Added: 2 years ago
From: CruelestChris
Views: 9,938
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  • what r u doing with luke walkers light saber? OH WATE thats the like bar!!!!!!

  • 2:48 Wtf? I never knew about this. Lmfao, workplace safety hazard.

  • I'm pretty sure in the xbla version they gave the guards night vision making it impossible to get that stuff

  • @swif123

    I don't think so: they can see you in the original version, that's why you have to step back and squeeze behind the table to get the second two, if you're too close to the door when it opens they spot you immediately.

  • The magnum shoots through walls!??!! Does it work I. GoldenEye with the Cobra Magnum as well?

  • 3:10 to 3:22. Why aren't they attacking? Sorry but I've never been in there when I played it before. lol

  • @Myworld1916

    It's something the game engine seems to have to do; they're hidden there so they can be used later in the end-of-level cutscene, so they don't have any AI. I don't think the devs intended for the player to come back down with the open-all-doors keycard and see them.

    There's a few other places in the game where mysterious locked doors have invincible enemies behind them; for example, the Skedar from the intro to Attack Ship is hidden like this after the cutscene.

  • Keycard reward is just for beating the guards before the lights come back on. You don't need to stealth to get it (important to know so you arent wasting your time on multiple tries cuz u keep alerting the last guard or something)

  • When i try to go through the blue shield on the floor it wont let me. Someone help PLEASE

  • @BowzOnFire try strafing or walking backwards, you can make joanna's model squeeze throuugh with some luck.

  • Do you play through first and then add commentary after?

  • He does.

  • The keycard allows you to open the foyer doors, demonstrating that the rest of the building doesn't exist, neither does the rest of the street and neither does the rest of the world. This seems something like a workplace hazard, we should probably get to someone about this because removing the entire building from the vicinity of your building is rather hazardous and anti-social.

    My god, you are going to KILL me with your hilariousness.

  • the proximity pinball is usefull in the first area 51 level (at least to me it is)

  • The proximity bouncing feature of the grenade is just to add chaos to multiplayer :D

  • that´s just hell in the G5 building and sewers map, but its quite alot of fun in temple

  • this guy is crazy

  • Is it just me or does he sound like blunty3000?

  • Why do you say you're "Evil Tim"? Was that like, another account you had?

  • Evil Tim is his viddler account and his account on Something Awful.

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