Added: 2 years ago
From: mnprg
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  • Yeah, to get this demo right you have to interleave frame-rendering and CPU emulation. My emulator emulated a scanline-worth of CPU cycles and then rendered a single scanline to the video surface, and did no caching scanline-per-scanline. This method seemed to work accurately for nearly all games (pixel-granularity was overkill).

    This ability was very important when I was coding my emulator, because I hated the fact that NESticle couldn't run Startropics. :)

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