I understand you're using the clay tubes brush, but how do you smooth your strokes so easily like in 0:49-0:51? When I try to smooth my clay tubes strokes, I'm still left with a bunch of noise.
hey rodneybrett amaysing! can you give me one advice? im modelling things and cartoon-videogae simple characters in 3ds max but can't lear zbrush. i can't draw is this the reason??? should i learn drawing first? i guess anathomy is a thing i need to learn right? to know where to place muscles and tell us a secret what's your salary with this knowlidge??? :)
Drawing from life, in particular, the nude model is the single best thing you can do to improve art skills. You don't need to enroll in any fancy art schools, you can just find a learning center and try to do this at least once a week. I also recommend getting some cheap sculpy and looking at simple shapes first, like toon drawings, then try and create those shapes in "3d". Once you've got that down, you can move to more complex shapes.
A realistic human "head" is probably one of the most complex shape you can tackle. Taking traditional sculpting classes will help you 10 fold when transitioning to digital sculpt. Good luck! Oh, as far as salary, I can't comment but it's modest and I can live comfortably but I'm not "rolling in it". LOL
@partikla86 Im going into game design at the Art Institute and they believe that one of the most important skills to first develop is your Life Drawing skill because you develop a sense of anatomy and more attention to detail
I used the "Move" brush with a very large radius and midrange focal shift. If you zoom back and simply click and drag with the move brush, you can adjust huge chunks of polygons very easily.
Mostly CLAY TUBES, but I use standard brush and Pinch quite a bit as well. Pinch brush's "brushmod" feature saves me lots of time when creating indentations and reliefs.
This one was from memory. It was a mental exercise I was practicing. I studies some drawings from George Bridgeman on construction of the torso, then drew his pictures a few times, then put them away and tried to "recall" what I learnt from memory. There are plenty of inacuracies ;P
Blender 3d Its free..there is a sculpting tool...Zbrush isnt much different from that..there are more options in Zbrush..but blender has a game engine..animation ect..
blender 3d is the same as maya, 3dsmax, and xsi. it doesn't match the options in z-brush. Z-brush and one of the 3 other programs I mentioned will work as the best combination ever
looked better at 2 minutes then it did throughout the rest of the video. You simply worked it too much over and over and over and it just got worse and worse imo.
ok, then... that's my criticism presented in constructive fasion. I didn't just flame you but offered ways in which it could be better. That is why anyone posts art on youtube right? To become better through acknowledging the diversity of others' point of view?
I'd actually recommend propping up your anatomical references next to the computer. If gesture sketching, try not to look at them except when unsure of placement (ribs can be tricky, and width and shape of pecs are sensitive to the eye).
Sorry, didn't want to come across as making fun of you. I understand your input and appreciate it very much. For a second, you just reminded me of some art teachers I had during my art-school days at SVA in NYC. It's not that I think your reply is pretentious, it was just a gentle "jab" at it. :)
I doubt references were used here. Probably would have squirmed around less if he/she had a decent model or photo to work from. A better knowledge of bone and muscle structure would also help the compacting and stretching of the left and right sides seem more natural. It is beautiful and artistic but not completely realistic since it seems to be coming completely from the artists head. Inspiration is born from without and is cultivated within.
Anyway, yes, it's obvious I used no reference or photo. I was practicing a 15 minute "gesture" sculpt. The main purpose was to try and see how much I could retain from memory.(I guess not so much)
As far as "inspiration" from "without", I have no shortage of that. In this particular case, I was studying books by George Bridgeman and Burne Hogarth. I'm also a huge fan of Ferdinand Hodler among others.
Perhaps I need a longer gestation period to "cultivate within".. lol
djdecastro, yes. It requires you to "rebuild" your base mesh, though. Because the original "base"(lowest subdivision) was not built with these masses in mind(It's just a sphere after all), in order to have an animation mesh, you need to use Zbrush's topology tools. I personally use NEX from draster within Maya. There are many other "resurfaceing" programs out there. Polyboost, Topogun, Silo, Modo, and even Blender does this pretty well or you can do it strait in Zbrush.
I understand you're using the clay tubes brush, but how do you smooth your strokes so easily like in 0:49-0:51? When I try to smooth my clay tubes strokes, I'm still left with a bunch of noise.
koolzombie 5 months ago
good job..but please its very very fast
freemansbp 1 year ago
this looks hard
Balisong72 1 year ago
good advice,
and maybe you should be carefull with your poisoness tongue because you may swallow your saliva and get poisoned
partikla86 2 years ago
very nice proportions :]
9BlaKe2 2 years ago 3
not bad
DragOzze 2 years ago
hey rodneybrett amaysing! can you give me one advice? im modelling things and cartoon-videogae simple characters in 3ds max but can't lear zbrush. i can't draw is this the reason??? should i learn drawing first? i guess anathomy is a thing i need to learn right? to know where to place muscles and tell us a secret what's your salary with this knowlidge??? :)
partikla86 3 years ago
Drawing from life, in particular, the nude model is the single best thing you can do to improve art skills. You don't need to enroll in any fancy art schools, you can just find a learning center and try to do this at least once a week. I also recommend getting some cheap sculpy and looking at simple shapes first, like toon drawings, then try and create those shapes in "3d". Once you've got that down, you can move to more complex shapes.
rodneybrett 3 years ago
A realistic human "head" is probably one of the most complex shape you can tackle. Taking traditional sculpting classes will help you 10 fold when transitioning to digital sculpt. Good luck! Oh, as far as salary, I can't comment but it's modest and I can live comfortably but I'm not "rolling in it". LOL
rodneybrett 3 years ago
@partikla86 Im going into game design at the Art Institute and they believe that one of the most important skills to first develop is your Life Drawing skill because you develop a sense of anatomy and more attention to detail
GoodDay2YouSir 1 year ago
what tool did you use to stretch out the sphere in the beginning?
sbosha1 3 years ago
I used the "Move" brush with a very large radius and midrange focal shift. If you zoom back and simply click and drag with the move brush, you can adjust huge chunks of polygons very easily.
rodneybrett 3 years ago
thanks
sbosha1 3 years ago
what tool do u use to stretch the sphere
donovanwilder 3 years ago
Mostly CLAY TUBES, but I use standard brush and Pinch quite a bit as well. Pinch brush's "brushmod" feature saves me lots of time when creating indentations and reliefs.
rodneybrett 3 years ago
Move tool, sometimes Transpose.
rodneybrett 3 years ago
i think you were looking at the original image while made this, because anathomy of a human is not so simply created
Animevin 3 years ago
This one was from memory. It was a mental exercise I was practicing. I studies some drawings from George Bridgeman on construction of the torso, then drew his pictures a few times, then put them away and tried to "recall" what I learnt from memory. There are plenty of inacuracies ;P
rodneybrett 3 years ago
for you maybe
rubbe 3 years ago
by the way 5/5 ofcourse for that job
Romaryoplasentino 3 years ago
Can someone please tell me why Zbrush is diffrent from other modeling programs?
VINCEBONO 3 years ago
because you can actually sculpt. youve never used a program before have you?
unlike the others where you can only make shapes, this one you can sculpt.
bobb1234567890 3 years ago
i mainly use 3d max but was trying this one out but i still dont really understand how to use it
VINCEBONO 3 years ago
yes. very hard to understand.
i used to do 3d max, this one...is more...err....art based?
it features an actual sculpting feeling starting off with a preset sphere. diffrent brushes...in a way its a lot like photoshop...in 3d
bobb1234567890 3 years ago
Blender 3d Its free..there is a sculpting tool...Zbrush isnt much different from that..there are more options in Zbrush..but blender has a game engine..animation ect..
lilgrudgeboy666 3 years ago
dude, was i talking to you?
does it look like i want some crappy program???
bobb1234567890 3 years ago
blender 3d is the same as maya, 3dsmax, and xsi. it doesn't match the options in z-brush. Z-brush and one of the 3 other programs I mentioned will work as the best combination ever
Romaryoplasentino 3 years ago
yes. but it is not a SCULPTING PROGRAM! those are just basic modling. nothing compares to zbrush. 3d max and maya can animate it later.
blender 3d is crap. stick to the topic damnit
bobb1234567890 3 years ago
have you even tried the blender out ?! i found it more better than 3ds max and stuff ...
ZerakeCss94 3 years ago
looked better at 2 minutes then it did throughout the rest of the video. You simply worked it too much over and over and over and it just got worse and worse imo.
PixleProductions 3 years ago
good job! I can definetly see a bridgeman influence here
lee052578 3 years ago
ok, then... that's my criticism presented in constructive fasion. I didn't just flame you but offered ways in which it could be better. That is why anyone posts art on youtube right? To become better through acknowledging the diversity of others' point of view?
I'd actually recommend propping up your anatomical references next to the computer. If gesture sketching, try not to look at them except when unsure of placement (ribs can be tricky, and width and shape of pecs are sensitive to the eye).
josephknightcom 3 years ago
Sorry, didn't want to come across as making fun of you. I understand your input and appreciate it very much. For a second, you just reminded me of some art teachers I had during my art-school days at SVA in NYC. It's not that I think your reply is pretentious, it was just a gentle "jab" at it. :)
rodneybrett 3 years ago
You're a good artist and take criticism pretty well.
josephknightcom 3 years ago
I doubt references were used here. Probably would have squirmed around less if he/she had a decent model or photo to work from. A better knowledge of bone and muscle structure would also help the compacting and stretching of the left and right sides seem more natural. It is beautiful and artistic but not completely realistic since it seems to be coming completely from the artists head. Inspiration is born from without and is cultivated within.
josephknightcom 3 years ago
ok, then... ???
Anyway, yes, it's obvious I used no reference or photo. I was practicing a 15 minute "gesture" sculpt. The main purpose was to try and see how much I could retain from memory.(I guess not so much)
As far as "inspiration" from "without", I have no shortage of that. In this particular case, I was studying books by George Bridgeman and Burne Hogarth. I'm also a huge fan of Ferdinand Hodler among others.
Perhaps I need a longer gestation period to "cultivate within".. lol
rodneybrett 3 years ago
djdecastro, yes. It requires you to "rebuild" your base mesh, though. Because the original "base"(lowest subdivision) was not built with these masses in mind(It's just a sphere after all), in order to have an animation mesh, you need to use Zbrush's topology tools. I personally use NEX from draster within Maya. There are many other "resurfaceing" programs out there. Polyboost, Topogun, Silo, Modo, and even Blender does this pretty well or you can do it strait in Zbrush.
rodneybrett 4 years ago
hello is there a way to sculpt in high poly but bring it backdown to a lowpoly mesh?
djdecastro 4 years ago