Added: 4 years ago
From: rodneybrett
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  • I understand you're using the clay tubes brush, but how do you smooth your strokes so easily like in 0:49-0:51? When I try to smooth my clay tubes strokes, I'm still left with a bunch of noise.

  • good job..but please its very very fast

  • this looks hard

  • good advice,

    and maybe you should be carefull with your poisoness tongue because you may swallow your saliva and get poisoned

  • very nice proportions :]

  • not bad

  • hey rodneybrett amaysing! can you give me one advice? im modelling things and cartoon-videogae simple characters in 3ds max but can't lear zbrush. i can't draw is this the reason??? should i learn drawing first? i guess anathomy is a thing i need to learn right? to know where to place muscles and tell us a secret what's your salary with this knowlidge??? :)

  • Drawing from life, in particular, the nude model is the single best thing you can do to improve art skills. You don't need to enroll in any fancy art schools, you can just find a learning center and try to do this at least once a week. I also recommend getting some cheap sculpy and looking at simple shapes first, like toon drawings, then try and create those shapes in "3d". Once you've got that down, you can move to more complex shapes.

  • A realistic human "head" is probably one of the most complex shape you can tackle. Taking traditional sculpting classes will help you 10 fold when transitioning to digital sculpt. Good luck! Oh, as far as salary, I can't comment but it's modest and I can live comfortably but I'm not "rolling in it". LOL

  • @partikla86 Im going into game design at the Art Institute and they believe that one of the most important skills to first develop is your Life Drawing skill because you develop a sense of anatomy and more attention to detail

  • what tool did you use to stretch out the sphere in the beginning?

  • I used the "Move" brush with a very large radius and midrange focal shift. If you zoom back and simply click and drag with the move brush, you can adjust huge chunks of polygons very easily.

  • thanks

  • what tool do u use to stretch the sphere

  • Mostly CLAY TUBES, but I use standard brush and Pinch quite a bit as well. Pinch brush's "brushmod" feature saves me lots of time when creating indentations and reliefs.

  • Move tool, sometimes Transpose.

  • i think you were looking at the original image while made this, because anathomy of a human is not so simply created

  • This one was from memory. It was a mental exercise I was practicing. I studies some drawings from George Bridgeman on construction of the torso, then drew his pictures a few times, then put them away and tried to "recall" what I learnt from memory. There are plenty of inacuracies ;P

  • for you maybe

  • by the way 5/5 ofcourse for that job

  • Can someone please tell me why Zbrush is diffrent from other modeling programs?

  • because you can actually sculpt. youve never used a program before have you?

    unlike the others where you can only make shapes, this one you can sculpt.

  • i mainly use 3d max but was trying this one out but i still dont really understand how to use it

  • yes. very hard to understand.

    i used to do 3d max, this one...is more...err....art based?

    it features an actual sculpting feeling starting off with a preset sphere. diffrent brushes...in a way its a lot like photoshop...in 3d

  • Blender 3d Its free..there is a sculpting tool...Zbrush isnt much different from that..there are more options in Zbrush..but blender has a game engine..animation ect..

  • dude, was i talking to you?

    does it look like i want some crappy program???

  • blender 3d is the same as maya, 3dsmax, and xsi. it doesn't match the options in z-brush. Z-brush and one of the 3 other programs I mentioned will work as the best combination ever

  • yes. but it is not a SCULPTING PROGRAM! those are just basic modling. nothing compares to zbrush. 3d max and maya can animate it later.

    blender 3d is crap. stick to the topic damnit

  • have you even tried the blender out ?! i found it more better than 3ds max and stuff ...

  • looked better at 2 minutes then it did throughout the rest of the video. You simply worked it too much over and over and over and it just got worse and worse imo.

  • good job! I can definetly see a bridgeman influence here

  • ok, then... that's my criticism presented in constructive fasion. I didn't just flame you but offered ways in which it could be better. That is why anyone posts art on youtube right? To become better through acknowledging the diversity of others' point of view?

    I'd actually recommend propping up your anatomical references next to the computer. If gesture sketching, try not to look at them except when unsure of placement (ribs can be tricky, and width and shape of pecs are sensitive to the eye).

  • Sorry, didn't want to come across as making fun of you. I understand your input and appreciate it very much. For a second, you just reminded me of some art teachers I had during my art-school days at SVA in NYC. It's not that I think your reply is pretentious, it was just a gentle "jab" at it. :)

  • You're a good artist and take criticism pretty well.

  • I doubt references were used here. Probably would have squirmed around less if he/she had a decent model or photo to work from. A better knowledge of bone and muscle structure would also help the compacting and stretching of the left and right sides seem more natural. It is beautiful and artistic but not completely realistic since it seems to be coming completely from the artists head. Inspiration is born from without and is cultivated within.

  • ok, then... ???

    Anyway, yes, it's obvious I used no reference or photo. I was practicing a 15 minute "gesture" sculpt. The main purpose was to try and see how much I could retain from memory.(I guess not so much)

    As far as "inspiration" from "without", I have no shortage of that. In this particular case, I was studying books by George Bridgeman and Burne Hogarth. I'm also a huge fan of Ferdinand Hodler among others.

    Perhaps I need a longer gestation period to "cultivate within".. lol

  • djdecastro, yes. It requires you to "rebuild" your base mesh, though. Because the original "base"(lowest subdivision) was not built with these masses in mind(It's just a sphere after all), in order to have an animation mesh, you need to use Zbrush's topology tools. I personally use NEX from draster within Maya. There are many other "resurfaceing" programs out there. Polyboost, Topogun, Silo, Modo, and even Blender does this pretty well or you can do it strait in Zbrush.

  • hello is there a way to sculpt in high poly but bring it backdown to a lowpoly mesh?

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