Added: 5 years ago
From: BigVEE
Views: 12,424
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  • @darkshniff It's as the description and my more recent comments describe. Merely pointing out the ability to rapidly apply Artemis Thrusts/Fury. I apply this directly in the 'Artemis CotG' (video 2). I believe it was challenge 7's Artemis handling. I also used it for Pandora's Guardian.

    Like the Homerun techniques, it became clear that merely showing a technique (without clear examples) wasn't enough. Thus later videos worked them into fights.

  • this video changed my life

  • @Steallio Artemis Rushing is a grand tactic along with stringing into the various enders (perhaps best to use square). With proper cancels (Ex: Zf) and tricking (use of i-frames for invincibility) as with the Sword Summon animation, one can do a good number on a given foe. This besides Homerun techniques.

  • Regarding NUR settings or higher, the base damage of Artemis is higher than the Blades, which can be a notable advantage (unless the foe in question is also open to various grab raping antics as is typical of grunts).

    This video was back when I gave the viewer too much credit for understanding the point of what is shown. I learned by lessons little by little over time (as exemplified by eventually explaining things through text in-video and in description aside from comment responses).

  • I figured casuals didn't just want to see a technique and work with it on their own, so examples were made while showing off findings. Usually with music to help make things a bit less 'dull'. Had to keep their attention afterall. Not always an easy feat with lesser players.

  • ONE!!!!!!!

  • cool story bro

  • it is god of war 3?!

  • no, one

  • hmmm.. it would b nice to try out god mode just using artemis ftw. hehe.

  • Quite right. Too bad there is no way *without hacks* to have it at the start amirite?

  • You are too weak to be my opponent.

  • Upon review..perhaps..In any event it demonstrates what it looks like when you can properly cancel a buffer for a quicker, stronger attack.

  • Also, I'd place each (of 5 possible) hit at the strenght of one square hit from Artemis. Using chains of cancels between the rushes you can inflict a large amount of damage. Although I'd use Homerun, Infinite air grapples or some other exploit for faster results more often then not.

  • Okay, this video is POINTLESS, GMG...

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