@DarkAnimeWindSlayer The general assumption written by Bill Gates in most computer users is that DirectX >>> OpenGL.
So you'll excuse me if my eyebrows raise everytime I hear something along the lines of " DirectX makes [insert 3D application here] look much better". I'll jump on any occasion to make a stand, sarcastic statement or not. ;)
@Mkdesignx Apparently that how the internet community works mate and if I said OpenGL then most people will say "wut?" Using DirectX for my sarcasm line is more effective than OpenGL. The internet is full of wanking bunny shit and it will be hard to change due to the stubborn nature of human.
@Mkdesignx Hi there, DirectX10 has Stream Processors, OpenGL has pipelines, for full use of OpenGL you need all three pipelines (Pixel shader, vertex shader and geometry shader). Stream processors are unifide meaning every single SP can do each others job and that gives developers way more flexibility with their programming.
Your GPU has pipelines, they are inherent to the hardware.
Now I'd be damned and have a big ass beard if I knew every detail about both APIs, so I'm going to ask this one simple question. Since you seem to have used DirectX in the past, have you used OpenGL and experienced this decreased flexibility firsthand?
@Mkdesignx What I meant was DirectX10 is the API USING the SP's (the previous DX used pipelines), and OpenGL is using pipelines and is more "primitive" (so they say), because of the use of pipelines.
the reason for the "DirectX makes [insert 3D application here] look much better" is because of the use of SP's.
and as I said, since their UNIFIED, each and everyone of them can do each others job.
@crativ3 What entices you to put USING in caps? What is DirectX 10 doing so awesome in comparison with OpenGL that it is USING (oh my gosh) the stream processors?
All what a stream processor does (which I refer to as shader processor by the way) is execute a shader, in other words a small program written in ASM or C-like language, interpreted with the help of the GPU's driver.
News flash, you can use shaders in OpenGL, and it involves a couple of function calls.
@crativ3 Hello, what have you been smoking? Microsoft fanboys' magazine monthly issue?
So.. SPs are proprietary, heh? Only DirectX can use them? Then how come I'm running my GLSL shaders on them as we are speaking, dimwit.
What right do you have to come here and trash talk an open-standard API, talk about inflexibility or whatever technical word came through your mind, when you admittedly didn't even bother testing it, and don't seem to know jack shit about either.
I guess the foam is based upon the hight of the hightmap?
GustavBok 1 month ago
Amazing!!
One question, the foam is a "foam map"? I mean a geometry dependent solution that you store as a numbered still bitmaps.
Impressive work!!
3DCarolina 2 months ago
Amazing! Now add a fucking huge sea monster and a shaky ship with a cannon to fight the monster with!
SpyWhoLovedHimself 3 months ago 6
only one thing missing! your camera (and cameraman) should be in a shaking ship and camera should move like you are in storm...
cyberarmy56 4 months ago
that looks so dodgy :(
CRYOmine 5 months ago
So fucking awesome.
Metalicalypse 6 months ago
Need DX 11 because the polygon look phony. :3
DarkAnimeWindSlayer 6 months ago
@DarkAnimeWindSlayer What does any of this has to do with DirectX?
The website states that it "relies on OpenGL v. 1.5 and CUDA technologies.".
And API has no saying on whether a polygon should look phony or not.
Mkdesignx 6 months ago
@Mkdesignx Statement wasn't meant to be taken serious. Learn the psychology of the internet community first then we talk.
DarkAnimeWindSlayer 6 months ago
@DarkAnimeWindSlayer The general assumption written by Bill Gates in most computer users is that DirectX >>> OpenGL.
So you'll excuse me if my eyebrows raise everytime I hear something along the lines of " DirectX makes [insert 3D application here] look much better". I'll jump on any occasion to make a stand, sarcastic statement or not. ;)
Mkdesignx 6 months ago
@Mkdesignx Apparently that how the internet community works mate and if I said OpenGL then most people will say "wut?" Using DirectX for my sarcasm line is more effective than OpenGL. The internet is full of wanking bunny shit and it will be hard to change due to the stubborn nature of human.
DarkAnimeWindSlayer 6 months ago
@DarkAnimeWindSlayer Although someone that who talks like this with the name DarkAnimeWindSlayer does help to cover up the sarcasms.
DKM101 6 months ago
Comment removed
DarkAnimeWindSlayer 6 months ago
Comment removed
DarkAnimeWindSlayer 6 months ago
@DKM101 Meow.
DarkAnimeWindSlayer 6 months ago
@Mkdesignx Hi there, DirectX10 has Stream Processors, OpenGL has pipelines, for full use of OpenGL you need all three pipelines (Pixel shader, vertex shader and geometry shader). Stream processors are unifide meaning every single SP can do each others job and that gives developers way more flexibility with their programming.
Hope you understand.
crativ3 5 months ago
@crativ3 Hello, and what?
Your GPU has stream processors, not DirectX.
Your GPU has pipelines, they are inherent to the hardware.
Now I'd be damned and have a big ass beard if I knew every detail about both APIs, so I'm going to ask this one simple question. Since you seem to have used DirectX in the past, have you used OpenGL and experienced this decreased flexibility firsthand?
Mkdesignx 5 months ago
@Mkdesignx What I meant was DirectX10 is the API USING the SP's (the previous DX used pipelines), and OpenGL is using pipelines and is more "primitive" (so they say), because of the use of pipelines.
the reason for the "DirectX makes [insert 3D application here] look much better" is because of the use of SP's.
and as I said, since their UNIFIED, each and everyone of them can do each others job.
crativ3 5 months ago
@crativ3 What entices you to put USING in caps? What is DirectX 10 doing so awesome in comparison with OpenGL that it is USING (oh my gosh) the stream processors?
All what a stream processor does (which I refer to as shader processor by the way) is execute a shader, in other words a small program written in ASM or C-like language, interpreted with the help of the GPU's driver.
News flash, you can use shaders in OpenGL, and it involves a couple of function calls.
You still haven't answered btw
Mkdesignx 5 months ago
@Mkdesignx you get more power from SP because of the amount a GPU has...
/watch?v=ujAFaGvqbeE
if you still cant see the use of SP's and what advantage they have compared to Pipelines.
Your question was if you have tested the difference? Well, have you? If you have, did you documented the test?
OpenGL can do everything DirectX can but thru pipelines (SP's proprietary Microsoft DirectX)
crativ3 5 months ago
@crativ3 Hello, what have you been smoking? Microsoft fanboys' magazine monthly issue?
So.. SPs are proprietary, heh? Only DirectX can use them? Then how come I'm running my GLSL shaders on them as we are speaking, dimwit.
What right do you have to come here and trash talk an open-standard API, talk about inflexibility or whatever technical word came through your mind, when you admittedly didn't even bother testing it, and don't seem to know jack shit about either.
Are you even a programmer?
Mkdesignx 5 months ago
Comment removed
crativ3 5 months ago
Comment removed
crativ3 5 months ago
This has been flagged as spam show
@Mkdesignx Did I say I were a programmer? I didn't talk trash, I said it was utilizing the shader pipelines.
Also I tried to find info on either OpenGL or GLSL is able to use stream processors, could not find that.
That vid link, they explained it quite good when it comes to sp's and what their there for.
and as another human being I have all right to spread my opinions, you have too ;)
crativ3 5 months ago
I feel... wet.
Spartan043 7 months ago
@Spartan043
Hmmm... that's what she said.
coco2898 7 months ago
This is awesome.
wolfgangouille 9 months ago
nice, but not impressive
GR3B3N 11 months ago
@GR3B3N not impressive? its not pre-rendered like a toy story movie its real time 3D, which means it could be used in a video game during gameplay.
imagine playing cod modern warfare on that tanker stage and you see this to your left as your running for cover.
lancerb 11 months ago
@lancerb I can read. Thank you.
But still it doesn't make me say WOW.
GR3B3N 11 months ago
@GR3B3N maybe you dont like oceans?
lancerb 11 months ago
amazing. i love the translucent effect and the cresting foam
stinaandthewolf 1 year ago
Just think what computer graphics can achieve this level of realism. Any seconds thoughts about being in the matrix? :P
Ashtrix2k8 1 year ago
If this would have been shown to people 10 years ago they would have said it's real.
R4Zy3L 1 year ago
Wow lovely ocean
TheRealBlackHair 1 year ago
Wow man this looks really awesome - get some realistic camcorder camera movements in there and you really have something.
wholderby 1 year ago
This Is A Beautiful Video
nikidirector 1 year ago
looks nice but too unrealistic as waves are coming from like each direction, is it only me thinking that?
freakd123 1 year ago
@freakd123 ummm, waves do that out to sea
ethanville 1 year ago
Wow, nicely made. This takes ocean rendering to a whole new level!
Hypernl 2 years ago
cool
theKing4720 2 years ago
great work
dgreen002 2 years ago
That is rediculously insane!
Argo1516 2 years ago