This is a really cool setup method. I'm wondering if there are video tuts on the various ways to use nCloth for skinning? (Gnomon, Digital Tutors?) The thing that struck me most is that the skin looks like it's shrink wrapped on the nCloth muscles, but I thought that was only possible using the actual muscle system. Hopefully you can point me in the right direction for how to get more info about this.
@Imhotep397@Imhotep397 I don't know about video tutorials but I wrote a book on the subject. You can do a shrink wrap type operation with any of the simulation tools.
nCloth is used for the skin for two reasons. The number one reason is because it provides better more dynamic looking skin. The skin pulls, stretches, and bunches naturally. Second is that it is actually easier to setup. You do not have to paint multiple weights maps for multiple effects. The nCloth skin is all inclusive.
Yes, it is slow. Obviously the more muscles you add and the denser your skin geometry is the slower it gets. For animating though you can turn off the solver and just run the muscles. You can even add a lores skin bind on them just so you can see the actual character.
I checked out your rickshaw model. Nice work! You are off to a great start. Keep adding to the rickshaw and see how detailed you can get it. Having an eye for detail is key to becoming a great modeler! Great stuff dont stop.
I started Maya in 2000. I learn something new about Maya every month. It is a huge program. What is so great about it is that it gives you the nuts and bolts and you figure out how to put stuff together. This also makes it harder to learn, but well worth the investment. I would say the normal learning curve to utilize Maya properly is about 2 years. You can certainly start building stuff before two years but it takes a while to learn all of its functionality.
i want to learn to animate a worm based on it's muscle structure, but i don't know maya. you're saying it will take me 2 years? where do you think i should start for such a project? i know some people who are animators, but i want to at least get something going myself @ least putting together a 3d scaffold before going for their help.
It will most likely take you 2 years to become familiar with all aspects in Maya. Of course it depends on how much knowledge you are coming in with and time you invest. You can get stuff working in Maya quickly but to really understand and manipulate its nodes takes a lot longer. You don't always have to know these things but for higher level stuff like muscles and skin it is important. If you are dedicated and participate in forums you can learn quickly.
@speffects I love muscles, especially 3D muscles. Maya is a bethemoth of a 3D software package. I plan on learning everything about it, which will take time, but I consider it worth it.
Thanks for your quick answer. I will try to make the same premise in 3ds max, the cloth simulation in Max is time expensive but if I can achive such results...
ronnie coleman
SkilledClips 5 months ago
I wrote a book on it instead, Maya Creature Feature Creations. A tutorial just cant cover it all.
speffects 10 months ago
Can you do a tutorial on this?
SilentAssassin1991 10 months ago
Bet this one armed thing wishes it had a thumb.
xpez 11 months ago
One word: Tutorial!!!!!!!!
Toca91 11 months ago
what does this do to render time?
durrr123 1 year ago
@durrr123 It doesn't affect render time at all. You are only rendering the final skin geometry so their is no difference.
speffects 1 year ago
Pretty interesting way of using maya ncloth, so the muscles are skinned and set as a collider for the ncloth?
TheIcemanModdeler 1 year ago
@TheIcemanModdeler The muscle are never "skinned" per say. They are setup as collisions and the skin is attached to them.
speffects 1 year ago
This is a really cool setup method. I'm wondering if there are video tuts on the various ways to use nCloth for skinning? (Gnomon, Digital Tutors?) The thing that struck me most is that the skin looks like it's shrink wrapped on the nCloth muscles, but I thought that was only possible using the actual muscle system. Hopefully you can point me in the right direction for how to get more info about this.
Imhotep397 1 year ago
@Imhotep397 @Imhotep397 I don't know about video tutorials but I wrote a book on the subject. You can do a shrink wrap type operation with any of the simulation tools.
speffects 1 year ago
@speffects So...what's the title of the book and where might I be able to find it?
Imhotep397 1 year ago
@Imhotep397 Its called Maya Feature Creature Creations. You can get it on amazon or my site speffects.
speffects 1 year ago
definitely looks promising, but the side of the arm looks like it's in a constant state of flex instead of flexing and relaxing.
goodvibrato 1 year ago
i hope you dont want to work for pixar
kakabukkake0 1 year ago
why not use a muscle system?
squirtingbuttholes3 1 year ago
@squirtingbuttholes3
nCloth is used for the skin for two reasons. The number one reason is because it provides better more dynamic looking skin. The skin pulls, stretches, and bunches naturally. Second is that it is actually easier to setup. You do not have to paint multiple weights maps for multiple effects. The nCloth skin is all inclusive.
speffects 1 year ago
how the ncloth is used here ?
alessio11 1 year ago
@alessio11
The skin is the active nCloth object and the muscles are nCloth rigid objects.
speffects 1 year ago
@speffects
That make perfect sense ! thanks budy, nice job !
PS: the wrap tutorial on your website is broken...
Cheers
alessio11 1 year ago
@alessio11
Yes, thank you. It is on my list of things to do today. I think they are all broken.
speffects 1 year ago
@speffects
It's alright, just asking ! :)
I will give it a go trying ncloth with muscles, looks pretty good so far !
Is it slow ? i guess so
alessio11 1 year ago
@alessio11
Yes, it is slow. Obviously the more muscles you add and the denser your skin geometry is the slower it gets. For animating though you can turn off the solver and just run the muscles. You can even add a lores skin bind on them just so you can see the actual character.
speffects 1 year ago
nice
y0utuve 1 year ago
its a brute arm from halo 3 lol
ErrorrPerfect 1 year ago
This comment has received too many negative votes show
im 12 years old now and i have started maya just a week ago
so i will know the full functionality wen im 14
plz check my rickshaw model
yoneverknow123 2 years ago
I checked out your rickshaw model. Nice work! You are off to a great start. Keep adding to the rickshaw and see how detailed you can get it. Having an eye for detail is key to becoming a great modeler! Great stuff dont stop.
speffects 2 years ago
thanks!!!
yoneverknow123 2 years ago
Nice stuff ! Amazing ! Do u have a tut for this ? U use regular muscle system with Ncloth for skin ?
linuxva 2 years ago
looks like a Gekko leg on seteroids from MGS4
LilGunner030 2 years ago 12
Nice skinning but there doesnt seem to be any expansion in the bicep when he flexes.
2008August30 2 years ago 4
@2008August30 simple fix he just needs to create a blendshape.
TheIcemanModdeler 1 year ago
how long did it take you to learn maya?
Werock4roll 3 years ago
I started Maya in 2000. I learn something new about Maya every month. It is a huge program. What is so great about it is that it gives you the nuts and bolts and you figure out how to put stuff together. This also makes it harder to learn, but well worth the investment. I would say the normal learning curve to utilize Maya properly is about 2 years. You can certainly start building stuff before two years but it takes a while to learn all of its functionality.
speffects 3 years ago
thanks for the quick response, I'm in the process of learning maya now, i hope to be at your talent someday.
Werock4roll 3 years ago
i want to learn to animate a worm based on it's muscle structure, but i don't know maya. you're saying it will take me 2 years? where do you think i should start for such a project? i know some people who are animators, but i want to at least get something going myself @ least putting together a 3d scaffold before going for their help.
threelegduck 3 years ago
It will most likely take you 2 years to become familiar with all aspects in Maya. Of course it depends on how much knowledge you are coming in with and time you invest. You can get stuff working in Maya quickly but to really understand and manipulate its nodes takes a lot longer. You don't always have to know these things but for higher level stuff like muscles and skin it is important. If you are dedicated and participate in forums you can learn quickly.
speffects 3 years ago
@speffects I love muscles, especially 3D muscles. Maya is a bethemoth of a 3D software package. I plan on learning everything about it, which will take time, but I consider it worth it.
Consumerofknowledge 2 years ago
Awesome!!!
How you deal with textures?
Maya Ncloth can be done from polys?
ErikRicardoLC 3 years ago
Yes, nCloth is done from polygons. You can texture the polygon skin just as you would normally.
speffects 3 years ago
Thanks for your quick answer. I will try to make the same premise in 3ds max, the cloth simulation in Max is time expensive but if I can achive such results...
ErikRicardoLC 3 years ago
very nice. looks great
ryanbrown321 3 years ago
damn where did you get muscles
hfdgdfigdfgdf 3 years ago
theyre only in maya 2009 unlimited
NosferatuAaacaado 3 years ago