Have you found a job yet? I'm heading up the building of a new mocap studio at the company I just started working for and we'll be looking to hire a few people. The dev studio is a triple "A" developer working on a high profile game on the east coast. Probably going to go with a Vicon system and possibly supplement it with a Moven system. I'm the only one with experience with mocap here, so I'll need a right hand man.
Thanks! Considering that I used data from my old 1996 Vicon system, I think it's pretty good too.
I've got a position now. I'm the main mocap guy at a studio in the west coast. (hoping to get a better system soon). Keep in touch, us Vicon guys gotta stick together!
Glad to hear you got a job. I figured you would since you have good experience and a nice demo - but I figured I'd ask anyway.
Good luck and congrats on your new position.
Isn't it nice to be "in demand"? Not really many mocap people out there, so there's a lot of opportunities - I had a pick of a few different studios and decided east coast was for me. I was mocaping on the west coast for 8 years and needed a change, so here I am.
The first half of the break dancing had a lot of sliding. It was raw mocap brought into Motion Builder without any animation to the character settings. The 2nd half of the breakdancing has less. This is the same material after I cleaned it up. There still is sliding. But, considering that my talent & final model were not the exact proportions, and that I was using four year old data that I captured with a Vicon system that was made in 1996, I think it looks OK.
Very cool! Nice work.
futurelight 3 years ago
Looks pretty good - I give it a 8.4 of 10. :)
Have you found a job yet? I'm heading up the building of a new mocap studio at the company I just started working for and we'll be looking to hire a few people. The dev studio is a triple "A" developer working on a high profile game on the east coast. Probably going to go with a Vicon system and possibly supplement it with a Moven system. I'm the only one with experience with mocap here, so I'll need a right hand man.
eltorrente 4 years ago
Thanks! Considering that I used data from my old 1996 Vicon system, I think it's pretty good too.
I've got a position now. I'm the main mocap guy at a studio in the west coast. (hoping to get a better system soon). Keep in touch, us Vicon guys gotta stick together!
-TMC
TMC27 4 years ago
Glad to hear you got a job. I figured you would since you have good experience and a nice demo - but I figured I'd ask anyway.
Good luck and congrats on your new position.
Isn't it nice to be "in demand"? Not really many mocap people out there, so there's a lot of opportunities - I had a pick of a few different studios and decided east coast was for me. I was mocaping on the west coast for 8 years and needed a change, so here I am.
eltorrente 4 years ago
wow thats nice :)
i dont know anything about, but i gonna learn it now ^^
bigbaldin 3 years ago
it amazing honestly,just i seen somethings And i wanted to share;) when i have character job i say just `uff` i know how its difficult
degemeny 4 years ago
Ironically there is a frame in there wher the two bars and fire make the XSI logo! :o)
Nice work, some really cool capture material!
3Deity 4 years ago
Thank you very much! I hadn't noticed this before!
TMC27 4 years ago
Maybe I'm spending too much time in front of the computer?!? LOL :o)
3Deity 4 years ago
the character kind of sliding on the floor i think, and it looks like litle unrealistic also mess kind of missing of some movement!
degemeny 4 years ago
The first half of the break dancing had a lot of sliding. It was raw mocap brought into Motion Builder without any animation to the character settings. The 2nd half of the breakdancing has less. This is the same material after I cleaned it up. There still is sliding. But, considering that my talent & final model were not the exact proportions, and that I was using four year old data that I captured with a Vicon system that was made in 1996, I think it looks OK.
TMC27 4 years ago