Added: 1 year ago
From: msndokaralho
Views: 2,874
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  • Cool! How long are your iterations? ...in milliseconds. I guess u use fixed value

  • @AlienCST2 I this demo I think it was two iterations of 1/100 of a second per frame. I tried making 5 of 1/200 like the original engine did, but anything higher than the 1/100 would slow down considerably.

  • @msndokaralho So u use fixed iteration numbers.... Im doing rope physics and thats quite sensitive for theese numbers:) I use 4millisecs for an iteration ...but the iteration number comes from the time passed between the frames. ...probably 5-10.

  • @AlienCST2 Cool. I'm doing dynamic delta times on another XNA game of mine too, and since it is multiplayer it's very sensitive to time variations as well.

  • Yeah, I tested it and it´s really awesome, I was about 30 minutes dropping objects away and making them collide, I hope it gets famous :) ...

  • Nice, anyway I meant demos, not the source code...

    For example release a flash executable with the same objects that you used in the video so the people can interact dynamically with them :) ...

  • @ferna2294 There is a binary in the source code file

  • @msndokaralho Oh thank you, I´ll give it a try :D ...

  • Source code link is avaible in the description box

  • It´s beatiful, you should release some demos of what your engine is capable to do, even if it is on a beta fase...

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