game builder?

  • TGB is 2D engine, TGE is 3D engine. Both uses the same Torque script. You can use 3D models in T2D too, but they are drawn as 2D bitmaps.

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