Added: 5 years ago
From: superpcenginegrafx
Views: 7,151
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  • I bought this when it came out...and quickly returned it!

  • cool music.

  • The Pause Game area inside the game must really train lots of times, or else you will really unable to get the wanted weapons and got killed!!!!!

  • Until today this second I can still remember the game and can figure out this game music...I am happy you let my dream come true, uploader...

  • The important thing u need to note is have to go to the correct area (correct corner before the screen fade to black). or else u will face more difficult situation.

    the purple area...which most ppl would also face. if you get into this area ...you have to choose the correct corner when the screen faded.

    if you go like a box came with lots of green girls, slim and hot, you will find out you will die fast

  • game is good but too hard to play.

  • Like Resident Evil 3 ... because 2 has lots of weapons (strong) and you won easily. finally when go to 3rd...jill valentine got the worst equipment and weapons. make the heavy version very difficult to play, bio1...

    NC and resident evil 1 which is harder?

  • Agree what OP said, even when you take the items inside the chest/status bar sometimes it just can't detect...also, the equipment in game...is actually really not enough. Soon you will die if you use animal...

    I wish to hit the monitor when I read the fat lady, "Every magic would kill your life force."

    man the magic is the only way to kill the monsters - but the game made it (meanwhile) killing your vitality

  • Finally someone did it...Great to see NC ...

  • Great, thank you for the Night Creatures strategy, I am still thinking what to write even, until you help me man.

  • you are very brilliant of using the green scene to take the owl and the girl icon. because most ppl are like me, when go the green area beofre the start mostly died...

  • Comment removed

  • This game had one of the worst play controls ever. Too stiff and heaven forbid you get hid by the wrong thing even with full health you're getting bounced till you die.

  • Haha, I want this game to come to the Virtual Console

  • There were actually HuCards as big as 18 and 20 megs and there really is no size limit just carts that use bank switching.

    If you took away the CD music, cinemas and sampled sound effects, Dracula X could've fit on a cheap-enough-to-publish-for-th­e-time sized HuCard.

    And if a few stages had to be cut, it'd still be huge for a Castlevania game up till that point.

  • But he has got a point, most HuCard games were very small compared to SNES or Genesis.

    The biggest HuCard games (*except SFII) are 8Mbit thanks to the limitation of the MMU.

    I´m pretty sure that Dracula X whouldn´t be possible on 8Mbit (1Mb) of ROM-memory, even without samples and cut scenes.

    *Street Fighter II uses an internal MMU and some clever tricks to be able to break the boundary.

  • "The biggest HuCard games (*except SFII) are 8Mbit thanks to the limitation of the MMU." Actually, 12megabit would safely be considered the limit before mappers. The cart port has the whole 16megabit address range available to it and tons of open bus areas in the upper address range. And this game in the video... uses no compression for tiles or sprites like many snes and genesis games did.

  • Actually, the MMU can address up to 16Mbits of memory ( 65536Bits/page, 256 pages ), but reading pages above 0x80 always returns 0xFF, so in reality only 8Mbits are available.

    Page 0xF7 - 0xFF are mapped as special hardware registers.

  • Correction!

    "Page 0xF7 - 0xFF are mapped as special hardware registers. "

    I meant, 0xF8 - 0xFF...

  • "but reading pages above 0x80 always returns 0xFF" Umm, it's "open bus". If you're getting 0xff, then you're getting phantom reads. *Anything* can be mapped into the 88-f7 (80-87 already has base CD ram mapped there). F9-FE is also open bus. So are sections in the hardware bank FF (that's how the Arcade "DUO" version is able to map registers there without using the cart detect pin). Like I said, open bus areas. The cart port has *all* 21 address lines. This isn't anything new.

  • Okey... I do not own a real PC engine so i'm not able to verify this, but you seem to have a lot of knowledge on the issue.

    My information is based on:

    "TurboGrafx-16 Hardware Notes by Charles MacDonald"

    Actually, i have made a complete PCe emulator based on that information ( + other sources )

    And to answare your question in advance.... No, my emulator hasn't been published and doesn't have any name yet.

  • Night Creatures' bgs were done by Jonothan Sposato.

    Shapeshifter's artists are: Tom Zehner, Doug Snook, David Marsh, Ricardo Delgado, Hector Mertinez, Richard Martin & Roman Sharnberg.

    NC was made by Manley & Asscociates.

    SS was made by ICOM Simulations.

  • Although I like NC for what it is, its technically a terrible game.

    SS's controls aren't that bad, but some of the level design can be frustrating. SS is a good game.

    If you play through SS you'll see how nice its graphics are overall. NC's art itself isn't bad, but the graphics aren't too appealing. Better color choices alone would dramatically improve it.

  • The Angry Video Game Nerd should review this game!

  • This is actually pretty crappy graphics by PC Engine standards, HuCard or otherwise.

  • Heh. You might have to excuse us, then, for our little discussion last year about the party primarily celebrating the TurboGrafx-16's birthday I had if it bothers you too much. I haven't had the console as new myself (in fact, I've only gotten one just recently from my good friend here), but SuperPCEngineGrafx can be a different story. There's nothing with being geeks (or dorks, even), either.

  • i can't stand to play this game dude.

  • I remember this game just the music at the music sounds familiar

  • I wonder if this game was ever at one point inteded to be a license of the movie NightBreed?

  • I know how much you love this game. This must've been uploaded at the time when you thought you could'nt upload videos longer than 10 minutes. I'd have to say this is about average. Not really bad, but not really good, either.

  • You forgot a few things: in your soundtrack for Night Creatures, you never mention the game's name anywhere. You need a table border for the Turbo Goofs video. No, I'm not mad at you for not coming to my party. I know that you don't travel outside your domain very much. Besides, you were probably busy updating your website and spending time at the PCEngineFX forums (again).

  • I was actually entertaining visiting in-laws this week. ;)

  • Oooh, well that sounds fun! I guess you had an NES, Game Boy, TurboGrafx-16, and Kirby birthday party of your own B). But, the thing is, I saw you posting on the PCEngineFX forums that day. If you had time to do that, then why didn't you stop by and at least say "Happy Birthday" to them all? Did you forget?

  • I did forget, but also wasn't using my own PC that day.

  • How could a TurboGrafx-16 fan like you forget an important date like that?!? Unless, you weren't aware of the TurboGrafx-16's launch date being that day. If you weren't using your own PC(s), were you using one from another house or hotel?

  • The game doesn't look that bad. TG16 had same way lamer ones.

  • It looks good you guys are nuts

  • No, it was actually never released outside of North America.

    Its one of the greatest bad games of all time since its actually a real fleshed out adventure game and not just a simple broken emo-like game.

  • This game looks pretty awesomely bad. Was it ever released outside of Japan?

  • Is this as thoroughly awful as it looks?

  • Buddy, you have no idea.

    But the really tragedy is that it came so close to being a good 16-bit Simon's Quest.

    If only they'd gotten the controls to work, fix the collision, given unlimited continues, scrapped the time limit and made it truly non-linear, it would've been at least a good game and with some work on the aesthetics, it would've been awesome.

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