Added: 8 months ago
From: HisuroKun
Views: 859
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  • I'm not going to criticize it, Khrene knows his biz.

    Hey, I'm looking for a simple animation editor on the FEPS team, and you seem to be pretty good. I need someone I can give a sheet to, say "Edit this head" or "add a pauldron on all the frames" or etc, just real simple edits. My other battle spriter, Mercenary Lord, is real good at making FC's but I'd prefer not to waste his time with tiny edits when he needs to make the main class animations.

    PM me if you're interested, bro :D

  • HOLLY FUCK GOOD HACK MAN !!!!!!!!!!!!!!! amazing

  • DAIUM......i just don;t like his arm everything else is great

  • whats the name of the music that plays?

  • i love the idea loved the animation. the attacks and critical was breathtaking for me. i also have to add that the description of the class was epic. the only thing i am not feeling to much is that i looks to similar to the thief class. the top of the head looks like part of the assassin class. i would suggest kinda a robe hooded look. but thats just me. give it 4 of 5 stars. great job in my book.

  • Wow, cool animation! Not necessarily on-par with the in-game stuff, but still quite good for a custom. Not to mention, cool as hell.

  • 1) Wow... Um... awesome. That's actually a pretty decent custom class, if you ask me. I don't think any class upgrade should lower a stat, though, especially Con.

    2) What game is that music from? I swear to god, it sounds familiar, but I can't place the game.

  • @ThunderCavalier It's from a certain Ferrari game. :)

  • @LexLight1

    Ah, I figured out where the music was from.  Thanks, though.

  • When he returns to his original standing position it looks a bit awkward but other than that it looks awesome!

  • fairy bad animation if you ask me.

    just saying. >.>

  • @gamermad

    Can you point out what exactly's wrong with it? Criticism is appreciated as long as it's constructive.

  • @HisuroKun you know the animation you have after your attack ends? well, imo it ends to quickly, you could have added a longer pause after that if possible, and the sword is soooo big. lol, unique, but its still too big O.o

  • @HisuroKun The sprites are really wonky at points.

    His arm look weird when he pulls out his sword. Not to mention the sword looks like its too big to come out of no where, and doesn't have a consistent feel (shape/color) between frames.

    His Legs look awkward when he surrounds the enemy in after images, they are too straight and short.

    All in all though, the idea for th animation is damn good, and animated very well.

    Would you mind me using the idea for the aniamtion?

  • Also remember I had a similar idea for the animation of a promoted assassin, but you're is more fleshed out whilr min is more... lazy

  • Nice! A little wonky hear and there but really badass!

  • epic

    

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